Hello everyone,
Just wanted to point out certain facts about Sc's and why they are not as popular as they were once.
First there is the obvious reason that we'll put aside directly is personal pref, if u more of a huge rvr fan that despite sc's this subject ain't for you (if ur plan is to say no one cares etc... => save it).
So now the real topic, what r the issues with Sc's ?
First T1 and T2 r ok, regular pops and nothing much to say about it, T4 however is an other story.
-Having fresh lvl 31 with long terms 40 (RR80+) don't make any sense. They unbalance the Sc super hard (not like in T1 or T2 where bolster can make up for it), there the extra abilities obtain with ur spec ( 1 more point every 10 RR) gear, tactic, the experience of the player etc lead to real bad experience for the team who has the most people under lvl 40 or for players themselves obviously a lvl 31 is gonna enjoy getting destroy without having any option basically.
I know that ur gonna argue that we'll get less sc's if we take out the 31/39 population and that's true, but u'll reduce a lot of frustration for the players. Every player that like Sc's will complain if when he solo Q he has half of his teammates being below 40. I've seen players calling afk before the Sc start for this reason, toxicity among players and most of the time the bellow lvl 40 aren't getting heal or guard because they are not worth it.
Reducing the frustration wont make more sc's pop (at least not directly), but having a better reward system would.
So easy, u give us completly busted gear, and more people will Q Sc's ...
Well i guess this ain't an option, so maybe we could think of reducing the ridiculously high price for the gear ?
Armor set Dominator : this is basically the side spec stuff, Healing class wanna dps => Domi
Tanks wanna do damage => Domi
Dps wanna be more tanky => Domi
and u can get the full for only 2565 Emblems ...yeah ...
and to get those emblem let's do some really simple math : if a player win 50% of his sc's and win on average 7 emblem's/win and 2/lose with an average time of 10 min/sc, u should get 4.5 emblem's/sc / 10min
2565/4.5 = 570 sc's
570 * 10 = 5700 min ; 5700/60 = 95h !
I can already hear some people sayin well ur math dont make any sense u need to factor many other thing in it, and I agree but this is just to show how dumb this price is.
then u could say that u can buy boots and gloves ofc but does a new player can afford to spend between 150/200g for those items ? Did he came to a PvP oriented game to go farm mobs to get a PvP gear ?
Now u can also trade oppressor for conq emblem's, the only issues is ur getting those oppressor emblem's only after u reached RR50 and then uve got access to a better gear so once again this doesn't make much sense ... (look at the price difference between annihilator and conqueror ...
I won't talk about the weapons since they r pretty amazing and having them on a high price is fair even tho a player can get 2 subju bags (purple) and make sure to get his weapons super quickly (a week maybe 2 max) ...
And here his an other problem with Sc, the RvR is to attractive.
Gear ? pretty easy to get, if ur lucky, not so easy if u get 6 belt in ur 6 first golden bags ... in that case those 100h's of farm required to get the dominator will do the job to get the conqueror ...
Making lots of renown is super easy (u can legit afk on BO's and get more Renown than after a lost sc and also some win's !)
U've got 20 renown every 5 sec for nothing ... if u loose and Sc (hard loose like 500/100) u will get less than a 1000 renown for 7/8 min. 20 r = 5 sec, 1 min = 240 renown , 7 min afk ~ 1700 renown for doin what ?! is that fair to get more renown for bein afk in rvr than for fighting during an Sc ?
Maybe it is time to re-evaluate the renown / sc ,because sometime u even get less than 2000 renown for an entire sc that u win ...
And if u'r stomping the enemy, the sc goes into domination mode and wait for it ... U get less renown ? because u hard won the sc ! WTF
So Sc's issues r simple, the gear is way to expansive and hard to get compare to RvR and the renown isnt even there so u do it for ... the glory ?
Why not doing it for the glory then, and here is a big step up that i wish the community and the dev's could talk about :
RANKED OR TOURNAMENT !
I know that many topic's and discussion's have been made in the past but we still don't have much, no lader, no special gear, title, mount, skin's, colors (dye) etc ...
3v3 would open a new chapter in what team u can make and how u wanna play each class/spec
6v6 (we've isha temple and some others but they r super rare and no special rewards, no match making so u could get rekt and then wait for it to end making this "competitive" scenario long and useless in those case).
u could even do ranked with order vs destro, order vs order, and destro vs destro to maybe offer something to do to some players ... instead of having 400% AAO on 1 side during prime time ...
I'm gonna stop here even if I could talk more about it since Sc's is what i like the most (and i'm not the only one out there).
I didn't talk about match making because I'm pretty sure the dev's r sick of hearing the same complains (no need to comment "fix matchmaking" etc this ain't the topic), the system ain't perfect but before focusing on a really hard topic maybe we could find way's to make Sc's more attractive and more rewarding.
Thx if u took the time to read everything,
I'm French, so sorry for my English.
Have a good one folks,
PUG SC FOR THE WIN...
General idea's about Sc's
Forum rules
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Ads
-
- Posts: 55
I completely agree, SC's have needed to have the rewards looked at for awhile. Having a SC that is 500-100 while having 30+ kills on the losing side, only to get 400 renown, and 1 emblem for the 7-10 minute SC is ridiculous, and actually insulting. And, of course, lets stump the argument of 'just get a premade' yes.... lets get together a elite 6man premade to stomp pugs with an undergeared lvl 31-40 without much RR. Sounds like punishment for wanting alternative gear. I geared out a toon with 4 conq pieces in about 13 zone locks on a toon, which would maybe equal out to being able to purchase the gloves in the dom set with equal time.... ALSO we were promised multiple times that the price of Dom would go down after the new set release, this still hasn't happened.
