[Scenario] Rewards suggestion

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Jastojan
Posts: 224

[Scenario] Rewards suggestion

Post#1 » Mon Jul 29, 2019 8:36 am

Hi guys,

I would like to ask what do you think about lootbags as a reward for playing scenarios?
Scenarios are the part of the game too and many players like them so why not to have the chance to get the reward too and get more players to be motivated to play them? Like in open RvR zones?
There should be the chance to get the loot bag like in ORVR, with roll system (for every player who participated).
For example:
Every day (24 hrs) will be one roll for 5 gold bags, 3 purple bags and 7 blue bags.
Gold bag - dominator or oppressor based on RR of the player.
Purple bag - scenario weapon.
Blue bag - genesis (yes genesis maybe).

What do you think? Does it sound fair to you? I think this opportunity won´t ruin the open RvR zones and could help players get motivation to stay in game when zones suck.
Last edited by Jastojan on Tue Jul 30, 2019 2:07 pm, edited 1 time in total.

Ads
User avatar
Natherul
Developer
Posts: 3219
Contact:

Re: [Scenario] Rewards suggestion - lootbags

Post#2 » Mon Jul 29, 2019 9:34 am

Giving more chances for loot from scenarios would mean that prices for gear would go up or currency drop lowered if we are to keep the same progression.

Not to mention that we would have to make a new system to count number of wins? per day and then make your roll compared to the rest?

And no genesis wont be added to SC rewards.

Overall it sounds like a system that would be poorly received for a lot of work to add. We have bigger issues to address and this is not on the list, sorry

Jastojan
Posts: 224

Re: [Scenario] Rewards suggestion - lootbags

Post#3 » Mon Jul 29, 2019 9:53 am

Natherul wrote: Mon Jul 29, 2019 9:34 am Giving more chances for loot from scenarios would mean that prices for gear would go up or currency drop lowered if we are to keep the same progression.

Not to mention that we would have to make a new system to count number of wins? per day and then make your roll compared to the rest?

And no genesis wont be added to SC rewards.

Overall it sounds like a system that would be poorly received for a lot of work to add. We have bigger issues to address and this is not on the list, sorry
I think, the idea is not bad because the cost of scenario eq (oppressor especialy) is a bit high and the time you have to spend in Scenarios to collect the eq is not equal to the time you need to get the eq from open RvR. BUT as you wrote - I can not imagine how much work it will cost (it is true) and when you said the result will not worth it, I am ok with it. Thank you for your answer.

User avatar
popperz
Posts: 62

Re: [Scenario] Rewards suggestion - lootbags

Post#4 » Mon Jul 29, 2019 10:10 am

The prices for sc weapons and gear are ok. The problem is usually that nobody cares for the set to bother grinding since the stats or synergy with other sets are poor. Also the PvE sets/weapons are now way more powerful than the RvR analogs.Thus the que and pop rate is as it is.

Regarding scenarios there could be an elegant solution, which does not require any new mechanic. Just make one or two items from any RvR set to be bought with respective level scenario emblems (600+ emblems). I.e. the ring for invader is 750 emblems and that is the only way to get it. It would make scenario pops a lot more frequent and thus more opportunity to get medals. Also, the motivation to participate in scenarios would be clear. The motivation to form full groups or balanced setups (tank, dps, heal) to que an play scenarios will increase.

Lastly the game will not be dead when fort starts. Because those who didn't get spot in fort start to q sc's and feel that they further improve their gear/character.
Feelings, WH
Reality, WP
Existence, BG
Emotions, DoK

Jastojan
Posts: 224

Re: [Scenario] Rewards suggestion - lootbags

Post#5 » Mon Jul 29, 2019 10:40 am

popperz wrote: Mon Jul 29, 2019 10:10 am The prices for sc weapons and gear are ok. The problem is usually that nobody cares for the set to bother grinding since the stats or synergy with other sets are poor. Also the PvE sets/weapons are now way more powerful than the RvR analogs.Thus the que and pop rate is as it is.

Regarding scenarios there could be an elegant solution, which does not require any new mechanic. Just make one or two items from any RvR set to be bought with respective level scenario emblems (600+ emblems). I.e. the ring for invader is 750 emblems and that is the only way to get it. It would make scenario pops a lot more frequent and thus more opportunity to get medals. Also, the motivation to participate in scenarios would be clear. The motivation to form full groups or balanced setups (tank, dps, heal) to que an play scenarios will increase.
It will be nice option. But still there are sets as Domi for 2H Black orc or Oppressor for melee DoK which are good but you dont have other option to get it, only Scenarios. If the lootbag is a hard to implement in Scenarios, so, what about this? :
The possiblity to change your vanq or conq item from a lootbag for a Domi/Opp? For example: You have vanq belt in gold lootbag (but you dont want it - you dont need it because you want opp or you have the vanq belt yet) so you can change it for a opp belt, but you have to pay for it with 100 oppressor emblems.
Conq for domi and vanq for opp. Only equal parts (boots for boots, head for head,...) + 100 opp emblems if opp eq/ 50 conq marks if Domi eq for each change/trade.
Subjugator wep + X emblems for Scenario wep.

