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RoR Pets

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Parallels66
Posts: 80

RoR Pets

Post#1 » Tue Mar 11, 2025 10:15 pm

Hello,

I am writing this to make a suggestion regarding SH/WL/Engy and Magus "pets" whatever you want to call them. with the current state of the game with how high damage is and my general experience of playing pet classes recently, i have found even with very good pet micro, passive play etc etc that pets just die to random AoE that isnt remotely aimed/wanting to hit pets.

My suggestion is that make all pets either immune to AoE/MASSIVE AoE damage reduction (min75%), It will make pet classes far more enjoyable imo, my experience on SH so far is the pet is dying to 1-2 cannon shots at keep, 1 geared WL spin is deleting your pet, BW AoE just clipping pets demolish it hard, 1 AoE engy nade takes like 60% of my squigs HP currently. I think this is just a more enjoyable option overall, and adds a new skill element of having to single target fire pets to negatively effect those classes rather than just random cleave deleting the pets.

I am more than happy for pets dps to get nerfed for the added survivability to make it a more balanced experience overall as well.
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Bullen1995
Posts: 227

Re: RoR Pets

Post#2 » Fri Mar 14, 2025 12:26 pm

Its not a bad ide i think they need to reduce the aoe damage on pets and increase incoming aoe healing for pets its just way to weak atm to keep pets even remotely alive even to weak aoe im not sure if its based on the aoe healing you receive because everytime im at full hp thats when the pet dies.

Pets also get permantly stuck at times now when some classes mainly tanks using mass snare/stuck abilities and even when you use return command via keybind the pet wont return to the player even when spamming the button.

Pets also needs fixes to los at times range pets just stops and wont move nore chase the target if the pet cant do damage to the target/if enemy player los the pet this is possibly related to the overall pathing. There is also a problem with pets trying to reach targets on keep walls if they can reach the target they will attack and do damage if not they will run away in a random direction trying to reach the player but that means they get out of reach from the pet player and the pet despawn.

I really hope we can get more improvements to pet based classes due to how important it is to the core of these classes to work properly.

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