Magus
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This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
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Re: Magus
Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.
Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.
Spoiler:
BG Kecis | Magus Zechariah | Chosen Kastul


- peterthepan3
- Posts: 6509
Re: Magus
You mean our demons could run? I don't recall that - but tbh, would be cool if they could.Shanell wrote:Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.Spoiler:
They removed it because the demon that spawned from IFOC was useless, broke staggers, and was a TERRIBLE annoyance in PVE (the amount of times I had to say 'sorry' for wiping us in LV was beyond count)

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Re: Magus
Indigo Fire of Change used to spawn a horror NPC if you KDed with it. The horror was completely autonomous and free to do as it pleased...which was usually to run into guards. I honestly would be up for Daemons that would follow you around, Have magus achieve a level of greater summoning that allowed them greater control over their summons eschewing the need for control circles.
Dunno how you whould implement that for Engis... Though I think it would be hilarious if the Engi paradropped another Engi buddy, either with a machinegun, flamethrower or grenade Launcher. Also ...self-destruct would be a bit dark.
Dunno how you whould implement that for Engis... Though I think it would be hilarious if the Engi paradropped another Engi buddy, either with a machinegun, flamethrower or grenade Launcher. Also ...self-destruct would be a bit dark.

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