I coudnt find a official release of this yet. The only FanMade article: viewtopic.php?t=879 does only cover Melee Combat (out of 2014!)
Therfore i ask: Is there a mathematical list or Sheet of how Magic DPS is calculated in Return of Reckoning and how it interacts against Toughness, Resistance and Armor? IF Not: Can the actual - current valid Math. System - be released by our RoR Team?
Further i like to know how DPS is setup for all Mage class, for expample: (Int. / 5) + (Magic Power / 5) = Overall DPS. More likely i lilke to know wheater its possible to increase the overall dmg output by adding Weaponskill, like its done for ranged SW or Melee WP. Or if this is just limited by INt. Magic Power and overall Crit Chance and +Crit Dmg.
yours Thankfully Flowon.
How Magic Combat Mechanics actually work ?!
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