Talabecland Destruction Warcamp

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albionrare
Posts: 58

Talabecland Destruction Warcamp

Post#1 » Thu Feb 25, 2016 10:17 pm

Can the rvr zone its in be moved out of it? Like with the order wc in high pass, as tons of sc destros gather there and just makes the aao pointless and not accurate at all.

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Penril
Posts: 4441

Re: Talabecland Destruction Warcamp

Post#2 » Thu Feb 25, 2016 10:20 pm

albionrare wrote:Can the rvr zone its in be moved out of it? Like with the order wc in high pass, as tons of sc destros gather there and just makes the aao pointless and not accurate at all.
People gather in those WCs because of kill quests. Maybe move kill quest NPCs to Altdorf/IC?

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incredible
Posts: 71

Re: Talabecland Destruction Warcamp

Post#3 » Thu Feb 25, 2016 10:52 pm

It would be nice if all warcamps were outside of bolster/aao checks.

It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.

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Lileldys
Posts: 666

Re: Talabecland Destruction Warcamp

Post#4 » Thu Feb 25, 2016 10:56 pm

I don't know if the bolster area can be changed. Some notable spots would be Order Elf warcamp, and the tunnel(Cave) to Manor BO in high pass

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noisestorm
Posts: 1727

Re: Talabecland Destruction Warcamp

Post#5 » Thu Feb 25, 2016 11:10 pm

They can be changed, but that is quite a tedious work to readjust the borders. Not sure if anyone wanna burden himself with that atm : >

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Boursk
Posts: 515

Re: Talabecland Destruction Warcamp

Post#6 » Thu Feb 25, 2016 11:43 pm

Whether it's tedious or not it's definetly something that should be looked at after T4 is released.

Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.

I spent way too much time killing script kiddies back in live, hate em D=
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Razid1987
Posts: 1295

Re: Talabecland Destruction Warcamp

Post#7 » Fri Feb 26, 2016 1:13 am

Boursk wrote:Whether it's tedious or not it's definetly something that should be looked at after T4 is released.

Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.

I spent way too much time killing script kiddies back in live, hate em D=
Is scrpting really such a big issue on this server though? I don't remember the last time I saw someone I thought was scripting...

Also, if you want, you could just move all the RvR Kill-Quest NPCs to the keeps. That would be far easier than moving the border of the ORvR-lake, and would adress an older suggestion about making keeps more impactful.

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Boursk
Posts: 515

Re: Talabecland Destruction Warcamp

Post#8 » Fri Feb 26, 2016 1:18 am

Razid1987 wrote:
Boursk wrote:Whether it's tedious or not it's definetly something that should be looked at after T4 is released.

Some RvR lakes just extend way too far into the warcamps (Black Fire Pass for example) making people able to stand and leech renown using a auto-jump script or whatever.

I spent way too much time killing script kiddies back in live, hate em D=
Is scrpting really such a big issue on this server though? I don't remember the last time I saw someone I thought was scripting...

Also, if you want, you could just move all the RvR Kill-Quest NPCs to the keeps. That would be far easier than moving the border of the ORvR-lake, and would adress an older suggestion about making keeps more impactful.
Referring to people who use auto-click or press-this-key-this-often programs to stay ingame without getting DC'ed due to inactivity.
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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Karast
Posts: 554

Re: Talabecland Destruction Warcamp

Post#9 » Fri Feb 26, 2016 6:28 am

incredible wrote:It would be nice if all warcamps were outside of bolster/aao checks.

It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.
I would rather have the lag in the safety of the warcamp though. Nothing sucks like hitting it outside as your exiting the warcamp and dying to someone as your helpless for 5 seconds due to lag. The order warcamp in High Pass is a good example of this, it doesn't seem to take effect until you are pretty far out.

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Gachimuchi
Posts: 525

Re: Talabecland Destruction Warcamp

Post#10 » Fri Feb 26, 2016 6:57 am

Karast wrote:
incredible wrote:It would be nice if all warcamps were outside of bolster/aao checks.

It is very frustrating to go in and out of 5 second bolster check lags multiple times in destro avelorn warcamp because the bolster line apparently goes right through the warcamp.
I would rather have the lag in the safety of the warcamp though. Nothing sucks like hitting it outside as your exiting the warcamp and dying to someone as your helpless for 5 seconds due to lag. The order warcamp in High Pass is a good example of this, it doesn't seem to take effect until you are pretty far out.
At least you guys actually get AAO in empire, if not all the time.
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