Recent Topics

Ads

Huge population imbalance

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
FordTimelord
Posts: 2

Huge population imbalance

Post#1 » Mon Mar 07, 2016 2:09 pm

Destro outnumbers Order usually 2 to 1, check your logs and read the results of every tier 3 SC that was played this weekend, and if they don't show at least a 90% win rate for destro I would be very surprised. Play Destro, zerg for the win, and Bob's your uncle -you're geared up. It's disappointing, I didn't expect this because I never really saw too much imbalance in the original WAR.

Ads
User avatar
TenTonHammer
Posts: 3806

Re: Huge population imbalance

Post#2 » Mon Mar 07, 2016 2:24 pm

ummm.....no the faction poulation swings from side to side thats how it always is, as for scs that becouse people are waiting the full 2 minutes and stuff before joining so it statrs off 9v5 and the outnumbered side watches all 3 bos takes so tht by the times the popluation evens out the other side has a sigificant point advantage but to claim there is a genereal population imbalance is false, its a time of day thing
Image

User avatar
Glorian
Posts: 5007

Re: Huge population imbalance

Post#3 » Mon Mar 07, 2016 2:28 pm

There was a link for Server statistics half hour stepped for order and destro.

Has anyone the link Ready?

User avatar
Ade
Posts: 86

Re: Huge population imbalance

Post#4 » Mon Mar 07, 2016 2:32 pm

Image

User avatar
Rebuke
Posts: 388

Re: Huge population imbalance

Post#5 » Mon Mar 07, 2016 2:42 pm

I would say overall Destro has a much higher effective fighting force for RvR. The fact destro has 6/7 consistently active rvr guilds, and order has 2 (3 soon since we have a promising new candidate in Fureur&Friends) already shows that.

I wish Bitterstone were back in their prime like they used to be when level cap was 26 ;(

Edit: Typo and disclaimer that anything I typed here applies to EU primetime.

User avatar
TenTonHammer
Posts: 3806

Re: Huge population imbalance

Post#6 » Mon Mar 07, 2016 2:50 pm

Rvr guilds and all that aside it dosnt change the fact that populations varies from day to day

Some days it's order playing Zerg n Doorhammer the next it could be destro

The ops complaints is about being out numbered in sc's
Image

User avatar
Vaul
Posts: 354

Re: Huge population imbalance

Post#7 » Mon Mar 07, 2016 2:54 pm

Glorian wrote:There was a link for Server statistics half hour stepped for order and destro.

Has anyone the link Ready?
You refer to the page I made I think http://fplteam.co.uk/RoR/popcharts which I thought stopped working 'cos of the cloudFlare but seems it's working again now. Been left a little neglected last few months but now it's working again I'll see if I can fix it up a bit.

EDIT: actually not working much at all right now. seems to have picked up data from a couple of weeks ago. still I thought cloudflare had prevented this so I'll see if I can get it working again.
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

User avatar
Rebuke
Posts: 388

Re: Huge population imbalance

Post#8 » Mon Mar 07, 2016 3:08 pm

TenTonHammer wrote:ummm.....no the faction poulation swings from side to side thats how it always is, as for scs that becouse people are waiting the full 2 minutes and stuff before joining so it statrs off 9v5 and the outnumbered side watches all 3 bos takes so tht by the times the popluation evens out the other side has a sigificant point advantage but to claim there is a genereal population imbalance is false, its a time of day thing
Well, the same applies to SC's aswell.

I assumed he mixed up a few things considering he brought up "zerg for the win".

Ads
User avatar
TenTonHammer
Posts: 3806

Re: Huge population imbalance

Post#9 » Mon Mar 07, 2016 3:12 pm

except that there cannot be a population imbalance in scs since in the end it is always 12v12 or in BFP 18v18

the problem is people not choosing to join till the full 2 mins up

so it STARTS imbalanced but it ENDS balanced
Image

User avatar
Rebuke
Posts: 388

Re: Huge population imbalance

Post#10 » Mon Mar 07, 2016 3:23 pm

TenTonHammer wrote:except that there cannot be a population imbalance in scs since in the end it is always 12v12 or in BFP 18v18

the problem is people not choosing to join till the full 2 mins up

so it STARTS imbalanced but it ENDS balanced
Ah so his topic related to SC's only. My bad, misunderstood.

Who is online

Users browsing this forum: No registered users and 5 guests