Recent Topics

Ads

RvR Factions Balance - Any Idea ?

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Eathisword
Posts: 808

Re: RvR Factions Balance - Any Idea ?

Post#21 » Sun Jul 10, 2016 11:13 am

Alfinnete wrote:Sorry for my English.

OK, we all know that the balance between Order and Dest never existed, will always have a side with more players.

At this time the Dest is flaying the T4 at virtually any time, scenarios are rare those who finish suitable for Order, regardless of premade.

I do not want to leave a criticism here. What do you think the Devs could do so that there is more balance between the factions and have more fun?

Ty.
It is a lot more fun to be order atm imo. Destro has no one to fight. Order has everyone to fight. Capping empty keeps isn't my definition of fun.

When destro gets bored of steamrolling empty keeps, then some will take a break, others will play their order toons, and balance will be restored.
Farfadet, RR72 shaman
Volgograd, RR80 IB
Video thread here.

Ads
User avatar
roadkillrobin
Posts: 2773

Re: RvR Factions Balance - Any Idea ?

Post#22 » Sun Jul 10, 2016 11:17 am

killimandros wrote:
roadkillrobin wrote:Prime time yesterday was 53/47 to order in t4 so....

What are you talking about? I play in europe and the server had a hickup at some points, there was a restart aproxx. around 1900, then when I logged back there were around 40 people in the lakes and it was more or less balanced. But from 20.00-> it was never more than 40% order in the lakes. Then when destro took Reik, the numbers dropped to around 35%. I doubt all of those were in the lakes as there wasnt even a pug warband after that. Dont ignore it, find a solution :) Order seems to go down tiers in order to find balanced fights.
lol, no those people die one time in ORVR then don't go out again. They are more concerned about K/D Ratio then anything else. At the same time as Destro started talking over in ORVR yesterday t3 was at 70-30 to order. You call that searcing for ballanced fights????

Also if there's 40 people in the lake and Ratio is 60/40 that means there are 4 more Destro...big deal lol.
Eveen at 100 people 60 people vs 40 are pretty even odds when it comes to large scale fights.
Last edited by roadkillrobin on Sun Jul 10, 2016 11:23 am, edited 1 time in total.
Image

User avatar
roadkillrobin
Posts: 2773

Re: RvR Factions Balance - Any Idea ?

Post#23 » Sun Jul 10, 2016 11:18 am

Eathisword wrote:
Alfinnete wrote:Sorry for my English.

OK, we all know that the balance between Order and Dest never existed, will always have a side with more players.

At this time the Dest is flaying the T4 at virtually any time, scenarios are rare those who finish suitable for Order, regardless of premade.

I do not want to leave a criticism here. What do you think the Devs could do so that there is more balance between the factions and have more fun?

Ty.
It is a lot more fun to be order atm imo. Destro has no one to fight. Order has everyone to fight. Capping empty keeps isn't my definition of fun.

When destro gets bored of steamrolling empty keeps, then some will take a break, others will play their order toons, and balance will be restored.
Yeah it's fun until Realm Dommination starts to mather in form of rewards, then the real greifing starts
Image

User avatar
sablasni
Posts: 110

Re: RvR Factions Balance - Any Idea ?

Post#24 » Sun Jul 10, 2016 11:37 am

whenever i look at T2/3 counter its mostly always higher percentage of order...i guess they stop playing when they reach T4

killimandros
Posts: 42

Re: RvR Factions Balance - Any Idea ?

Post#25 » Sun Jul 10, 2016 12:18 pm

roadkillrobin wrote:
killimandros wrote:
roadkillrobin wrote:Prime time yesterday was 53/47 to order in t4 so....

What are you talking about? I play in europe and the server had a hickup at some points, there was a restart aproxx. around 1900, then when I logged back there were around 40 people in the lakes and it was more or less balanced. But from 20.00-> it was never more than 40% order in the lakes. Then when destro took Reik, the numbers dropped to around 35%. I doubt all of those were in the lakes as there wasnt even a pug warband after that. Dont ignore it, find a solution :) Order seems to go down tiers in order to find balanced fights.
lol, no those people die one time in ORVR then don't go out again. They are more concerned about K/D Ratio then anything else. At the same time as Destro started talking over in ORVR yesterday t3 was at 70-30 to order. You call that searcing for ballanced fights????

Also if there's 40 people in the lake and Ratio is 60/40 that means there are 4 more Destro...big deal lol.
Eveen at 100 people 60 people vs 40 are pretty even odds when it comes to large scale fights.
I told you order go down tiers to find fights they can win. Yesterday there were roughly 150-180 toons in t4. Destro had a percentual advantage of 65 at times. If ALL were in the lakes that would mean around 100 players. At the same time from Reik fell, there were no order pug warbands. I dont know if there was an organized one, but order pugs entering t4 lakes would not find a warband. I roamed around a bit alone, and it was mostly empty. I saw some 10 order roaming around like me, drifting tumbleweed you might call us...Are you trying to tell us there is no problem atm in t4? When will it become a problem for you, when hitting doors of empty keeps is orvr for you?

Edit: right now t4 (sunday should be a good day for rvr) 61% destro 39% order. 262 players. And I know there is at least one full order wb farming ruin gear in PQ's.

