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Huge population imbalance

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Razid1987
Posts: 1295

Re: Huge population imbalance

Post#31 » Mon Mar 07, 2016 7:51 pm

FordTimelord wrote:
TenTonHammer wrote:except that there cannot be a population imbalance in scs since in the end it is always 12v12 or in BFP 18v18

the problem is people not choosing to join till the full 2 mins up

so it STARTS imbalanced but it ENDS balanced
I have queued and gotten into SC's that are 7 or 8 minutes into the match. I think "people are waiting 2 minutes to join the match" is just an adorable theory. I'm sorry if I implied that people are not gearing up honestly. The next time I am in a SC getting unmercifully pummelled 2 to 1, I'll know that it has nothing to do with server population, it's simply the fault of all those lazy order players.
And I've gotten in countless SCs like that (No matter what faction). I've also gotten in countless SCs where that was the case for the enemy (No matter what faction). I've also got in countless SCs where it was full team vs full team.

You're seeing a pattern where none exists. And thanks for the condescending attitude.
th3gatekeeper wrote: This is a BIG part of the problem, I really do like the "give me a minute" option because sometimes you just dont have enough time to get out of combat, or get out of RvR combat or maybe you are trying to turn in a WAR quest etc etc.

I think the best option would be to allow someone to say "give me a minute" but it doesnt extend the timer. So you cant wait until the clock hits :01 then press that to get an extra minute.

It should be 3 options:
1) Join Now
2) Yes, but give me a minute
3) Leave.

If you press 1 - you join.
If you press 3 - you leave.
If you press 2- it now gives you the same smaller window that shows two options:

"Join Now"
"Leave"

However the only difference is that it DOESNT extend the timer (you still get the same 1:00 from when it popped) and ALSO it "auto-accepts" once the timer has counted down - rather than "auto-decline" if that makes sense.

THEN do not start the SC until 1:00 as passed (rather than :30) so what this does is ensure anyone who is going to join at the very latest would join just as the SC starts.
I actually kinda like that idea. Althought having to wait even longer for a SC to start once you are inside, would suck. It's for the greater good, I suppose? o.O

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Gachimuchi
Posts: 525

Re: Huge population imbalance

Post#32 » Mon Mar 07, 2016 9:17 pm

posting in thread of acclaimed whistleblower 'FordTimelord' and his assistant 'CptnMiller' and statistics gatherer 'Asherdoom' bringing the heinous destro biased devs to the hotseat

/sarcasm off
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Tiggo
Former Staff
Posts: 1948

Re: Huge population imbalance

Post#33 » Wed Mar 09, 2016 8:09 pm

Dreadspectre wrote:
Tiggo wrote:you do know that scs are 12vs12 to 24vs24 and get balanced automatically??
They do, but only if people actually hit accept on the queue pop and go in right away.

Otherwise they can have up to 2 minutes before joining in and by then the SC could be pretty much over if you were outnumbered by 3-4 people.

Honestly the whole "Give me a minute" thing needs to go. Either be ready to join or don't.

Ideally I would love it if it was changed to the match not starting at all until an even number of people hit Yes Go Now buttons on both sides.
that we can totally agree n.
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