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Magical infusion and shrug it off

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Nameless
Posts: 1450

Magical infusion and shrug it off

Post#1 » Sat Sep 14, 2024 11:21 am

Since we are at the middle of healers balance patches i got an urge to post suggestion about shrug it off and magical infusion skills that shaman and am had.
Fist of all i consider shaman and am as pretty solid healers not so far from zealot and rp capabilities.

So they are solid healers with decent healing set but shrug it off and magical infusion feels abit lacking.
To get the most of these skills you need tactic sloted and your target to be under 20% hp. Which if you use the skill preemptively often your target didnt trigger the heal at all. This is why when you slot tactic you had 25% heal increase while MI and SIO run on your target. The problem with that is that this heal increase doesnt stack with zealot/rp heal increase which is almost 100% on without any hussle.

So i propose to remove the up time from 50% (30 sec duration with 1 min cd) to 1 min duration with 1 min cd or 30 sec dur with 30 sec cd. That way you have guaranteed trigger if your focused target go under 20% hp while keep the heal increase on single target.
Along with that heal increase should be more than zealot/rp one to justify more preemptive use of the skill. I would like 30% but heck make it even 26% to matter more than rp/zealot one.
Mostly harmless

K8P & Norn - guild Orz

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Sulorie
Posts: 7461

Re: Magical infusion and shrug it off

Post#2 » Sat Sep 14, 2024 12:51 pm

Nameless wrote: Sat Sep 14, 2024 11:21 am Since we are at the middle of healers balance patches i got an urge to post suggestion about shrug it off and magical infusion skills that shaman and am had.
Fist of all i consider shaman and am as pretty solid healers not so far from zealot and rp capabilities.

So they are solid healers with decent healing set but shrug it off and magical infusion feels abit lacking.
To get the most of these skills you need tactic sloted and your target to be under 20% hp. Which if you use the skill preemptively often your target didnt trigger the heal at all. This is why when you slot tactic you had 25% heal increase while MI and SIO run on your target. The problem with that is that this heal increase doesnt stack with zealot/rp heal increase which is almost 100% on without any hussle.

So i propose to remove the up time from 50% (30 sec duration with 1 min cd) to 1 min duration with 1 min cd or 30 sec dur with 30 sec cd. That way you have guaranteed trigger if your focused target go under 20% hp while keep the heal increase on single target.
Along with that heal increase should be more than zealot/rp one to justify more preemptive use of the skill. I would like 30% but heck make it even 26% to matter more than rp/zealot one.
You sure about both not stacking? One is a skill, one a tactic.
Dying is no option.

User avatar
Nameless
Posts: 1450

Re: Magical infusion and shrug it off

Post#3 » Sat Sep 14, 2024 2:40 pm

Sulorie wrote: Sat Sep 14, 2024 12:51 pm
Nameless wrote: Sat Sep 14, 2024 11:21 am Since we are at the middle of healers balance patches i got an urge to post suggestion about shrug it off and magical infusion skills that shaman and am had.
Fist of all i consider shaman and am as pretty solid healers not so far from zealot and rp capabilities.

So they are solid healers with decent healing set but shrug it off and magical infusion feels abit lacking.
To get the most of these skills you need tactic sloted and your target to be under 20% hp. Which if you use the skill preemptively often your target didnt trigger the heal at all. This is why when you slot tactic you had 25% heal increase while MI and SIO run on your target. The problem with that is that this heal increase doesnt stack with zealot/rp heal increase which is almost 100% on without any hussle.

