Recent Topics

Ads

Right in da Jibblies

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Silvertusk
Posts: 41

Right in da Jibblies

Post#1 » Fri Aug 07, 2015 6:44 am

Hello Warhammer

Great job reviving this game, I really enjoy my stay here and hope to see more of the game coming back!
Now I would like to add my cent about Black orcs as I have always been a dedicated black orc player from day 1
despite it's flaws.

Right in da jibblies in the live game used to be a weapon skill debuff AND a cast spell interupt while in the tooltip that
was never shown (dont know why mythic!) also it used to inflict a short "jump" effect on the enemy when hit (which caused the interrupt when the enemy tried to cast a spell)

So i would like to see this back in the game, with taunt BOs had 2 interrupts with their core abilities. Imo is a must comeback cos BOs utility is limited and a 2nd interrupt is mandatory.
-Tsoglanaras Black Orc
-Silvertusk -Drakalim DELETED
<Knocked Down Noobz>
Months before live shutdown videos - https://www.youtube.com/watch?v=RAdrkLs ... 9vZMTdFKml

Ads
User avatar
xyeppp
Former Staff
Posts: 922
Contact:

Re: Right in da Jibblies

Post#2 » Fri Aug 07, 2015 9:12 am

Image Github / Image Tighub / Image Stack

User avatar
Silvertusk
Posts: 41

Re: Right in da Jibblies

Post#3 » Fri Aug 07, 2015 9:27 am

So if the issue is the lack of knowledge of the mechanic that caused the mini "jump" that interupted casting, mabe a solution is to add a 0,5 silence instead or a very short kb. Just saying
-Tsoglanaras Black Orc
-Silvertusk -Drakalim DELETED
<Knocked Down Noobz>
Months before live shutdown videos - https://www.youtube.com/watch?v=RAdrkLs ... 9vZMTdFKml

mickeye
Posts: 227

Re: Right in da Jibblies

Post#4 » Fri Aug 07, 2015 10:51 am

Silvertusk wrote:So if the issue is the lack of knowledge of the mechanic that caused the mini "jump" that interupted casting, mabe a solution is to add a 0,5 silence instead or a very short kb. Just saying
And what about immunity? Interrupt is enough, and I suppose interupt mechanic is already known (ie. taunt).
Fionne WL | Burlok > Karak Eight Peaks > Eltharion > Karak Azgal > Karak Norn
_____________________
still roaming around on lowbies - > https://youtu.be/yDSZhP7Mcm0

User avatar
Silvertusk
Posts: 41

Re: Right in da Jibblies

Post#5 » Fri Aug 07, 2015 1:50 pm

You are right! Taunt's interupt is working so why not add the same effect on right in da jibblies?
-Tsoglanaras Black Orc
-Silvertusk -Drakalim DELETED
<Knocked Down Noobz>
Months before live shutdown videos - https://www.youtube.com/watch?v=RAdrkLs ... 9vZMTdFKml

skutrug
Posts: 131

Re: Right in da Jibblies

Post#6 » Fri Aug 07, 2015 2:49 pm

The little upward jump was also part of the humor on this skill ... maybe we could bring it back as well.
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

Penril
Posts: 4441

Re: Right in da Jibblies

Post#7 » Fri Aug 07, 2015 2:52 pm

Have any of you nocited Skull Thumper procs way more than it used to on Live? It should proc once for every crit the enemy receives, however i noticed it proc'd several times in a sec.

Either it proc'd once for every member in my group (when someone crits) or maybe it had something to do with SH's Lots o' arrers (maybe the SH got a crit and SK proc'd for every hit instead of just once). Because i really doubt my whole group crit at the same time.

Voodoom
Posts: 13

Re: Right in da Jibblies

Post#8 » Fri Aug 07, 2015 3:05 pm

Maybe your Skull Thumper proc'd multiple times because of multiple crits ?
I have not seen anything wrong with that spell and I'm sure it doesn't proc for every team member.
Panzerk - Black Orc

Ads
User avatar
Azarael
Posts: 5332

Re: Right in da Jibblies

Post#9 » Fri Aug 07, 2015 3:06 pm

The only time you'll ever see a bug for multiple Skull Thumpers is if some other ability throws an exception at a very unlikely stage of casting.

I'm very, very sure that Skull Thumper and Blurring Shock work 100%.

Penril
Posts: 4441

Re: Right in da Jibblies

Post#10 » Fri Aug 07, 2015 3:09 pm

Voodoom wrote:Maybe your Skull Thumper proc'd multiple times because of multiple crits ?
I have not seen anything wrong with that spell and I'm sure it doesn't proc for every team member.
I doubt there were multiple crits in the same second at this stage in the game where people got what... 5% crit at most?

I will take a SS of the combat log next time.

Who is online

Users browsing this forum: No registered users and 5 guests