Remove bags from keep defenses.

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Kpi
Posts: 517

Remove bags from keep defenses.

Post#1 » Sat Jan 29, 2022 8:45 pm

As an idea, it would be good to remove Bags from the Keep defenses.

There is no risk for the side that is dedicated to defending, and there are not motivation for the attackers. Let's be honest, a lot of RVR people just play for the medallions, without any other interest. If they defend, they get bag, and if they lose the castle, they also get the same bag when the zone is closed.

I think that a good motivation for the RVR to progress and not have 6 hour fights in Martyr's Square (or similar...) could be to change the defense bags for other types of rewards.

-Only the players of the side that captured the area can roll for a gold/purple/blue bag. Losers can get bonus rolls for future bags, but they shouldn't be eligible for the bigger bags. In this way, players would be more encouraged to besiege (and defend a keep). It is very sad to see people getting angry on the regional and T4 channels because they are going to give free bags to the opposing team. This is a game about battle and sieges, and there is not enoght because a lot of people dont wanna risk nothing sieging.

-More motivation for WBs to move supplies massively again, like giving RR or contribution to all WB players and not just the group. It is VERY boring that there are 2 or 3 hours of combat in the same area, and the other two without any type of combat or siege, only roamers that do not contribute anything to the progress of the game.

EDIT: A added more ideas for this post

-Maybe not a full bag removal, only green bags for defenders can be nice. Or the bag roll can be proportional to the number of stars in the castle. 0/1 stars = max white bag, 2 stars = max green bag, 3 or more stars = max blue bag. In this way the people will move suplies.
-Improve RR for capture keeps.
-HUGE Bonus to roll bag when u capture a keep.
-Bags for loser side if the realm is very unpopulated (55% vs 45%)
Last edited by Kpi on Sun Jan 30, 2022 1:05 pm, edited 2 times in total.
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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Mergrim
Posts: 253

Re: Remove bags from keep defenses.

Post#2 » Sat Jan 29, 2022 8:57 pm

Kpi wrote: Sat Jan 29, 2022 8:45 pm As an idea, it would be good to remove Bags from the Keep defenses.

There is no risk for the side that is dedicated to defending, and there are not motivation for the attackers. Let's be honest, a lot of RVR people just play for the medallions, without any other interest. If they defend, they get bag, and if they lose the castle, they also get the same bag when the zone is closed.

I think that a good motivation for the RVR to progress and not have 6 hour fights in Martyr's Square (or similar...) could be to change the defense bags for other types of rewards.

-Only the players of the side that captured the area can roll for a gold/purple/blue bag. Losers can get bonus rolls for future bags, but they shouldn't be eligible for the bigger bags. In this way, players would be more encouraged to besiege (and defend a keep). It is very sad to see people getting angry on the regional and T4 channels because they are going to give free bags to the opposing team. This is a game about battle and sieges, and there is not enoght because a lot of people dont wanna risk nothing sieging

-More motivation for WBs to move supplies massively again, like giving RR or contribution to all WB players and not just the group. It is VERY boring that there are 2 or 3 hours of combat in the same area, and the other two without any type of combat or siege, only roamers that do not contribute anything to the progress of the game.
Supplies run by players is worst mechanic currently in game. I see no reason to remove the roll bag in case of successful defense. We already have huge nerf on renown gain from killing lord in zone or fort, alsorenown nerf in city. 0 renown for oil use etc...
We could nerf aoe cannon..thats are totaly broken in siege. Remeber when 3 ppl in TM on low lvl have over 100kills done only for using cannons. No logic 0 renown for use oil and all renown go for cannons now.

We don't need another reward nerf.

User avatar
Kpi
Posts: 517

Re: Remove bags from keep defenses.

Post#3 » Sat Jan 29, 2022 9:10 pm

Dont think in it like a nerf, only a change in mechannic, for example, maybe is possible add extra RR for cap a keep again or similar reward for attack a keep
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

douluc
Posts: 7

Re: Remove bags from keep defenses.

Post#4 » Sat Jan 29, 2022 9:24 pm

Do you think about casual players ? Because we have a low player base even Thorbolt is playing destro ! So the goal is to have a more attractive game for new players to get high end stuff because all the regulars are all sovereign !

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Arbich
Suspended
Posts: 788

Re: Remove bags from keep defenses.

Post#5 » Sat Jan 29, 2022 9:43 pm

Lets assume your claim that most ppl play for bags is correct (sadly it is probably correct). The result of your proposal could be bigger faction imbalance and both side avoiding eachother and attacking empty zones.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

User avatar
Kpi
Posts: 517

Re: Remove bags from keep defenses.