- Nefarian78
- Posts: 463
Re: General idea's about Sc's
I agree with you completely, but you just said what has been said hundreds of times already.
It's not going to change. The devs have treated scenarios like trash since forever, calling them "minigames" and actively discourage participating in them.
Inb4 "B-but that's not true!...1:1 Oppressor to Dominator, removal of scenario titles, gear taking ages to farm compared to RvR, no set for healers/tanks. The list is long.
I just gave up hoping. Scs started withering a while ago, nothing has ever been done and nothing is going to be done about it. The 1:1 Oppressor to dominator conversion confirms that.
It's not going to change. The devs have treated scenarios like trash since forever, calling them "minigames" and actively discourage participating in them.
Inb4 "B-but that's not true!...1:1 Oppressor to Dominator, removal of scenario titles, gear taking ages to farm compared to RvR, no set for healers/tanks. The list is long.
I just gave up hoping. Scs started withering a while ago, nothing has ever been done and nothing is going to be done about it. The 1:1 Oppressor to dominator conversion confirms that.
They done stole my character's names. Can't have **** in RoR.
Re: General idea's about Sc's
I agree, especially about the rewards connected to SCs. I prefer SCs so it is pretty much what I log in to do. Still only have 3 piece DOM and now I am moving straight to Oppressor. I feel as though the OP>CONQ conversion needs to be more than 1:1.
Montague puts together 6mans regularly and we win most of the SCs we queue for but it seems as though we are constantly facing 31-39 squads. I feel as though most 6mans do not queue SCs as often anymore, you see more of them in the lakes.
All we want is some sick competition.
Montague puts together 6mans regularly and we win most of the SCs we queue for but it seems as though we are constantly facing 31-39 squads. I feel as though most 6mans do not queue SCs as often anymore, you see more of them in the lakes.
All we want is some sick competition.
Montague
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
Rickless - WP
Fridge - IB
Clokwerk - ENGI
Katie - Shaman
- wargrimnir
- Head Game Master
- Posts: 8387
- Contact:
Re: General idea's about Sc's
Despite bad rewards and long grind to get them, people play scenarios anyway and avoid RvR which has much better rewards and it's easier to get. Scenarios don't need the help, time, or attention. You're going to play then anyway because the time commitment is that much lower and RvR has its moments that aren't nearly as efficient in time:fun ratio.
-
- Posts: 55
Re: General idea's about Sc's
Admittance of the bad rewards and the ridiculously long grind to get them is irrelevant, and unhelpful to the topic at hand, Wargrimnir. I mean this with complete respect, this has been something brought up MANY times by multitudes of players, the reason to queue for SC is, yes, for the gear sets. But, tbh, i find SC's much more fun (when its actually even fights) and saying what you said makes no sense. I mean, people play in ORVR regardless but its nowhere near as hard to get that set. Lowering the costs / increasing SC rewards definitely aren't hard to do compared to some of the things the server team has done (much thanks for this) and is really a sore subject for TONS of players. Like i said, with complete respect, answering inquiries like this is seriously hindering feedback or rather the willingness to provide it when it is swept aside without consideration.wargrimnir wrote: ↑Tue Jan 15, 2019 6:38 pm Despite bad rewards and long grind to get them, people play scenarios anyway and avoid RvR which has much better rewards and it's easier to get. Scenarios don't need the help, time, or attention. You're going to play then anyway because the time commitment is that much lower and RvR has its moments that aren't nearly as efficient in time:fun ratio.
- wargrimnir
- Head Game Master
- Posts: 8387
- Contact:
Re: General idea's about Sc's
It's not a new topic. It's not a new answer.Goldenbow100 wrote: ↑Tue Jan 15, 2019 6:50 pmAdmittance of the bad rewards and the ridiculously long grind to get them is irrelevant, and unhelpful to the topic at hand, Wargrimnir. I mean this with complete respect, this has been something brought up MANY times by multitudes of players, the reason to queue for SC is, yes, for the gear sets. But, tbh, i find SC's much more fun (when its actually even fights) and saying what you said makes no sense. I mean, people play in ORVR regardless but its nowhere near as hard to get that set. Lowering the costs / increasing SC rewards definitely aren't hard to do compared to some of the things the server team has done (much thanks for this) and is really a sore subject for TONS of players. Like i said, with complete respect, answering inquiries like this is seriously hindering feedback or rather the willingness to provide it when it is swept aside without consideration.wargrimnir wrote: ↑Tue Jan 15, 2019 6:38 pm Despite bad rewards and long grind to get them, people play scenarios anyway and avoid RvR which has much better rewards and it's easier to get. Scenarios don't need the help, time, or attention. You're going to play then anyway because the time commitment is that much lower and RvR has its moments that aren't nearly as efficient in time:fun ratio.
RvR is encouraged. It's the aspect of the game that NEEDS a strong population to be successful. Scenarios do not. We're not going to sacrifice the players in RvR to make scenarios even more appealing than they already are.
Ads
Re: General idea's about Sc's
make possible to buy domi/opress and weap with medalwargrimnir wrote: ↑Tue Jan 15, 2019 6:38 pm Despite bad rewards and long grind to get them, people play scenarios anyway and avoid RvR which has much better rewards and it's easier to get. Scenarios don't need the help, time, or attention. You're going to play then anyway because the time commitment is that much lower and RvR has its moments that aren't nearly as efficient in time:fun ratio.
with the current system in RvR, we don't need to use any medal to buy vanq, so this will give them a use like being able to buy something that takes a huge amount of time.
-
- Posts: 55
Re: General idea's about Sc's
Spoiler:
EDIT: A possible idea to build upon, that isn't unreasonable either, is having a 5-1 conversion ratio of Medals to Emblems.
Who is online
Users browsing this forum: No registered users and 7 guests