I honestly think the whole idea of forcing people to grind a specific type of game mode just to get a certain type of currency can leave people hating this game. The same idea with RNG drop chances. I'd rather have 1 currency which can be used to buy ANY item. Rather than having one for each item type. So I can do ORVR and earn 1 currency per kill, and get some currency in SC's when I want to play that. And If I want to run a Dungeon I get a bunch of currency when the boss dies. Obviously this would take careful balancing to ensure not one mode is better than anything else. But I prefer the idea of giving the players the choice in what to invest their currency into so that they can set long term goals without being screwed over by RNG or being forced to play a game mode within an MMO they might not enjoy.
I can lay out the idea right here pretty easily for complete sets:
(conversion rate of 5:1 upgrading/downgrading currency)
T1: 1000 peasant coins
T2: 1000 soldier coins
T3: 1000 scout coins
T4: 1000 general coins
T5(RR45): 1000 conq coins
T6(RR60): 1000 imperator coins
etc...
Set the average coin earning between all game modes at 100/h. This means to unlock an entire set you'd need to do around 10 hours of grinding. That seems fair IMO. Ofc by that point you'll probably rank up quickly and use your conversion to complete your lower tier set whilst in T2. So what you could do is adjust the cost of each tier to match that 10 hour grind requirement. That would have to be figured out by the average time and coins earnt by players within each tier.
Now this is just an idea and I'd like to see peoples opinion on this. I'm not advocating to make things easier. Grind is part of an MMO (I honestly wish that wasn't the case but it is), however I do think it's important to allow players to choose what goals they wish to pursue without being forced down a specific path, as I've long seen threads about people complaining that they have to grind SC's just to get the gear they want for ORVR. I suppose the good question is why not allow people to earn the gear they want doing the thing they want? As long as it is all done as the same rate.
Or if the devs want they can just add a conversion currency between Emblems and Medals and leave the PVE RNG in.
Changing how medals are earnt and spent.
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- TenTonHammer
- Posts: 3806
Re: Changing how medals are earnt and spent.
I also hate the fact that you have to grind out very slow popping scs in order to get off spec gear and In turn at basically punished for playing off spec with a longer grind where as main spec players have a much easier time just dicking around in orvr zones with the Zerg and are guaranteed a much faster gear and currency achievement rate due to much much greater frequency of rolls and guaranteed gold bags
But having said all that your not the first person to make this complaint and every single time this has been dismissed because “this will kill any reason to do scs” and “you should be forced to do certain content if you want certain gear”
At the end of the day the fact of the matter is that that off spec players are unfairly given a longer grind to acquire their gear sets because scs take ages to pop espically for dps players which is doubly annoying when you consider that those whom want sc sets most are the dps playstyle players i.e 2H tanks dps healers etc
But having said all that your not the first person to make this complaint and every single time this has been dismissed because “this will kill any reason to do scs” and “you should be forced to do certain content if you want certain gear”
At the end of the day the fact of the matter is that that off spec players are unfairly given a longer grind to acquire their gear sets because scs take ages to pop espically for dps players which is doubly annoying when you consider that those whom want sc sets most are the dps playstyle players i.e 2H tanks dps healers etc

Re: Changing how medals are earnt and spent.
I can see this happening later ( a lot later ) but the main issue with this is that lets say a dungeon becomes playable again and takes a lot of work to complete, No would would play it because you can just get the loot offered from said dungeon from RVR.
The time they're investing to bring back the missing PVE things would be wasted.For SC's having their own currency is partially due to the same reasons (bringing new maps) but more importantly participation and the game play for small groups.
One currency would be awesome I get it, but I can only see this being changed once the end game is reached. Even then I don't think so but if there was any chance it would be then.
*EDIT for Ten Tons argument I do believe off spec gear should be offered on both sides ORVR and SC's maybe just changing set bonuses of some sort to make them unique. Correct me if I'm wrong but i do remember Doomflayer/Sov having defensive options which I thought was good for the game.
The time they're investing to bring back the missing PVE things would be wasted.For SC's having their own currency is partially due to the same reasons (bringing new maps) but more importantly participation and the game play for small groups.
One currency would be awesome I get it, but I can only see this being changed once the end game is reached. Even then I don't think so but if there was any chance it would be then.
*EDIT for Ten Tons argument I do believe off spec gear should be offered on both sides ORVR and SC's maybe just changing set bonuses of some sort to make them unique. Correct me if I'm wrong but i do remember Doomflayer/Sov having defensive options which I thought was good for the game.
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- Onemantankwall
- Posts: 523
Re: Changing how medals are earnt and spent.
I vote for character wipes on city release so that we get to grind all those lil currencys back 

Lots of alts, more alts for the alt gods!
Re: Changing how medals are earnt and spent.
This has been discussed numerous times and the fact remains that the team does not wish to add a unified currency or a way to convert between them.
There is nothing wrong with different rewards from different content.
locking.
There is nothing wrong with different rewards from different content.
locking.
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