Post#6 » Sat Jan 29, 2022 9:50 pm

douluc wrote: Sat Jan 29, 2022 9:24 pm Do you think about casual players ? Because we have a low player base even Thorbolt is playing destro ! So the goal is to have a more attractive game for new players to get high end stuff because all the regulars are all sovereign !
Yes, i'm thinking about the new players who leaves because is a not sense fight between 2 WCs... Eatanie, Praag, Caledor there are good examples about a very bored game
Arbich wrote: Sat Jan 29, 2022 9:43 pm Lets assume your claim that most ppl play for bags is correct (sadly it is probably correct). The result of your proposal could be bigger faction imbalance and both side avoiding eachother and attacking empty zones.
Is sad, but i played in enoughg pug WBs for see the same message all the time (Bags! Bags!!) Now there are big imbalanced zones at some times, but usually the games is 52-48%, and same numbers in RVR. By the way, u can attack an empty zone when the zerging side is sieging a zone.
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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Arbich
Suspended
Posts: 788

Re: Remove bags from keep defenses.

Post#7 » Sat Jan 29, 2022 10:01 pm

I also agree with your perceived hesitancy of attacking keeps, cause "no bags for the enemy", but think your proposal could result in bigger problem of empty zone raiding.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

User avatar
Kpi
Posts: 517

Re: Remove bags from keep defenses.

Post#8 » Sat Jan 29, 2022 10:12 pm

Arbich wrote: Sat Jan 29, 2022 10:01 pm I also agree with your perceived hesitancy of attacking keeps, cause "no bags for the enemy", but think your proposal could result in bigger problem of empty zone raiding.
The players will defend the zones, because they must win the battle to obtain the medallions/RR (And really, 90% players only play for win medallions...). This is a implemented mechanic in game now in city siege, the losser team dont have gold/purple bags. In SCs, the losser side has less RR/emblens, and same in ranked.

Some people surrender and leave, but another one keep fighting for win the bags (or only for realm proud).
Spoiler:
Kpihuss -- WP 88
Kpithrogrim -- IB 83
Kpigaragrim -- Slayer 81
Kpikossar -- SW 77
Kpirmedes -- RP 68+
Kpiboris -- KOTBS 65+

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User avatar
Arbich
Suspended
Posts: 788

Re: Remove bags from keep defenses.

Post#9 » Sat Jan 29, 2022 10:28 pm

Kpi wrote: Sat Jan 29, 2022 10:12 pm
Arbich wrote: Sat Jan 29, 2022 10:01 pm I also agree with your perceived hesitancy of attacking keeps, cause "no bags for the enemy", but think your proposal could result in bigger problem of empty zone raiding.
The players will defend the zones, because they must win the battle to obtain the medallions/RR (And really, 90% players only play for win medallions...). This is a implemented mechanic in game now in city siege, the losser team dont have gold/purple bags. In SCs, the losser side has less RR/emblens, and same in ranked.

Some people surrender and leave, but another one keep fighting for win the bags (or only for realm proud).
Mabye. Either they fight in the zone to get medallions and rr from kills or they switch zones to get bags. City and sc is different as there are same number on both sides.
When you play to get the vanquisher set why should you stay in a zone to defend which means your side is at this time at least slightly outnumbered, when you could just move to an empty zone, capture it fast and get your bags.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Lappenforce
Posts: 3

Re: Remove bags from keep defenses.

Post#10 » Sun Jan 30, 2022 2:58 am

Terrible idea. By removing looser bags there's no incentive (except for realm pride ofc) for the loosing realm to actually "try" when outnumbered because you'd be like "why try, they'll win anyways and we get nothing". More often than not we showed up to defend a siege that already looked like it's lost due to numbers, but then stopped their inner push twice because of enemy misplays and actually got the doors closed because enough showed up, what a surprise, that **** is satisfying. And who even gives a **** about how many bags the opposing faction gets, be it free or not, does it hurt someone? Do you think there will be more sieges because people will now say "oh good the opposing realm will get no bag should we fail, thank god, lets try."? I will never get this stupid argument.

Your suggestion would lead to more Pvdoor (because loosing realm won't bother), more roaming and zerging that you so don't like apparently. You already get a lot less when on the loosing side and that's okay because well, you're loosing, but now you want people to get literally nothing when atleast trying to defend? I do agree though that there sometimes are a few people just trying to grab a free zone lock bag and will afk for the most time which makes it frustrating for those trying to play the game, but they're a minority and will usually not even get a good contribution in that zone.

Imo looser rewards (not necessarily bags) should even go up to motivate / mobilize a loosing realm to stand their ground and try (or maybe even draw people to the loosing realm?), be it by forming warbands or more communication between the leaders. People want something for their playtime they put in, if they don't they will quit, that's just how mmos go.

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