[Suggestion] QoL for zealot/rp marks/runes

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Nameless
Posts: 1431

[Suggestion] QoL for zealot/rp marks/runes

Post#1 » Sat Aug 16, 2025 2:25 pm

Way back runes and marks put on your group members as zealot and rune priests persisted after loading. At some point to easy the server load all marks and runes were cleared after each load which is fair enough. But that change make very annoying and irritating recasting marks/runes almost constantly. That made zealot/rp game play a bit tedious and annoying.

So to easy that annoyance and bring some QoL after that drastic change i propose if the ror engine allow this change for casting marks/runes:

if zealot/rp doesnt have friendly target selected when rune/mark is casted (excluding self ress one) it will be put on all group members within 100 fts excluding the zealot/rp. However if zealot/rp got friendly target then the mark/rune will be put only on your friendly target.

By that you could easily recast 1 rune for all group within 1 gcd, if u want to put specific rune/mark on certain group member you still could do that by selecting him.

For example you want to cast initiative rune/mark on 2 tanks, 2 healers from the group and strength for both dps classes. At current way you need 5 gcd, with my propose you use without friendly target iniative mark/rune and on each dps strength mark/rune so 3 gcd total.

I just cant explain how annoying runes/mark micromanagement is so help us easy that
Mostly harmless

K8P & Norn - guild Orz

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