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[RVR Idea] Additional Zone Lock Condition

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Synestra
Posts: 5

[RVR Idea] Additional Zone Lock Condition

Post#1 » Mon Aug 17, 2026 4:19 am

RvR currently has two win conditions:
- 5 Star Keep
- Hold both keeps and 3 BOs

The best RVR often happens after the keep is taken and the winning side has to de-blob to hold multiple objectives at the same time. To try and replicate this as apart of regular RvR play I had an idea for a 3rd win condition: accumulate X Victory Points.

Victory points would be gained by holding a sufficient number of BOs, with the amount required changing based on AAO/Apathy.
- Even Numbers: 3 BOs must be held.
- 40 - 60% AAO: 2 BOs - 3 for apathy side.
- 80%+ AAO: 1 BO - all 4 for apathy side.
- Points are accumulated at a rate of X per minute when you hold the required amount.
- Lock by VP can’t occur while a keep outer door is down.

My initial thought would be something like 3000 VP to lock, generated at a rate of 50 per minute. This would mean a lock would take roughly 1hr of accumulated BO domination.

When a zone locks those with sufficient contribution are rewarded based on their realms number of victory points, so the losing side has motivation to get as many as they can.

If the zone is locked via keep take the winning side would get a keep take reward instead of the VP reward, to avoid a need to maximise VP then siege for optimal loot.

Rewards:
On zone lock players earn rewards via two sources:
- Contribution, existing bag roll/crests/rp based on activity.
- Victory/Defense reward, scaled on AAO and based on zone win condition eg a keep take/defence reward or VP earned reward.
- Could make keep takes grant full VP to simplify things, with a lock only being able to occur when the required BOs are held as well.

Optional: If a realm has 2000+ victory points a decay timer kicks in, if no additional points are earned for 15min their score decays by 50 every min back to 2000. This is to prevent leaving a zone super close to locking and add some come back/reset ability.

Goals
- Use objectives to incentivise splitting the blob and standing ground on points.
- give the outnumbered faction a victory condition and greater reward for trying.
- Keep capture should still be the fastest way to lock a zone.

Concerns:
- People go to dead zones to pve vp. Could make generation reliant on enemies being present or capped at 1k while 0-9?
- Sieges become very rare. Might need to adjust over all time taken to lock via VP so siege is still attractive.
- Defenders don’t show up for sieges, just try and get points. Already an issue, sieges need changes to make them more engaging in general.
- Confusion due to complexity about when VP are being generated - needs clear UI, similar to a tracker bar with ‘hold X BO to generate VP’ under it.
- Tuning rewards for zone locks to not be too much or too little will be the key issue.

Would need more fleshing out and this may well be a terrible idea, but would like to see more discussion around RvR in general so thought I'd share. Thanks for reading my wall of text :lol:
Syn/Sym

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