Data for tanking

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Valayare
Posts: 103

Data for tanking

Post#1 » Fri Aug 07, 2015 8:56 am

Just a suggestion to help tank fans which during live, I always thought would have been nice. I don't know if this is included somewhere but I've never seen it so thought I'd add it as a suggestion for future development.

During scenarios (inc city sieges in live etc) MDPS and RDPS get clear measurement of their effectiveness by seeing how much damage they do and healers get to see how much healing they've done, but what about tanks? Their primary role is to take on aggro and soak up damage but this is never reported (yeah tanks should cc etc too, however this is a less measurable parameter). So I was thinking, if it's easy to implement it would be good after a scenario concludes, to get a print out, maybe to one of the comms tabs (the combat one?) of how much total damage a tank soaked up whilst guarding a group member, i.e. how much damage the tank took through guard (maybe before mitigation in anyway because this is a measure of how much the tank has prevented the guardee from having to cope with); ideally this would be reported in the main post-sc-report window, but not sure how easy that is to change on account of its use of a pre made graphic?

Also, I always wondered whether this stat is used at all in calculating a tanks' XP and RP? It might be well documented somewhere but I can't remember ever seeing it.

Anyway, just one to add to the suggestions list if it could be useful, not at all a priority but thought I'd just mention it in case it might be something of interest/possible in the future.
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Tesq
Posts: 5713

Re: Data for tanking

Post#2 » Fri Aug 07, 2015 9:29 am

This is something i for long ask for, have our renow calculate by damage and guard while instead guard and damage taken or all of 3(something like that) make harder level up a def tank in sc, that's why on official i never done sc with my tank and i was inside with my dok 100% of the time instead.
It would be cool see a change like that someday.
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Marley
Posts: 157

Re: Data for tanking

Post#3 » Fri Aug 07, 2015 10:49 am

Some concerns for calculating damage taken and putting in context on recived renown.

- You would have to compare against other tanks to be able to get any type of hint on how you are doing, or calculating damage output of the person killed and how much damage you soaked from him.

- You want to take as much damage as possible but you also want to max out mitagion which means that you want to take as little damage as possible. This would ressult in calculating the difference should mean that the more damage you mitagiate the better the tank the more the renown.

- Good groups reduces your damage taken by not being noobs with targeting.

Overall, this could be good but it it worth it I think the question is.
Tesq wrote:official i never done sc with my tank
What ? I always run groups or SC's cause a tank needs a group . . . when I'm not rocking the 2H that is.

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Tesq
Posts: 5713

Re: Data for tanking

Post#4 » Fri Aug 07, 2015 11:22 am

What ? I always run groups or SC's cause a tank needs a group . . . when I'm not rocking the 2H that is.

the guild i had at night focussed most on Orvr, the afternoon was free for all, so exept by rvr night i was totaly free to completly avoid sc.
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Marley
Posts: 157

Re: Data for tanking

Post#5 » Fri Aug 07, 2015 12:29 pm

Yeah but I still don't understand why you would not run SC's and oRvR ? Atleast on the live server for our guild it was pretty much 80 % SC's and 20 % oRvR. Imo it was worth it for tanks.

Penril
Posts: 4441

Re: Data for tanking

Post#6 » Fri Aug 07, 2015 1:36 pm

Good players immediately notice the presence of a good tank. Too many times i received tells after a SC from people thanking me for the guard. Or read in /ad channel where someone would say "great tanking that last SC!". That's all i really need, and not some useless numbers telling me i mitigated xxx damage.

BTW, damage mitigated comes mainly from Guard. This means that, if you mitigated a **** ton of damage, that's because your enemies were attacking anything you guarded. So basically, you faced baddies. That's like having a Slayer thinking he is good because he got 7 DBs on Joker.

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Valayare
Posts: 103

Re: Data for tanking

Post#7 » Fri Aug 07, 2015 1:49 pm

I would have to disagree Penril, anecdotal evidence of a game based on numbers and stats is meaningless and subjective, whereas empirical information can be very useful to tune your mechanics.

If there was a measure of damage taken via Guard (as I suggested above), it would give a guide to how well you stick with and support you guardee and how effective you are at staying alive (the tanks primary role); the less well you mitigate damage = the more time dead you are = the more time you are out of action = the less effective you are for you group.

It would be good to see if sometime RP gain could include this in some way, but again, as I said at the top, it's just a suggestion for potential investigation in the future when things are settle and core tasks finished.
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skutrug
Posts: 131

Re: Data for tanking

Post#8 » Fri Aug 07, 2015 2:08 pm

This discussion regarding the display in scenario results is pretty well moot since it would require altering the client software and my understanding is that the development team does not have access to an uncompiled source of this software (or do they???).
You could write an addon to parse the combat log and total the amount of damage you soaked, but it would be solely for your personal information.
Perhaps on the server side it might be possible to take it into consideration when allocating infamy and experience (and perhaps it is already done) ... Az would be the one to query and I am afraid there might be higher priorities on the to-do list.
“You go to WAR with the Pugs you have, not the Premades you might want or wish you had”

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Penril
Posts: 4441

Re: Data for tanking

Post#9 » Fri Aug 07, 2015 2:22 pm

Valayare wrote:I would have to disagree Penril, anecdotal evidence of a game based on numbers and stats is meaningless and subjective, whereas empirical information can be very useful to tune your mechanics.

If there was a measure of damage taken via Guard (as I suggested above), it would give a guide to how well you stick with and support you guardee and how effective you are at staying alive (the tanks primary role); the less well you mitigate damage = the more time dead you are = the more time you are out of action = the less effective you are for you group.

It would be good to see if sometime RP gain could include this in some way, but again, as I said at the top, it's just a suggestion for potential investigation in the future when things are settle and core tasks finished.
What if you have lots of rdps classes in your group? They will stay at 60+ feet away from the enemies while you (on a tank) make sure they don't cap a flag, or stick close to a mdps enemy and keep him perma snared/KD so he doesn't even get close to your rdps. In this scenario, the guard damage you take would be zero. Does that mean you weren't effective for your group? How can you show this in a stats column?

What if there are 3 tanks in your pug group? So everyone in your group is guarded; however enemies never attacked the ally you guarded (therefore guard damage=zero). The other two tanks only followed as guard bots and didn't do anything else; you however assisted everyone effectively with your KDs, punts and snares. One of the guardbots has 30k damage mitigated, and you had like 2k. Does that mean he was much more effective than you?

Tanking effectiveness can't be measured just by stats (i believe the same for the other archetypes as well). You gotta pay attention in the SC; that's the only way you can tell who is good and who is bad.

I'm sorry, but people asking for a column showing damage mitigation are just looking for a tool to boost their e-peens in the forums.

mickeye
Posts: 227

Re: Data for tanking

Post#10 » Fri Aug 07, 2015 2:34 pm

Penril wrote:Good players immediately notice the presence of a good tank.
This.

If I want to some epeen numbers, I rather want to see DBs or damage than damage mitigation. But I never played nor understand full turtle tanks so... Yeah w/e.
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