Add pvp loot table.

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Zxul
Posts: 1890

Add pvp loot table.

Post#1 » Fri Oct 31, 2014 6:54 am

Pvp is a lot of fun atime, however once you hit rr20 there is nothing more to gain from it- no rr, no xp, no items.

How hard would it be to introduce pvp loot table, similar to what old WAR had- say medallions, decimator armor, maybe backpacks, some visual items like fireworks, ets?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Tesq
Posts: 5713

Re: Add pvp loot table.

Post#2 » Fri Oct 31, 2014 7:14 am

if not so hard do it by yourself :D
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RyanMakara
Posts: 1563

Re: Add pvp loot table.

Post#3 » Fri Oct 31, 2014 8:47 am

Pretty damn hard, to be frank.
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Zxul
Posts: 1890

Re: Add pvp loot table.

Post#4 » Fri Oct 31, 2014 10:11 am

Hmm. Not that I know that much about programming, but shouldn't it be possible to simplify it somehow compared to how it was originally made in war?

Maybe add some DB field so players are considered specific type of mob, and populate the loot table for that mob type?

And later when there are more levels then 1-10, add another mob type for level 11-20, another for level 40 rr 60-70, ets?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Tesq
Posts: 5713

Re: Add pvp loot table.

Post#5 » Fri Oct 31, 2014 12:08 pm

that would be what think they will probably do but there are more important things to look out now: renow, skill and meccanics and still implement t1 elf, group UI, warband UI.
Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1
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eisenhans
Suspended
Posts: 64

Re: Add pvp loot table.

Post#6 » Sat Nov 01, 2014 4:00 pm

Tesq wrote:Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1
Let players drop Gale Runner and Storm Courser and watch people absolutely zerg into RvR. Faction imbalances will still be a problem, though.

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RyanMakara
Posts: 1563

Re: Add pvp loot table.

Post#7 » Sat Nov 01, 2014 4:18 pm

Tesq wrote:that would be what think they will probably do but there are more important things to look out now: renow, skill and meccanics and still implement t1 elf, group UI, warband UI.
Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1
Decimator. The exploit has been fixed and farming is more of a pain, we still need medallion drops for Decimator Gear. Also, we can implement Stag Cloak and Battle-Brew Backpacks this way without the pain of coding an entire live event. Or, Storm-Courser's gear we can't get at from NPCs at the moment.
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Azarael
Posts: 5332

Re: Add pvp loot table.

Post#8 » Sat Nov 01, 2014 4:24 pm

The underflow exploit still works for those who still have medallions. Details available on request.

I'd rate item drops in PvP as very important, second only to class fixes and AP regen handling. Nobody except the hardcore lunatics wants to get gear from farming weak AI. However, without need/greed, it will be prone to abuse, either because it'll be deathblow based and thus favor burst damage classes, or it'll be proximity based and thus favor MDPS and tanks.

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nalgol
Former Staff
Posts: 296

Re: Add pvp loot table.

Post#9 » Sat Nov 01, 2014 4:33 pm

cause of the underflow bug we might need to remove all mediaions + deci armor so don't waist your time farming those
we still need to check that they are no longer trade able / mailable / auctionable and that set bonis work before we do that

Glaiveheart
Posts: 36

Re: Add pvp loot table.

Post#10 » Sat Nov 08, 2014 5:34 am

Azarael wrote:The underflow exploit still works for those who still have medallions. Details available on request.

I'd rate item drops in PvP as very important, second only to class fixes and AP regen handling. Nobody except the hardcore lunatics wants to get gear from farming weak AI. However, without need/greed, it will be prone to abuse, either because it'll be deathblow based and thus favor burst damage classes, or it'll be proximity based and thus favor MDPS and tanks.
I'd rather just take gear progression out of the picture altogether.
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