As a 2H tank, I pay close attention to my Guard statistics and how much Guard damage I’m taking.
I look at my combat log and most fights I see a series of 10+ Guard damage, in a row, that I didn’t parry.
My base parry rate is 35%, without adjustments from Eagles Flight, WoDS, Crimsonwind, etc.
Statistically there is only a 1% chance for this to happen (10 times in a row), but it seems to happen in many fights. For Guard damage, there shouldn't be any modifications, I expect that the average to be 35% (or higher). Is that assumption correct?
I notice that when my Guard is hitting me, the game considers that I’m hitting myself (if guard kills me, the killer is myself). Is it possible the innate parry strikethrough provided by using a 2H sword (10%) is reducing my chance to parry Guard, as I’m technically striking (with Guard) myself? Is it possible that my strength is providing parry strikethrough to Guard damage? Is it possible that tactics (Discerning Offense) could providing parry strikethrough to Guard damage?
Thank you for your time.
Is parry working correctly with Guard as a 2H tank?
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Is parry working correctly with Guard as a 2H tank?
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Re: Is parry working correctly with Guard as a 2H tank?
Parry looks like broken actually. Playing 2H KotBS with +20% tactic to go near 50% parry and trying to always facetank mdps like a WE (no additionnal parry strikethrough afaik), I parry like 10% of hits, even less most of the time.
Something is clearly wrong with either parry value or strikethrough value.
Something is clearly wrong with either parry value or strikethrough value.
Re: Is parry working correctly with Guard as a 2H tank?
I did some dueling+testing with a friend a while ago, with my 2h WP vs Choppa. My WP has around 50% parry with the self buff, but I parry no where near what I should, even with strikethrough considered. My real parry numbers are somewhat similar to Fenris.
As far as I know, isn't the strikethrough currently maximum of 50% your parry, meaning with 50% parry, I should always have at least 25%..? Without knowing better, I would also say something is wrong with parry or strikethrough.
As far as I know, isn't the strikethrough currently maximum of 50% your parry, meaning with 50% parry, I should always have at least 25%..? Without knowing better, I would also say something is wrong with parry or strikethrough.
Last edited by Gladiolix on Fri Jan 17, 2025 2:20 pm, edited 1 time in total.
- Sinisterror
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Re: Is parry working correctly with Guard as a 2H tank?
There is something broken with parry and/or strikethrough for sure.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: Is parry working correctly with Guard as a 2H tank?
If 100% parry abilities works correctly - some problem in calc for common parry. Probably because weapon skill rework or strikethrough rework. But strikethrough affect all kinds of random mitigation.
And as I know here no system like in dota2 where 25% chance will work like at least 1 time on every 4 rolls. In cause of this - it's ok to toss a coin and get an eagle 10 times in a row, such events not subsequent and will normalized only in big numbers(10 000 of rolls, more is better).
Another probable reason - wierd reset of pseudo random generator. But if this will be the case and affect only parry, it's some unique situation...
And as I know here no system like in dota2 where 25% chance will work like at least 1 time on every 4 rolls. In cause of this - it's ok to toss a coin and get an eagle 10 times in a row, such events not subsequent and will normalized only in big numbers(10 000 of rolls, more is better).
Another probable reason - wierd reset of pseudo random generator. But if this will be the case and affect only parry, it's some unique situation...
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- Posts: 57
Re: Is parry working correctly with Guard as a 2H tank?
I get the same thing. Even with Wall of Darting Steel, I should have close to a 85% parry chance, but WE and other classes have parry strikethrough from strength, special abilities to reduce parry, special abilities, that could easily reduce this number to 43%. I still don't see a 43% rate (less), but this is a different and more complex problem.Fenris78 wrote: Thu Jan 16, 2025 7:44 pm Parry looks like broken actually. Playing 2H KotBS with +20% tactic to go near 50% parry and trying to always facetank mdps like a WE (no additionnal parry strikethrough afaik), I parry like 10% of hits, even less most of the time.
