I'm not screaming for a nerf but the more I've looked at it, the chosen/kotbs auras seems pretty unbalanced compared to other tanks and buffs. If any dev would give me a "no" It's no big deal to me. I've played mostly order and Ironbreaker but also Kotbs so I will mainly compare the buffs of those two careers.
Press the attack!
"Permanent" str buff for full group (100 range). Also reducing enemies' str within 30 feet.
Ironbreaker - has 2 str buffs (which also gives other effects and don't stack). Costing a gcd, ap/grudge (one requires a hit). Buffing your oathfriend if it's withing 50 feet (switching oathfriend also costs a gcd).
Stand Strong!
"Permanent" toughness buff for full group (100 range). Also reducing enemies' toughness within 30 feet.
Ironbreaker - Vengeful strike buffs yourself and your oathfriend if it's within 50 feet with toughness. Requires a hit and costs a gcd and grudge.
Gather your resolve
"Permanent" resist buff for full group (100 range). Also reducing enemies' resists within 30 feet.
Ironbreaker - Stubborn as stone buffs you and your othfriend's corporeal resist, sure if you get hit by a magic attack you get a 50% aa speed increase. Costs grudge and a gcd.
Archmage - their only party buff that is worse than the knight's aura.
Runepriest - With offensive stat pot/press the attack, their only usefull rune is initiative/willpower
I don't think I need to list every aura, I guess you can see a pretty clear pattern. I haven't even mentioned the 25% healdebuff aura on everyone around you. Sure SM and IB got skills that kotbs don't, but kotbs/chosens also got other skills and these were all passive auras.
A kotbs/chosen that doesn't do much other than running 3 auras and staying close to the guard target is probably more useful than a pretty good SM/Ironbreaker to a full group (I'm not saying SM/IB are bad, but for party support they are far behind). Even a kotbs/chosen autofollowing it's guard would be good!
So what do I suggest should be changed?
25% uncleansable healdebuff on everyone within 10 feet would still be pretty damn good (a little bit harder to master). Or a 10 or 15% healdebuff on everyone within 25 feet is also still very very useful for a passive skill.
Mainly Archmages but also runepriests would be a little bit more useful if their resist buffs actually gave more resist than the unremovable buff of the knights (the one that also debuffs enemies). Would halving the resist of "Gather your resolve" be bad? I guess it's still the resist debuffer order would use in combination with BW and a small backup if the AM/RP buff gets dispelled isn't bad. If Archmage/runepriest buffs were better, this would not be the must have it is today. Still very good if you don't have any archmage/runepriest in your group.
A full group str/toughness buff that passively gives as much as the single target friendly buff Ironbreakers has, while also decreasing enemies' toughness within 30 feet (I haven't respecced the different chars to see if single target buffs scales better in the mastery paths). Halving this would make the single target buffs that requires micromanagement stronger in comparison.
This could be done on basically all auras. Would this make knights/chosens useless? I don't think so, those buffs are still pretty good even if their values are halved, they'd still be very useful in full groups. Would fights never end if those were changed? Stalemates could maybe happen a little bit more often (due to the healdebuff), but I'd say stalemates are due to defensive lineups. Rather than mostly wanting 2 kotbs/chosens in your party you might get something else, I'd still want a knight in my group. This wouldn't change the balance between the realms.
Now throw your best pies at me.
Suggestion for Kotbs/Chosen auras
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Re: Suggestion for Kotbs/Chosen auras
Maybe auras could be an enchantment that can be shattered by another tank, then Knight/Chosen would have to use a GCD to reapply.
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Re: Suggestion for Kotbs/Chosen auras
no aura does stack with anything, there are pots for str, toughness etc. anyway.
ap regen is a counter the the shaman and other ap drains and heavily needed.
crit tactics could go up a bit in the mastery tree prbly...
ap regen is a counter the the shaman and other ap drains and heavily needed.
crit tactics could go up a bit in the mastery tree prbly...
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)
- Smooshie (Destro)
Re: Suggestion for Kotbs/Chosen auras
really good idea to make destroy confidence must slot tactic...zabis wrote:Maybe auras could be an enchantment that can be shattered by another tank, then Knight/Chosen would have to use a GCD to reapply.
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
Re: Suggestion for Kotbs/Chosen auras
I would like to see changes to stacking mechanics in this game, too many things made totally moot thanks to certain things like auras.
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Re: Suggestion for Kotbs/Chosen auras
I don't get what re you suggest? nerf auras and boost other skills or either bump other skills?
nerf resistences auras is out of question it's fine that the resistence aura stay on tank whatever tank it is. The rest can be discussed.
Anyway group buff is not a chosen/kobs buff, just take their tool and give them to other ppl will just make party composition more mandatory, if auras are the base of party composition and i can have the base on 1 classes x realm this mean i am more free to choose the other 5.
Which make every healer/dps a good choice (appart that there are imbalance between healers/classes that need to be solve in other way)
rather than major rewamp you should aim to balance what the classed are designed to be for
-ch/kobs buffer--> remove active tool like super punt (and over exaggerate passive buff , kobs im looking at you)
-BO/SM medium buffer /active tanks ----->make them alternative to other tanks in some aspect (which mean fix asap their procs to be more reliable with out the need to spam aoe to make it proc) ,they alredy have active tools ( mirro something from chosen to SM like detinated to victory).
-BG/IB active tanks---> they are fine with their active tool actually
//////////
IB/BO--->synergy with melee
SM/BG--> synergy with magic/anti caster / other
CH/kobs -->support equally both style
nerf resistences auras is out of question it's fine that the resistence aura stay on tank whatever tank it is. The rest can be discussed.
Anyway group buff is not a chosen/kobs buff, just take their tool and give them to other ppl will just make party composition more mandatory, if auras are the base of party composition and i can have the base on 1 classes x realm this mean i am more free to choose the other 5.
Which make every healer/dps a good choice (appart that there are imbalance between healers/classes that need to be solve in other way)
rather than major rewamp you should aim to balance what the classed are designed to be for
-ch/kobs buffer--> remove active tool like super punt (and over exaggerate passive buff , kobs im looking at you)
-BO/SM medium buffer /active tanks ----->make them alternative to other tanks in some aspect (which mean fix asap their procs to be more reliable with out the need to spam aoe to make it proc) ,they alredy have active tools ( mirro something from chosen to SM like detinated to victory).
-BG/IB active tanks---> they are fine with their active tool actually
//////////
IB/BO--->synergy with melee
SM/BG--> synergy with magic/anti caster / other
CH/kobs -->support equally both style

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