Post#14 » Tue Nov 18, 2014 3:29 pm
I posted this now because I feel like it could be better to do it right now and do it in segments. Way easier that way. Things I'd change are:
-> 1,49 changes( - weapon affecting BW/Sorc, not quite sure what'd the effect of that be{buff/nerf})
-> Fervour changed(instead of 3 whacks, there is only one now. Damage normalised to the dmg of 2 prior whacks)
-> Order/Aura changes in order to make them consistent and straightforward(I already said this:
PtA: Buffs offensive stats/debuffs tough {used to buff/debuff offensive}
SS: Buffs Tough/debuffs offensive {used to buff/debuff toughness}
GYR: Is just the same as you left it
-I trust you understand why I did this, if not feel free to ask). And now I'll review the rest(this'll be awesome!):
EMPIRE
Knight:
Sunder: ok, a tank aggro move
Precision Strike: ok, a high damaging attack with pen
Blazing Blade: unlike fervour, it is ok. Why? Because it is on a tank!
Crippling Strike: ok, an attack with utility
Vicious Slash: ok, but it'd be nice if it did something extra if it interrupts
Throw: meh
Hold the Line: nice utility
Shield Rush: a tank defensive move, ok
Guard/Taunt: ok
Witch Hunter:
Razor Strike: it's kinda ok, but it'd be nice if it either dealt more dmg or had something extra
Torment: is MORE than ok! lol
Absolution: is ok, a DD finisher
Burn, Heretic: is ok, a DoT finisher. Maybe make it full range like Abso?
Detaunt: is ok
Snap Shot: a throw, what can I say?
Bullets: are ok. Tho, I'd make the first acquired the strongest solo wise and the last the strongest group wise
Burn Amour: eh...rename? It's easier than to rework. Otherwise it is ok
Feinted Positioning: ah lol! I always wanted to see this changed. It just makes the choice between RS/Fer/Torm TOO EASY and hence makes those other two useless. Perhaps +50% Disrupt/Avoid etc? Forced stealth so as to save yourself? Anything is better than the current gamebreaking version.
Warrior Priest:
Bludgeon: is ok, a melee RF builder
Judgment: is ok, a ranged RF builder
Heals: in this tier are ok
Prayer of Devotion: I'd much more like to see p.of Absolution here, but this is also more than ok
Sigmar's Fist: a nice melee buff
Castigation: is ok, but why Initiative? Wouldn't -tough be better?
Weight of Guilt: would be just ok the way it is currently on server
Divine Assault: is ok, but I'd much more prefer if it were a single strike that healed for more
Bright Wizard: change mechanic. Now applies heal debuff that grows as comb grows. This way it becomes fun in solo, while surprisingly balanced in a group.
Everything else is ok in this tier
DWARFS
Ironbreaker:
(to be continued)