So i propose to remove the up time from 50% (30 sec duration with 1 min cd) to 1 min duration with 1 min cd or 30 sec dur with 30 sec cd. That way you have guaranteed trigger if your focused target go under 20% hp while keep the heal increase on single target.
Along with that heal increase should be more than zealot/rp one to justify more preemptive use of the skill. I would like 30% but heck make it even 26% to matter more than rp/zealot one.
You sure about both not stacking? One is a skill, one a tactic.
The heal increase is from the tactic, the skill by itself only give about 1000ish heal when friendly target went under 20% hp. The tactic make all heals more potent when friendly target is under 20% and give 25% heal increase when shrug it off is running. So they are both tactics and they should not stack, if they do i would say that is abit op
Mostly harmless

K8P & Norn - guild Orz

Sulorie
Posts: 7461

Re: Magical infusion and shrug it off

Post#4 » Sat Sep 14, 2024 8:12 pm

Nameless wrote: Sat Sep 14, 2024 2:40 pm
Sulorie wrote: Sat Sep 14, 2024 12:51 pm
Nameless wrote: Sat Sep 14, 2024 11:21 am Since we are at the middle of healers balance patches i got an urge to post suggestion about shrug it off and magical infusion skills that shaman and am had.
Fist of all i consider shaman and am as pretty solid healers not so far from zealot and rp capabilities.

So they are solid healers with decent healing set but shrug it off and magical infusion feels abit lacking.
To get the most of these skills you need tactic sloted and your target to be under 20% hp. Which if you use the skill preemptively often your target didnt trigger the heal at all. This is why when you slot tactic you had 25% heal increase while MI and SIO run on your target. The problem with that is that this heal increase doesnt stack with zealot/rp heal increase which is almost 100% on without any hussle.

So i propose to remove the up time from 50% (30 sec duration with 1 min cd) to 1 min duration with 1 min cd or 30 sec dur with 30 sec cd. That way you have guaranteed trigger if your focused target go under 20% hp while keep the heal increase on single target.
Along with that heal increase should be more than zealot/rp one to justify more preemptive use of the skill. I would like 30% but heck make it even 26% to matter more than rp/zealot one.
You sure about both not stacking? One is a skill, one a tactic.
The heal increase is from the tactic, the skill by itself only give about 1000ish heal when friendly target went under 20% hp. The tactic make all heals more potent when friendly target is under 20% and give 25% heal increase when shrug it off is running. So they are both tactics and they should not stack, if they do i would say that is abit op
The effects here are not both tactics. The shaman tactic improves an ability and that ability stacks with zealot tactic. Same for am and rp. It's working like that since many years. In normal heal spec you actually have no spare mastery point for shrug it off unless you skip stats and run +2 bonus. Toughness hot or snare puddle could be skipped too but are in general more useful as shrug it off is very situational. I see it more useful in situations where you don't want to kite and skip puddle.
Dying is no option.

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Nameless
Posts: 1450

Re: Magical infusion and shrug it off

Post#5 » Sun Sep 15, 2024 7:27 am

Hm both effects comes from tactics so it is bizarre to stack will test it for sure but if they stack that means huge heal increase.

To be less situational is my suggestion to make cd and duration same, 30 sec preferably or 1 min if ppl feel it is too strong.
Mostly harmless

K8P & Norn - guild Orz

Sulorie
Posts: 7461

Re: Magical infusion and shrug it off

Post#6 » Sun Sep 15, 2024 9:37 am

Nameless wrote: Sun Sep 15, 2024 7:27 am Hm both effects comes from tactics so it is bizarre to stack will test it for sure but if they stack that means huge heal increase.

To be less situational is my suggestion to make cd and duration same, 30 sec preferably or 1 min if ppl feel it is too strong.
The zealot tactic appears in your buff bar, the effect is caused directly by a tactic. In other cases tactics only improve skills, like sorc resist debuff or wop tactic. Blackguard parry tactic is a buff caused directly by a tactic, therefore it stacks with non-tactic parry buffs like liniments, armor procs or abilities.

Well the increase is on one target only, it has a rather long CD and you have to make a significant invest in your gear to get the +2 bonus, which makes you lose other possible gear combinations. Since EoV and FotG is mandatory, not many can spec it.
Dying is no option.

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Nameless
Posts: 1450

Re: Magical infusion and shrug it off

Post#7 » Sun Sep 29, 2024 11:42 am

Um tested it and they do stack which is neat. So my proposal is to make duratation and cd same 1 min or 30 sec second point doesnt matter obv
Mostly harmless

K8P & Norn - guild Orz

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