Variable Exp rates

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Bikanet
Posts: 3

Variable Exp rates

Post#1 » Mon Mar 03, 2025 3:51 pm

Allow players to choose their own exp rate from like 1x, 2x, 5x exp rate.

Ads
Everdin
Posts: 742

Re: Variable Exp rates

Post#2 » Mon Mar 03, 2025 4:05 pm

just let player choose at which rank / renown rank he will start
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
saupreusse
Former Staff
Posts: 2457

Re: Variable Exp rates

Post#3 » Mon Mar 03, 2025 5:23 pm

It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.

Bikanet
Posts: 3

Re: Variable Exp rates

Post#4 » Mon Mar 03, 2025 6:36 pm

saupreusse wrote: Mon Mar 03, 2025 5:23 pm It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.

I stand behind this that some people tend to want the vanilla experience, but others like myself would love to be able to choose.

User avatar
Schett
Posts: 47

Re: Variable Exp rates

Post#5 » Mon Mar 03, 2025 9:05 pm

Bikanet wrote: Mon Mar 03, 2025 6:36 pm
saupreusse wrote: Mon Mar 03, 2025 5:23 pm It's not uncommon for private servers to implement things like variable xp rates, but these usually have a much more "arcadey" design approach in general. The live servers for WAR don't exist anymore, so i would like RoR to follow a more vanilla approach that keeps the progression system more or less the same, as it was on the original servers or other old school MMOS.

I stand behind this that some people tend to want the vanilla experience, but others like myself would love to be able to choose.
Then it’s good that we have weekend events. So you can choose to spam event sc for more exp than usually.
Schett - Member of Red Guard

Current Guilds: TUP / Deep and Dry - Order ----- The Unlikely Plan - Destruction

User avatar
Fey
Posts: 910

Re: Variable Exp rates

Post#6 » Mon Mar 03, 2025 11:21 pm

Weekend scenarios are the culprit here in my opinion. The xp gains are just insane. I would suggest doubling renown, but leaving xp the same when it comes to event scenarios.

Leveling in this game is absurdly easy, and too fast compared with renown gain.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan

Who is online

Users browsing this forum: Google [Bot] and 7 guests