Pvp is a lot of fun atime, however once you hit rr20 there is nothing more to gain from it- no rr, no xp, no items.
How hard would it be to introduce pvp loot table, similar to what old WAR had- say medallions, decimator armor, maybe backpacks, some visual items like fireworks, ets?
Add pvp loot table.
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Add pvp loot table.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
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Re: Add pvp loot table.
Hmm. Not that I know that much about programming, but shouldn't it be possible to simplify it somehow compared to how it was originally made in war?
Maybe add some DB field so players are considered specific type of mob, and populate the loot table for that mob type?
And later when there are more levels then 1-10, add another mob type for level 11-20, another for level 40 rr 60-70, ets?
Maybe add some DB field so players are considered specific type of mob, and populate the loot table for that mob type?
And later when there are more levels then 1-10, add another mob type for level 11-20, another for level 40 rr 60-70, ets?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Add pvp loot table.
that would be what think they will probably do but there are more important things to look out now: renow, skill and meccanics and still implement t1 elf, group UI, warband UI.
Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1
Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1

Re: Add pvp loot table.
Let players drop Gale Runner and Storm Courser and watch people absolutely zerg into RvR. Faction imbalances will still be a problem, though.Tesq wrote:Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1
- RyanMakara
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Re: Add pvp loot table.
Decimator. The exploit has been fixed and farming is more of a pain, we still need medallion drops for Decimator Gear. Also, we can implement Stag Cloak and Battle-Brew Backpacks this way without the pain of coding an entire live event. Or, Storm-Courser's gear we can't get at from NPCs at the moment.Tesq wrote:that would be what think they will probably do but there are more important things to look out now: renow, skill and meccanics and still implement t1 elf, group UI, warband UI.
Itiem Drop can wait, furthermore there is nothing good to drop from other player in t1

Re: Add pvp loot table.
The underflow exploit still works for those who still have medallions. Details available on request.
I'd rate item drops in PvP as very important, second only to class fixes and AP regen handling. Nobody except the hardcore lunatics wants to get gear from farming weak AI. However, without need/greed, it will be prone to abuse, either because it'll be deathblow based and thus favor burst damage classes, or it'll be proximity based and thus favor MDPS and tanks.
I'd rate item drops in PvP as very important, second only to class fixes and AP regen handling. Nobody except the hardcore lunatics wants to get gear from farming weak AI. However, without need/greed, it will be prone to abuse, either because it'll be deathblow based and thus favor burst damage classes, or it'll be proximity based and thus favor MDPS and tanks.
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Re: Add pvp loot table.
cause of the underflow bug we might need to remove all mediaions + deci armor so don't waist your time farming those
we still need to check that they are no longer trade able / mailable / auctionable and that set bonis work before we do that
we still need to check that they are no longer trade able / mailable / auctionable and that set bonis work before we do that
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- Posts: 36
Re: Add pvp loot table.
I'd rather just take gear progression out of the picture altogether.Azarael wrote:The underflow exploit still works for those who still have medallions. Details available on request.
I'd rate item drops in PvP as very important, second only to class fixes and AP regen handling. Nobody except the hardcore lunatics wants to get gear from farming weak AI. However, without need/greed, it will be prone to abuse, either because it'll be deathblow based and thus favor burst damage classes, or it'll be proximity based and thus favor MDPS and tanks.
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