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Champion's Challenge

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Evildoor
Former Staff
Posts: 110

Champion's Challenge

Post#1 » Tue Jun 30, 2015 7:06 pm

Apart from the known issues (like jumping out with Whirling Pin/Sticky Squigz), this morale suffers from the same problems that it had in original WAR - it has delay and does nothing to let you hit your target. Even normal running target can end up rooted too far away from you, and things get worse when the target has speed buff or jumps/falls/etc or same thing happens to you.
Is this okay? I think no, because it encourages using this interesting morale only in situations like chasing someone with zerg - who cares that you can't hit if zerg will surely do the job - while morale has much bigger potential for locking down a kiting enemy and helping your team to kill it. This is possible now, but has a pretty solid chance of leaving you standing 2 meters away from your target like an idiot.
My suggestion is to make this morale pull both tank and their target to the same spot (tank's position, for example) before rooting them.

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Penril
Posts: 4441

Re: Champion's Challenge

Post#2 » Tue Jun 30, 2015 7:21 pm

Try jumping towards your target and using CC mid-air. I usually land in melee range. As for those self-punts, just hit your target a couple times and then, as soon as they self-punt, use CC. If you time it correctly you will trap them and they will have their self punt in CD.

TL;DR: Not really an issue.

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Kaitanaroyr
Posts: 484
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Re: Champion's Challenge

Post#3 » Wed Jul 01, 2015 12:16 am

Evildoor wrote:Apart from the known issues (like jumping out with Whirling Pin/Sticky Squigz), this morale suffers from the same problems that it had in original WAR - it has delay and does nothing to let you hit your target. Even normal running target can end up rooted too far away from you, and things get worse when the target has speed buff or jumps/falls/etc or same thing happens to you.
Is this okay? I think no, because it encourages using this interesting morale only in situations like chasing someone with zerg - who cares that you can't hit if zerg will surely do the job - while morale has much bigger potential for locking down a kiting enemy and helping your team to kill it. This is possible now, but has a pretty solid chance of leaving you standing 2 meters away from your target like an idiot.
My suggestion is to make this morale pull both tank and their target to the same spot (tank's position, for example) before rooting them.
don't see an issue with CC and whirling pin was norm their only way to get out of getting dps trained but land another cc to hold them so they can't pin even if they do they are still rooted (dont know about RoR but thats how it worked on live) i always chained Champs with whatever the cc immunity was called to leave a groups tank out of guard range and follow with a punt to their healer
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Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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xyeppp
Former Staff
Posts: 922
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Re: Champion's Challenge

Post#4 » Wed Jul 01, 2015 1:28 am

By the way, does a morale like champion's challenge overwrite one like focused mind?
Because when I popped focused mind I still got caught in champion's challenge, and don't know if that's just how it works or is that a bug on RoR?
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Kaitanaroyr
Posts: 484
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Re: Champion's Challenge

Post#5 » Wed Jul 01, 2015 1:30 am

xyeppp wrote:By the way, does a morale like champion's challenge overwrite one like focused mind?
Because when I popped focused mind I still got caught in champion's challenge, and don't know if that's just how it works or is that a bug on RoR?
i believe Champs overrides FM
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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xyeppp
Former Staff
Posts: 922
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Re: Champion's Challenge

Post#6 » Wed Jul 01, 2015 1:39 am

Kaitanaroyr wrote:
xyeppp wrote:By the way, does a morale like champion's challenge overwrite one like focused mind?
Because when I popped focused mind I still got caught in champion's challenge, and don't know if that's just how it works or is that a bug on RoR?
i believe Champs overrides FM
That's what I thought as well, but I wanted to make sure because I really don't remember how that worked on live.
Cool, thanks.
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zabis
Posts: 1215

Re: Champion's Challenge

Post#7 » Wed Jul 01, 2015 1:46 am

What is the ability to use before Champ's Challenge to where the attacker is immune to the stun?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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zabis
Posts: 1215

Re: Champion's Challenge

Post#8 » Wed Jul 01, 2015 1:48 am

Or is it using Juggernaut afterward?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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Kaitanaroyr
Posts: 484
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Re: Champion's Challenge

Post#9 » Wed Jul 01, 2015 2:05 am

zabis wrote:Or is it using Juggernaut afterward?
dont remember the name but you got it from full set of def sov as a tank or def warp as a tank also from renown abilitys
Image
Spoiler:
Wixxy 100 SM,Artemis,100 SW,Wannabeheals 100 WP,Rikashi 100 Kotbs,Whisper 100 WH,Whispers WH,Veioe 100 Zeal,Antzz 98WH,Kaitanaroyr100 WL,Sumtingwong RP,Saturn WP 80,hemorrhage 100 zeal

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zabis
Posts: 1215

Re: Champion's Challenge

Post#10 » Wed Jul 01, 2015 3:07 am

Inexorable Force?
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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