Hi.
Before the last patch we had the first ever playable 2h spec on choppa/slayer.
It was a great time to finally feel the power of choppa/sl ST dmg.
Since the new patch, detaunt no longer drops rage using tactics for not dropping rage.
The last few days have shown how little needs to be done to make slayer/choppa mid tree playable.
My suggestion is this:
If you use 2h weapons detaunt drop rage even with tactics on not dropping rage (wot rules?/Power Through).
To make it not too easy detaunt cd if you use 2h weapon will be increased from 10 sec to 15 sec.
It would be a shame if again 100% sl/choppas use dual wield.
[choppa/slayer] 2h
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[choppa/slayer] 2h
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: [choppa/slayer] 2h
i would like to see a buff to 2h tree overall, cleft in twain isn't that great really.
Last edited by Dackjanielz on Fri Feb 09, 2024 1:46 pm, edited 1 time in total.
Re: [choppa/slayer] 2h
Rage tactic should works with 2 things:
1) detaunt drop rage to 0
2) when U are Berserk Rage is dropped to mid of green zone
1) detaunt drop rage to 0
2) when U are Berserk Rage is dropped to mid of green zone
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