Recent Topics

Ads

Magus

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
AMOTEROS
Posts: 1

Magus

Post#1 » Sat Mar 05, 2016 5:59 pm

How about make magus real summoner,like lion or squig!

Ads
User avatar
RyanMakara
Posts: 1563

Re: Magus

Post#2 » Sat Mar 05, 2016 6:00 pm

How about no! :D
Image

User avatar
Jaycub
Posts: 3130

Re: Magus

Post#3 » Sat Mar 05, 2016 6:02 pm

2nd for nerf magus
<Lords of the Locker Room> <Old School>

User avatar
Shibirian
Posts: 107

Re: Magus

Post#4 » Sat Mar 05, 2016 6:04 pm

Rather nerf Squiggy than magus :D

Really, magus with debuff and spells is killer if you know how to play it! :)
"I am Grace, too. But roll a healer if you need healing..." - Tudik (WP@SC)

"I've heard it reported but do not know how to reproduce." - Azarael

Image

User avatar
Shanell
Posts: 279

Re: Magus

Post#5 » Sat Mar 05, 2016 6:23 pm

Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.
Spoiler:
Also, BW's need to have AoE detaunt on hit.
Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.
BG Kecis | Magus Zechariah | Chosen Kastul
Image

Sizer
Posts: 216

Re: Magus

Post#6 » Sat Mar 05, 2016 6:38 pm

Make the firewurm m4 a m1 with a 1min duration instead of 15s. Also make it hit for like 5k an attack instead of whatever garbage it its for now.

There, problem solved, class fully balanced.
Aenea - SW / Aeneaa - AM
Sizer - Shaman / Artsupplies - Sorc

User avatar
peterthepan3
Posts: 6509

Re: Magus

Post#7 » Sat Mar 05, 2016 7:29 pm

Shanell wrote:Magus OP and devs should nerf him. We need to implement "stability check" on magus. Look at that disk - he really need to keep balance smehow! My opinion - "stability check" each 10 feet. If he faild it (chance based on initiative) - he will fall and be stunned for 3 seconds without an immunity. This way we will keep balance between order and destro.
Spoiler:
Also, BW's need to have AoE detaunt on hit.
Talking seriously: if I remember right, we had an ability to make our summons to run freely. With the ray from 2nd mastery tree: if target dies from it - his dead body spawns a Blue Horror, which attack people in melee.
You mean our demons could run? I don't recall that - but tbh, would be cool if they could.
They removed it because the demon that spawned from IFOC was useless, broke staggers, and was a TERRIBLE annoyance in PVE (the amount of times I had to say 'sorry' for wiping us in LV was beyond count)
Image

User avatar
magicthighs
Former Staff
Posts: 717

Re: Magus

Post#8 » Sat Mar 05, 2016 7:34 pm

I think Magi should summon a sorceress so they can afk.
Image

Ads
User avatar
Gobtar
Posts: 799

Re: Magus

Post#9 » Sat Mar 05, 2016 8:59 pm

Indigo Fire of Change used to spawn a horror NPC if you KDed with it. The horror was completely autonomous and free to do as it pleased...which was usually to run into guards. I honestly would be up for Daemons that would follow you around, Have magus achieve a level of greater summoning that allowed them greater control over their summons eschewing the need for control circles.

Dunno how you whould implement that for Engis... Though I think it would be hilarious if the Engi paradropped another Engi buddy, either with a machinegun, flamethrower or grenade Launcher. Also ...self-destruct would be a bit dark.
Image

User avatar
Toldavf
Posts: 1586

Re: Magus

Post#10 » Sat Mar 05, 2016 9:32 pm

WTB dispel mortal.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

Image

Who is online

Users browsing this forum: No registered users and 8 guests