
Public Quests
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Public Quests
Just joined it, cuz I needed some Warhammer into my veins
Anyway wanted to ask if any Public Quests work at the moment or may u fix at least the first ones?

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Re: Public Quests
Public Quests doesn't work for the moment, and don't know if it will be fix later.
Re: Public Quests
The first one on order side is buggy but working, but it wasn't a month ago so, you can guess devs are working on it
Re: Public Quests
pve content isnt the priority at the moment no public quests work past stage one for the most part
you can still get chapter inf though by killing mobs
you can still get chapter inf though by killing mobs

Re: Public Quests
We have many issues on the server to worry with PvE content, being War a PvP focused game.
So, as much as I enjoy some PvE here and there, I wouldn't get my hopes into PQs getting fixed in the near or far future...
So, as much as I enjoy some PvE here and there, I wouldn't get my hopes into PQs getting fixed in the near or far future...
Vanhorts
Re: Public Quests
It's my understanding they will be fixed, just not in the near term. They need to be scripted from scratch, every single one and designed to mimic what they used to or create their own new, unique public quests. I'd say give it a year and see how the RvR content has evolved first.
Re: Public Quests
atm I would be happy with just fix to influence gain. It used to be +100 inf from normal mobs, +200 from stage 2 etc. ? Anything better than +50 inf per kill.... some classes can get to some sweet inf rewards though outleveling the reward by mindless grind for hours kinda sucks
Re: Public Quests
I agree, but realize their main focus wasn't exactly working on the PQ's as much as RvR. Give it some time =)grumcajs wrote:atm I would be happy with just fix to influence gain. It used to be +100 inf from normal mobs, +200 from stage 2 etc. ? Anything better than +50 inf per kill.... some classes can get to some sweet inf rewards though outleveling the reward by mindless grind for hours kinda sucks
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Re: Public Quests
Devs addressed PQs in another thread, stating that the way the PQ works is script for a script for a script by a script...also known as a ton of scripting to put a PQ up like live because every spawn is a script and every kill and even movement to a set location. They said the emulator has no data for the PQs and any attempt to get one working would be to build it from scratch, which would be super intensive according to the devery thread. Low on priority list at the moment.
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