Recent Topics

Ads

Suggestion: reduce pounce travel speed

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Aceboltz
Posts: 254

Suggestion: reduce pounce travel speed

Post#1 » Tue Nov 24, 2015 10:30 am

So now that WL have acces to crit gear with devastator they are steadily rising to an insane melee burst class. They basically kill any class with 3 button presses : pounce-force opportunity-coordinated strike. Sometimes you also see some wirlwinding axe and sundering chop, but 3 buttons are usually enough. So it's a 4.5 seconds burst to bring a target from 100% to 0%

The classe has no counter: they kill tanks and healers as easy as any dps class. Wl is just an easymode 1V1/roaming/ganking class. Easy medallions farm.

I'm not asking for a wl nerf, but please consider that they are a melee class with a 4.5sec burst and immunity to all movement imparing effects. Slowing down the jump speed of pounce will not remove the 4.5s burst or suddenly render wl totally useless because he is kited all the time. But it will help against the symdrom of "a wl is within 100 feet of you - pounce - you are dead" .

How about using the same travel speed as rift/magnet instead of the almost-teleportation speed we have now?

I don't understand how someone in his sane mind could ask for an inc healdebuff on wl some month ago...

Ads
User avatar
SilverWF
Suspended
Posts: 606

Re: Suggestion: reduce pounce travel speed

Post#2 » Tue Nov 24, 2015 10:42 am

Prepare to "this is not 1v1 game" and "WL is gimp and easely can be killed by any class" answers :D
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

User avatar
magicthighs
Former Staff
Posts: 717

Re: Suggestion: reduce pounce travel speed

Post#3 » Tue Nov 24, 2015 10:58 am

There are these archetypes called "tanks" and "healers" in this game.
"Tanks" can use an ability called "guard" to take damage for you.
"Healers" have abilities that can give you back health you've lost, and even put a shield on you that absorbs damage.

I suggest teaming up with "tanks" and "healers". Make sure these "tanks" use a shield, and the "healers" aren't dps specced.

/HTH
Image

Aceboltz
Posts: 254

Re: Suggestion: reduce pounce travel speed

Post#4 » Tue Nov 24, 2015 12:00 pm

magicthighs wrote:There are these archetypes called "tanks" and "healers" in this game.
"Tanks" can use an ability called "guard" to take damage for you.
"Healers" have abilities that can give you back health you've lost, and even put a shield on you that absorbs damage.

I suggest teaming up with "tanks" and "healers". Make sure these "tanks" use a shield, and the "healers" aren't dps specced.

/HTH
Oh ok, you just need to be at least 3 people to counter a solo while lion farming last hits in orvr. Nothing better to say? So lofty.

peppex91
Posts: 90

Re: Suggestion: reduce pounce travel speed

Post#5 » Tue Nov 24, 2015 12:32 pm

Lol... white lion is not a deadly machine, can't surely be on par whit other melees in terms of sustained damage (hard to outdps a slawyer as wl) but still share their weakness and guarding necessity. I think they really need that bursty rotation and a mobility tool like punce as conpensation.
The fact they shine vs glass cannons caster is just reasonable, they are the perfect counter atm for squishies mage like u ace. I can assure a tank or a melee can just laugh at them (pounce my hug xD)... and they'll be even more crap-damaging and utility based in t4. Leave them be

User avatar
Renork
Posts: 1208

Re: Suggestion: reduce pounce travel speed

Post#6 » Tue Nov 24, 2015 1:16 pm

Leave WL's alone, let's talk about rift/magnet k?

User avatar
Coryphaus
Posts: 2230

Re: Suggestion: reduce pounce travel speed

Post#7 » Tue Nov 24, 2015 1:19 pm

Az already stated that rift and perhaps magnet as well are bugged
Image

User avatar
Renork
Posts: 1208

Re: Suggestion: reduce pounce travel speed

Post#8 » Tue Nov 24, 2015 1:21 pm

Coryphaus wrote:Az already stated that rift and perhaps magnet as well are bugged

I heard white lions can pounce back to their team :> CONFIRMED?

Ads
User avatar
magicthighs
Former Staff
Posts: 717

Re: Suggestion: reduce pounce travel speed

Post#9 » Tue Nov 24, 2015 1:31 pm

Aceboltz wrote:
magicthighs wrote:There are these archetypes called "tanks" and "healers" in this game.
"Tanks" can use an ability called "guard" to take damage for you.
"Healers" have abilities that can give you back health you've lost, and even put a shield on you that absorbs damage.

I suggest teaming up with "tanks" and "healers". Make sure these "tanks" use a shield, and the "healers" aren't dps specced.

/HTH
Oh ok, you just need to be at least 3 people to counter a solo while lion farming last hits in orvr. Nothing better to say? So lofty.
If you are squishy then yes, you may need help to counter a WL. If you think that's unfair then maybe this game isn't for you.
Image

User avatar
SilverWF
Suspended
Posts: 606

Re: Suggestion: reduce pounce travel speed

Post#10 » Tue Nov 24, 2015 1:43 pm

Pounce travel speed is OK
Community doesn't want balance
So deal with it.
Wl - OP? Play WL then. period.
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

Who is online

Users browsing this forum: No registered users and 9 guests