i recently decided to roll a magus too encounter one of the most notorious “up” classes in the game. You can read “how bad” he is in literally every balance thread and I wanted to know if he is really that bad or if it’s just a player thing.
So far I do not agree with the common opinion about this class since he is definitely viable and provides a lot of fun.
Although there are a few things you guys could do to buff him slightly without making him op.
Actually the pet passive is quite useless since every fight in WAR is mobile. The magus is a stationary mid range class and if you’re within 65 feet to the enemy’s frontline your pet will either get destroyed in a few seconds or their or your side is pushed back. This ends in losing the damage modifier instantly in both cases. In none of those situations you will be able to use your pet passive properly and that destroys the effectiveness of the former “buff” brought to the game by mythic.
I thought about a couple of solutions without destroying the idea behind the magus game design itself. I think the best way to fix this issue is increasing the radius around the pet up to 65 feet.
Other things I thought about is changing rend winds to become usable while moving but tbh I think that would be too much since his effectiveness to kite is already insane due to his CC and DoTs. Also it wouldn’t fit to his game design and probably detach the squig in terms of kite-ability.
Making pets mobile would be a decent solution too but that would require a game graphic designer and much effort since a whole lot of things would be in need of a change i.e. pet KD, pet teleport etc.
Changing the radius would be a great solution without making the class OP or changing his whole game play. So think about it

Ofc engis would get that change too!
Regards.