Something is clearly wrong with either parry value or strikethrough value.
When Guard damages us, it should be a very simple and straightforward calculation. It should be a flat rate: your base parry rate, special abilities bonus, tactics bonus, and no (or few) negatives (some classes can reduce your parry rate overall). Even with Wall of Darting Steel, my parry rate for my Guard should be 85%, but it's more around 55%.
Re: Is parry working correctly with Guard as a 2H tank?
I often saw the same thing on my BO and Chosen. Guarding 2h and obvious getting not as high parry as I see on .getstats that moment.
Re: Is parry working correctly with Guard as a 2H tank?
Take OPs 35% parry, divide with 2 and we have p ≈ 0,147. Add the age old problem of RoR of undefendable attacks keeping their undefendable flag its not an unlikely outcome.Gladiolix wrote: Fri Jan 17, 2025 1:06 pm I did some dueling+testing with a friend a while ago, with my 2h WP vs Choppa. My WP has around 50% parry with the self buff, but I parry no where near what I should, even with strikethrough considered. My real parry numbers are somewhat similar to Fenris.
As far as I know, isn't the strikethrough currently maximum of 50% your parry, meaning with 50% parry, I should always have at least 25%..? Without knowing better, I would also say something is wrong with parry or strikethrough.
We lack the time stamps from OPs post but a lot of low hits indicate some sort of proccs, so let's assume it is guard damage from a Choppa, is hurtin time undefendable, what proccs are defendable from guard and which ones are not?
Do you count your friends Choppa hurtin time proccs into your parry frequency?
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Re: Is parry working correctly with Guard as a 2H tank?
I guess that's why I wrote this post, I'm asking how Guard works. Does it matter who was attacking the person you are guarding? Or is the attack technically coming from yourself?Rapzel wrote: Fri Jan 17, 2025 4:35 pm Take OPs 35% parry, divide with 2 and we have p ≈ 0,147. Add the age old problem of RoR of undefendable attacks keeping their undefendable flag its not an unlikely outcome.
We lack the time stamps from OPs post but a lot of low hits indicate some sort of proccs, so let's assume it is guard damage from a Choppa, is hurtin time undefendable, what proccs are defendable from guard and which ones are not?
Do you count your friends Choppa hurtin time proccs into your parry frequency?
When oil is coming down and I'm guarding someone in the oil, and I have Wall of Darting Steel up, I'm not getting an 85% parry rate for my Guard damage. I"m pretty sure oil doesn't have parry strikethrough/tactics/etc, so something else is going on.
Someone would probably need to look at the code.
Re: Is parry working correctly with Guard as a 2H tank?
Oil is siege and siege damage looks like another source of damage and counts in some different way.Easysteps2 wrote: Fri Jan 17, 2025 6:38 pmI guess that's why I wrote this post, I'm asking how Guard works. Does it matter who was attacking the person you are guarding? Or is the attack technically coming from yourself?Rapzel wrote: Fri Jan 17, 2025 4:35 pm Take OPs 35% parry, divide with 2 and we have p ≈ 0,147. Add the age old problem of RoR of undefendable attacks keeping their undefendable flag its not an unlikely outcome.
We lack the time stamps from OPs post but a lot of low hits indicate some sort of proccs, so let's assume it is guard damage from a Choppa, is hurtin time undefendable, what proccs are defendable from guard and which ones are not?
Do you count your friends Choppa hurtin time proccs into your parry frequency?
When oil is coming down and I'm guarding someone in the oil, and I have Wall of Darting Steel up, I'm not getting an 85% parry rate for my Guard damage. I"m pretty sure oil doesn't have parry strikethrough/tactics/etc, so something else is going on.
Someone would probably need to look at the code.
Is source code open? It would be interesting to look at, especially positional checks - because client local prediction dominate and it isn't look that terrible like full server check, but witch hacks are used...
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