User avatar
Natherul
Developer
Posts: 3219
Contact:

Re: [Scenario] Rewards suggestion - lootbags

Post#6 » Mon Jul 29, 2019 10:45 am

we have stated many times that we dont believe in a system that lets people get gear from other sources. There is a point in that you are forced to do all content if you want all gear...

User avatar
popperz
Posts: 62

Re: [Scenario] Rewards suggestion - lootbags

Post#7 » Mon Jul 29, 2019 10:49 am

Natherul wrote: Mon Jul 29, 2019 10:45 am we have stated many times that we dont believe in a system that lets people get gear from other sources. There is a point in that you are forced to do all content if you want all gear...
It's in agreement with my suggestion. Making 750 emblems (any number is fine) is harder than 8-10 forts like it is now. And that would be the only option to get it. You still get both the forts active (since 6 pcs are from there) and sc's super active since the last part can be acquired only from sc's. Thus the goal to have "forced to do all content" is in a better agreement
Feelings, WH
Reality, WP
Existence, BG
Emotions, DoK

User avatar
peterthepan3
Posts: 6509

Re: [Scenario] Rewards suggestion - lootbags

Post#8 » Mon Jul 29, 2019 10:55 am

While I agree with your points re SC grind vs other areas of the game, I don't think making RvR gear accessible via SC is a good idea: you should be encouraged to explore every part of the game, to some extent, and if you could get all of your gear from one part of the game then people would never bother venturing out of their comfort zones.

Instead of giving Invader to SC, SC should offer something else that would equally incentivise people to partake in them. Just as RvR and SC players 'have' to do PvE, or PvE and SC players 'have' to do RvR, the same should also be true (to some extent) for PvE and RvR players 'having' to do SC; in this way, you encourage people to take part in every area of the game.
Image

Ads
Jastojan
Posts: 224

Re: [Scenario] Rewards suggestion - lootbags

Post#9 » Mon Jul 29, 2019 11:48 am

peterthepan3 wrote: Mon Jul 29, 2019 10:55 am While I agree with your points re SC grind vs other areas of the game, I don't think making RvR gear accessible via SC is a good idea: you should be encouraged to explore every part of the game, to some extent, and if you could get all of your gear from one part of the game then people would never bother venturing out of their comfort zones.

Instead of giving Invader to SC, SC should offer something else that would equally incentivise people to partake in them. Just as RvR and SC players 'have' to do PvE, or PvE and SC players 'have' to do RvR, the same should also be true (to some extent) for PvE and RvR players 'having' to do SC; in this way, you encourage people to take part in every area of the game.
I agree with you. But I think that the possibility to change RVR eq for SC eq including the payment with SC marks/emblems could bring new/casual players to Scenarios. Many players dont play scenarios because of the fact that SC eq doesnt worth the grind. I think this is the main problem. The reward doesnt worth playing Scenarios. But. Lets imagine the situation you get the gold bag from open RvR with item you dont need and you could change it for domi/ opp + 100 emblems or 50 conq (as I wrote before). Some players yould change their mind ang do SC for their 100 emblems to get their eq. I think this won´t brake the RvR numbers, but still it could make Scenarios more popular. Especialy when your open RvR zones suck, it is better to go SC instead of quitting the whole game.

User avatar
Tesq
Posts: 5713

Re: [Scenario] Rewards suggestion - lootbags

Post#10 » Mon Jul 29, 2019 12:40 pm

peterthepan3 wrote: Mon Jul 29, 2019 10:55 am While I agree with your points re SC grind vs other areas of the game, I don't think making RvR gear accessible via SC is a good idea: you should be encouraged to explore every part of the game, to some extent, and if you could get all of your gear from one part of the game then people would never bother venturing out of their comfort zones.

Instead of giving Invader to SC, SC should offer something else that would equally incentivise people to partake in them. Just as RvR and SC players 'have' to do PvE, or PvE and SC players 'have' to do RvR, the same should also be true (to some extent) for PvE and RvR players 'having' to do SC; in this way, you encourage people to take part in every area of the game.
ye i kind agree with this, kinda like what has been done on gunbad, with craft and all; should find a formula that work the same way with scenarios aswell. In live there was week end rewards that lasted 1 week only; renown pots could also be moved there etc
it all came down to the right formula.

i also wanna point out that while on first 2 years of ror there were ppl trying to demonize rvr and push for sc as main part of the game; while that attemp pretty much failed; it is not right to demonize scenarios and give bad reward or not worth reward for time invested; even if this is a game revolving around rvr and that is the main part of the game it is not right not incentivize other aspect of the game; the main aspect can remain rvr while also making scenarios interesting in rewars; aka 1/10 of the time invested in sc for all player will for sure make scenarios more lively while also leave the main focus on rvr.

i wanna note that the hole in the gear progression that has been done post oppression should be fill aswell. A system with 3 set work amazing for horizontal gear progression and make everyone happy. Ror introduced this rvr,pve,sc trinity compared to aor and it should be mantain. I urge dev re-think the idea of not have anymore scenearios sets but just pve/rvr, especially given all classes usually have a main spec, an off spec and a hybrid spec.
Image

Who is online

Users browsing this forum: Google [Bot] and 6 guests