Hello,
Currently on RoR guild banners are mainly used in funnel situations or to boost a big renown tick such as killing a keep/fortress lord.
That seems like more could be done with this amazing system.
On AoR Live the banner attribute buffs would be 3 times higher with 15% bonus to stats, so I wouldnt say the stats are in a state of being overtuned as they are.
The abilities on the banner for the bearer are pretty decent, very rarely used outside of smallscalers trying to ress a dead healer.
So I was thinking.
What if the speed from the guild-standard affected up to 24 group/warband members but not outside of group/warband, like the 48player cap on the stats does.
What this would do would be an alternative but more epic method of moving around while roaming in rvr. Most players would probably stick to mounted movement because of the advantages:
- Mount 60% speed vs Banner from guildlevel 39 45%speed (slower than lvl 16mount)
- Mounts having a chance to not dismount on hit, banners instantly lose speed from entering combat.
- Mounts are a permanent purchase and you will not lose the goldinvestment, whenever a banner is lost you lose the 2gold.
The economy in this, could potentially allow someone to not invest the 100g into a lvl 38 60% mount but honestly I cant see this ever being a main argument for not allowing groupspeed on banners.
The details of the suggestion:
- Allow Standardbearer speed to affect upto a full warband of the user.
- Speed will be dropped from entering combat, regained when dropping combat
- While holding the standard you can use granted armor abilities such as Leading the Charge or atleast get affected by it to make a banner-charge as you are very easily put into combat running forward at 45% speed only.
I dont imagine most warbands or groups would still use bannerspeed, but for those who wanted to it would look rather epic a full warband on foot following their standardbearer into combat. Why not allow this disadvantageous option at the chance of some epic footage scenes for promotional sakes and PR.
[Guildbanner] Speed on allies
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[Guildbanner] Speed on allies
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
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Re: [Guildbanner] Speed on allies
I just want to add that the reason for the stats is that we only have the rank1 of the abilities purchasable. There used to be 3 ranks of each banner tactic and these are in the system but disabled on purpose.
- nebelwerfer
- Posts: 686
Re: [Guildbanner] Speed on allies
I like that idea quite a lot, and i for one would love to see more hoisting, planting and charging with banners on the field.
I dont think the movement speed for the person carrying the banner should be reduced however, this takes care of itself when the banner is planted.
If i may id like to add another suggestion to the banners properties, that the banner could be visible on the map for your whole realm/alliance to see. This would really help with coordination and strategy!
Afaik banners were meant to be a cool mini-game in RvR and the thought is appealing
I dont think the movement speed for the person carrying the banner should be reduced however, this takes care of itself when the banner is planted.
If i may id like to add another suggestion to the banners properties, that the banner could be visible on the map for your whole realm/alliance to see. This would really help with coordination and strategy!
Afaik banners were meant to be a cool mini-game in RvR and the thought is appealing
Re: [Guildbanner] Speed on allies
Just because im always thinking from a perspective of "how could this be exploited, so it cant be that way" then anyone who is dismounted could pull out a banner on the move and get away on bannerspeed after the persuers would be dismounted from attempting to dismount you. i think bannerspeed needs to fall off on combat, or have the 50% / 60% dismountchances as mounts when taking damage.nebelwerfer wrote: Tue Jul 09, 2024 11:37 am I dont think the movement speed for the person carrying the banner should be reduced however, this takes care of itself when the banner is planted.
As for stopping a full warband charging in on foot with a banner, it would take one aoe dot, a singletarget hit on the banner guy to make him get in combat and he would fall behind with the banner. which is why i think bannerspeed would still not be supperior to mounts in any way, but it would be a coolfactor option for those willing to take the disadvantageous traveling method
Bombling 93BW
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Ping me when Battleobjectives are becoming meaningful to the oRvR game as an incentive & tool to spread out the players and the action.
Re: [Guildbanner] Speed on allies
Personally I think mounts being used the way they are today is actually undesirable due to the small draw distance.
I would be fully in favor of making banners take the role mounts now fulfill, and giving mounts some sort of penalty upon being dismounted (like a snare or knockdown).
In my view, mounts should be for long distance travel and not have such a large role in combat.
I would be fully in favor of making banners take the role mounts now fulfill, and giving mounts some sort of penalty upon being dismounted (like a snare or knockdown).
In my view, mounts should be for long distance travel and not have such a large role in combat.
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Re: [Guildbanner] Speed on allies
Curious to know if the other ranks will be added back in or not?Natherul wrote: Tue Jul 09, 2024 6:59 am I just want to add that the reason for the stats is that we only have the rank1 of the abilities purchasable. There used to be 3 ranks of each banner tactic and these are in the system but disabled on purpose.
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