Idea to stop zerging (a bit)
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Idea to stop zerging (a bit)
Maybe it's a good idea to bring back the Runners (can't remember what they were originally called) at the Battlefield Objects? We had these in one the last patches of Warhammer Online. This way the underdog has a bit more of a chance to stop or hold the zerg longer. The zerg has to spread out over the map to release and protect the runners. Just an idea?
Nasty - R8X Squig Herder
Mehlindy - R8X Witch Elf
Donavicenta - R8X Sorceress
Mehlindy - R8X Witch Elf
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Re: Idea to stop zerging (a bit)
that means even less players defending the keep. I would rather see something like BOs under defender control constantly healing doors so when u have 3 BOs its pretty much impossible to outdps that "healing".
still...I really doubt there is something that can be done when defenders are outnumbered 5to1
zerg just win the zone by numbers alone. nothing can be done except remove open rvr and realease limit for each side in zone. and thats pretty much horrible idea cuz it would make keep takes as instanced zones and kill the orvr idea.
still...I really doubt there is something that can be done when defenders are outnumbered 5to1
zerg just win the zone by numbers alone. nothing can be done except remove open rvr and realease limit for each side in zone. and thats pretty much horrible idea cuz it would make keep takes as instanced zones and kill the orvr idea.
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- Posts: 256
Idea to stop zerging (a bit)
To stop zerg on one zone :
tick to lock one zone
good tick to lock two zone with time limit alowed (like five, 10 minutes... i don't know)
FAT tick to lock three zone with time limit
tick to lock one zone
good tick to lock two zone with time limit alowed (like five, 10 minutes... i don't know)
FAT tick to lock three zone with time limit
test monkey 062 (test failure... escaped)
Re: Idea to stop zerging (a bit)
Idea to stop giving ideas.
- Nitrogenetic
- Posts: 29
Re: Idea to stop zerging (a bit)
Da fatter Da tickz Da Bigger da Zerg ta lock stuff N git dem Tickz..

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