Huge population imbalance
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- FordTimelord
- Posts: 2
Huge population imbalance
Destro outnumbers Order usually 2 to 1, check your logs and read the results of every tier 3 SC that was played this weekend, and if they don't show at least a 90% win rate for destro I would be very surprised. Play Destro, zerg for the win, and Bob's your uncle -you're geared up. It's disappointing, I didn't expect this because I never really saw too much imbalance in the original WAR.
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- TenTonHammer
- Posts: 3806
Re: Huge population imbalance
ummm.....no the faction poulation swings from side to side thats how it always is, as for scs that becouse people are waiting the full 2 minutes and stuff before joining so it statrs off 9v5 and the outnumbered side watches all 3 bos takes so tht by the times the popluation evens out the other side has a sigificant point advantage but to claim there is a genereal population imbalance is false, its a time of day thing

Re: Huge population imbalance
There was a link for Server statistics half hour stepped for order and destro.
Has anyone the link Ready?
Has anyone the link Ready?

Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
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Re: Huge population imbalance
I would say overall Destro has a much higher effective fighting force for RvR. The fact destro has 6/7 consistently active rvr guilds, and order has 2 (3 soon since we have a promising new candidate in Fureur&Friends) already shows that.
I wish Bitterstone were back in their prime like they used to be when level cap was 26 ;(
Edit: Typo and disclaimer that anything I typed here applies to EU primetime.
I wish Bitterstone were back in their prime like they used to be when level cap was 26 ;(
Edit: Typo and disclaimer that anything I typed here applies to EU primetime.
- TenTonHammer
- Posts: 3806
Re: Huge population imbalance
Rvr guilds and all that aside it dosnt change the fact that populations varies from day to day
Some days it's order playing Zerg n Doorhammer the next it could be destro
The ops complaints is about being out numbered in sc's
Some days it's order playing Zerg n Doorhammer the next it could be destro
The ops complaints is about being out numbered in sc's

Re: Huge population imbalance
You refer to the page I made I think http://fplteam.co.uk/RoR/popcharts which I thought stopped working 'cos of the cloudFlare but seems it's working again now. Been left a little neglected last few months but now it's working again I'll see if I can fix it up a bit.Glorian wrote:There was a link for Server statistics half hour stepped for order and destro.
Has anyone the link Ready?
EDIT: actually not working much at all right now. seems to have picked up data from a couple of weeks ago. still I thought cloudflare had prevented this so I'll see if I can get it working again.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)
Shoreditch (Zealot)
Vhannos (Chosen)
Re: Huge population imbalance
Well, the same applies to SC's aswell.TenTonHammer wrote:ummm.....no the faction poulation swings from side to side thats how it always is, as for scs that becouse people are waiting the full 2 minutes and stuff before joining so it statrs off 9v5 and the outnumbered side watches all 3 bos takes so tht by the times the popluation evens out the other side has a sigificant point advantage but to claim there is a genereal population imbalance is false, its a time of day thing
I assumed he mixed up a few things considering he brought up "zerg for the win".
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- TenTonHammer
- Posts: 3806
Re: Huge population imbalance
except that there cannot be a population imbalance in scs since in the end it is always 12v12 or in BFP 18v18
the problem is people not choosing to join till the full 2 mins up
so it STARTS imbalanced but it ENDS balanced
the problem is people not choosing to join till the full 2 mins up
so it STARTS imbalanced but it ENDS balanced

Re: Huge population imbalance
Ah so his topic related to SC's only. My bad, misunderstood.TenTonHammer wrote:except that there cannot be a population imbalance in scs since in the end it is always 12v12 or in BFP 18v18
the problem is people not choosing to join till the full 2 mins up
so it STARTS imbalanced but it ENDS balanced
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