are not fun. They simply aren't fun. What is fun? Defending them to some extent. Sitting still in less than 30 frames channeling aoe getting massive kills is way more exciting than attacking... which is throwing yourself into the equivalent of a black-hole because the green-bar of life you have gets sucked away within a second. The large scale pvp in this game isn't the enjoyable parts, imo. I'm not saying it isn't fun so don't get angry at me! It does include everyone though so I'll commend it for that, because a lot more than 6/12/24 people play the game and they should have a place to do so. Frame-rates dip extremely hard when you get that many people in one place, mixed with character collision it gets pretty rough in keep takes and fort. But again it brings us back to the question; What is fun?
City.
In a typical city siege you have 24v24, balanced sides (for people premading), and 3 stages that can go a number of different ways. It includes most people but sometimes you don't get in and that sucks but next time, right? I believe for endgame content city fights can be used as a good guide. They are interesting because no city siege is the same as other city seiges, unless you choose to play it the same way each time. (only talking about IC for sake of confusion) During stage 2 you can rush their champions or play a defensive game and escort yours. During stage one you can rush mid after taking slaneesh or khorne. There is a diversity to the tactics you can implement to make the game fun and do the city siege how you feel is best. This is good, as long as there is not a "best" way to do the city siege it is not a problem. Because if there was a "best" way to do it, others would quickly find that and it would be considered wrong to play the SC any other way than the "best" way, just look at nordenwatch for example. (not hating on nordenwatch just using it as an example)
So with the feedback above I give the suggestion below:
Forts & City.
Make forts similar to cities. Make it an area where 24v24 or 48v48 can prove themselves vs other 24v24 or 48v48 and the number of instances won dictates if the fort is taken or not. Because currently that is a really cool factor imo for city's but it doesn't do anything worthy of note. It does something, it just doesn't matter what it does. Maybe if you lost the city siege prices would inflate x amount or whatever but that's not the point of this post.
So we have option A and B, I think both would be a good idea.
A
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