[Balance] - Reduce the cost of Influence rewards all round

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navis
Posts: 784

[Balance] - Reduce the cost of Influence rewards all round

Post#1 » Sat Mar 05, 2016 9:41 pm

I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.

Bear in mind I am aware that some 'reward increasers' are not present in game which could double the gains.. I think a 4X overall increased rate would be ideal. 4X-2X=2X increased gains.

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Last edited by navis on Sat Mar 05, 2016 9:48 pm, edited 1 time in total.
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magicthighs
Former Staff
Posts: 717

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#2 » Sat Mar 05, 2016 9:46 pm

navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
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No. Just... no.
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navis
Posts: 784

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#3 » Sat Mar 05, 2016 9:50 pm

magicthighs wrote:
navis wrote:I think that RvR Influence (and all influence rewards) to be drastically reduced to a more normalized level.
The reasoning behind this thought is made of several concerns:
- the power of most Influence gear is not at all strong in comparison to other 'set gear' and PvP scenario weapons
- the RvR Influence gear is ideal for player new to the Tier, therefore it should be easy to acquire after 1 or two keeps MAX
- this is going to help a lot with balance for players who have utter crap gear and are up against full Devastator gear.
best
No. Just... no.
Simply because I have 2 scenario weapons, almost full Dev and not at the second influence reward for one zone.
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greenstoned
Posts: 150

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#4 » Sat Mar 05, 2016 10:54 pm

not sure how u got so many medaillions for so little influence
AM - Greendreams
SW - Experiment

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roadkillrobin
Posts: 2773

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#5 » Sat Mar 05, 2016 10:58 pm

Moast of the influence rewards are kinda obsoelete atm. There wouldn't be much harm in reducing the amount of influence needed by 50% tbh.
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Shadowgurke
Posts: 618

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#6 » Sun Mar 06, 2016 12:23 am

He isn't wrong imo. While I typically hate anything that reduces player effort, it is a fact that most of the influence rewards right now feel pointless. Weapons, armor and most jewelry becomes obsolete by the point you get them.
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TenTonHammer
Posts: 3806

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#7 » Sun Mar 06, 2016 12:41 am

Things like the 2% crit helms are considered relevant especially in 4 peice deva combo

furthermore the inf rewards are for lvl 29 and the old t3 so the fact that it "feels" pointless on your 35/40 toons is irrelevant
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lawfol
Posts: 172

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#8 » Sun Mar 06, 2016 1:13 am

1 or 2 keep takes maximum? I as a RVR player would lke to have a sc weapon after 2 scenaros at max,please.

But I guess low inf cost for rewards is the last part a "1vs1 scene" could really need for their alts...after all the "6 men,bro" scene needs a RVR game too that is to their liking.

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Penril
Posts: 4441

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#9 » Sun Mar 06, 2016 2:28 am

Defend your keep with AAO. You get full inf in no time. Follow the zerg taking empty keeps and it takes forever.

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greenstoned
Posts: 150

Re: [Balance] - Reduce the cost of Influence rewards all rou

Post#10 » Sun Mar 06, 2016 3:44 am

for me in t3 i only use the belt from human on my sw, basic reward

the rest is all melted down into weap skill fragments for sweet sweet purple talis
AM - Greendreams
SW - Experiment

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