Variable Exp rates
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Before posting on this forum, be sure to read the Terms of Use
In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Variable Exp rates
Allow players to choose their own exp rate from like 1x, 2x, 5x exp rate.
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Re: Variable Exp rates
just let player choose at which rank / renown rank he will start
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
- saupreusse
- Former Staff
- Posts: 2457
Re: Variable Exp rates
It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.
Re: Variable Exp rates
saupreusse wrote: ↑Mon Mar 03, 2025 5:23 pm It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.
I stand behind this that some people tend to want the vanilla experience, but others like myself would love to be able to choose.
Re: Variable Exp rates
Then it’s good that we have weekend events. So you can choose to spam event sc for more exp than usually.Bikanet wrote: ↑Mon Mar 03, 2025 6:36 pmsaupreusse wrote: ↑Mon Mar 03, 2025 5:23 pm It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.
I stand behind this that some people tend to want the vanilla experience, but others like myself would love to be able to choose.
Schett - Member of Red Guard
Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction
Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction
Re: Variable Exp rates
Weekend scenarios are the culprit here in my opinion. The xp gains are just insane. I would suggest doubling renown, but leaving xp the same when it comes to event scenarios.
Leveling in this game is absurdly easy, and too fast compared with renown gain.
Leveling in this game is absurdly easy, and too fast compared with renown gain.
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