When making a character we should be able to see a quick statistic of how many classes populate the server, to encourage balance. Last time I played empire there was waay too many spell casters and RvR was near impossible
For example, So you can easily if there an overabundance of tanks or little healers.
Class population levels, for balancing
Forum rules
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Ads
Re: Class population levels, for balancing
Order needs more tanks and slayers
Destro needs more healers
Destro needs more healers
-
- Posts: 2
Re: Class population levels, for balancing
trueTreefAM wrote: Wed Apr 22, 2020 8:59 am Order needs more tanks and slayers
Destro needs more healers
Re: Class population levels, for balancing
Does not matter how many healers, dps or tanks are running around on the server, all are fodder vs any organised group or warband.
Bashgutz RR82 Borc Vaseryn RR61 SM Krantz RR82 Knight Corvinus RR70 Chosen Mormonty RR72 IB
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Starkus RR70 BG Snaptz RR83 SH Plagueis RR81 Magus Alec RR85 Engie Sourgazt RR69 Shaman
Kreaver RR80 Marauder Dugald RR75 Slayer
Re: Class population levels, for balancing
This sounds like an awesome idea. Let us know when you have it coded 

Re: Class population levels, for balancing
Can we get a population lock? Like if destro has more than 10% in T4, no more can join / login? There are times where it is 20%+kayin wrote: Mon Apr 27, 2020 3:24 pm This sounds like an awesome idea. Let us know when you have it coded![]()
Re: Class population levels, for balancing
Number of people logged in is not the same number of people out in the lakes fighting.
Vayra - Sorc
Forkrul - DoK
Kalyth - BG
Forkrul - DoK
Kalyth - BG
Re: Class population levels, for balancing
Not true at all. There is a correlation to the amount of users logged in to Tier 2 to the Lakes. When tier 2 is 60/40 split that is when you see 400 order vs 600/700 destro. Happens all the time. A lock would prevent the people from riding the zerg.Vayra wrote: Mon Apr 27, 2020 4:30 pmNumber of people logged in is not the same number of people out in the lakes fighting.
Ads
- CountTalabecland
- Posts: 1026
Re: Class population levels, for balancing
Dont worry, it hasn't changed for Order. There are too many non-melee classes.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
-
- Posts: 244
Re: Class population levels, for balancing
I think extending the faction lockout to 2h and make it refresh when you enter/are in/leave an RvR area. To many times, to matter which side, a push gets crushed then 10-20m later theres 50+ more on the opposing faction that swapped off one character to another.
To OP. The question is asked so often if you look on the forums for like 5m theres a post about it u can find. Feel like it would be a pita to implement especially since many people have multiple characters. I have 6 on each side, tank heal, and dps.
Who is online
Users browsing this forum: No registered users and 5 guests