There are a couple of ways to change this. I agree as long as theres no gear apart from what exists currently destro will eventually become bored. But at the moment next tier gear becomes available we might have the same situation. Anyways my opinion is order need at least one or preferrably two good oRvR guilds, and I as a pug would enter the lakes anyday anytime if I knew there was a well organized warband to back us up. Order also need some pug organization, so a good pug warband leader would also be optimal. Pugs are generally slackers and will always take the easy path to the reward. If theres a slight obstacle, they will do something else. But from previous experience if theres a good leader running a pug warband the chances they (the pugs) will join in and even maybe follow commands is generally higher :) Apart from that I dont really see how it would be possible to enforce players to play a faction they dont really want to. Maybe if the lakes are limited to a percentage of players on both sides only.
Last edited by killimandros on Sun Jul 10, 2016 12:29 pm, edited 1 time in total.

User avatar
roadkillrobin
Posts: 2773

Re: RvR Factions Balance - Any Idea ?

Post#26 » Sun Jul 10, 2016 12:29 pm

killimandros wrote:
I told you order go down tiers to find fights they can win. Yesterday there were roughly 150-180 toons in t4. Destro had a percentual advantage of 65 at times. If ALL were in the lakes that would mean around 100 players. At the same time from Reik fell, there were no order pug warbands. I dont know if there was an organized one, but order pugs entering t4 lakes would not find a warband. I roamed around a bit alone, and it was mostly empty. I saw some 10 order roaming around like me, drifting tumbleweed you might call us...Are you trying to tell us there is no problem atm in t4? When will it become a problem for you, when hitting doors of empty keeps is orvr for you?

Edit: right now t4 (sunday should be a good day for rvr) 61% destro 39% order. 262 players. And I know there is at least one full order wb farming ruin gear in PQ's
No I agree that there's a problem but it not coz of population imballance it's 100% communacation and organization based. Or the lack of.......
Image

gandresch
Posts: 126

Re: RvR Factions Balance - Any Idea ?

Post#27 » Sun Jul 10, 2016 12:53 pm

sure it is organisation aswell but a main factor is population imbalance. Funny that a destro player dont see or dont wanna see it.

Tankbeardz
Posts: 629

Re: RvR Factions Balance - Any Idea ?

Post#28 » Sun Jul 10, 2016 3:02 pm

roadkillrobin wrote:
zazie wrote:I've found order runs a lot more premades, and a lot of them don't really roam. I solo que a lot for destro and the majority of the matches I get its atleast an order premade and a bunch of random destro.

I find it weird that more of these order premades don't collaborate and run together in atleast 2 groups because the majority of destro WB's I see have 1 group thats balanced and the others are just tossed together full of whatever class with maybe 1 healer.

Alas most of these order premades are basically just based around their ST Rotation BW's who kill someone every 10 seconds because most destro healers don't cleanse and their 2h DPS tanks just train whatever comes into their backlines with ease.

Honestly if order was more organized and team oriented like destro the T4 oRvR scene would be much different but it seems as if a lot of the order guilds/premades are just out for themselves.
Moast of the scenario preemades arn't really intreasteed in strategy or their impact on the long term goal of the campain, ORVR is about strategy. They basicly only cares about the kill/death ratio and their personal progression. It's the reason why they ignore objetives in SC and why they don't cooporates with pugs. This is usually the reason they don't team up with others in ORVR aswell. You often see these guys complaing about zergs and AoE spamming even when it's just 3-4 groups doin it. Their group setups, specs and numbers arnt optimal for these situations so it's easier for them to que up for scenarios. A "safe" enviorment were there is a limit of how many players they have to deal with that doesn't mess to much with their KD/Ratio.
Most of the ORVR guys aren't really interested in strategy or the impact on the long term enjoyment of the game. ORVR is about zerging. They basically only care about their WB size and capping several flags at once. It's the reason they ignore small groups in the open since they are only interested in capturing a keep as soon as possible. This is usually the reason they have to team up with 1-2 WB worth of players. You often see these guys complaining about small groups not doing what they are being told in t4 spam chat. Their group set ups are only optimal if they have several other groups supporting them so it's much easier to roam around with large warbands and fight little resistance. A "safe" environment where there is a limit of how many players they face so it doesn't mess with their ability to hide behind a WB. --See what I did there?

Constantly ****ing about people who enjoy other aspects of the game and thumbing your nose at them...clearly makes them want to help. I was kicked out of a WB because I capped a BO too early. No one said anything in advance and some asshat cussed me out in tells then booted me out of the WB instead of acting like an adult. If you want to bring people together...don't treat them like crap. /steps off soapbox

Ads
Tankbeardz
Posts: 629

Re: RvR Factions Balance - Any Idea ?

Post#29 » Sun Jul 10, 2016 3:06 pm

roadkillrobin wrote:
killimandros wrote:
roadkillrobin wrote:Prime time yesterday was 53/47 to order in t4 so....

What are you talking about? I play in europe and the server had a hickup at some points, there was a restart aproxx. around 1900, then when I logged back there were around 40 people in the lakes and it was more or less balanced. But from 20.00-> it was never more than 40% order in the lakes. Then when destro took Reik, the numbers dropped to around 35%. I doubt all of those were in the lakes as there wasnt even a pug warband after that. Dont ignore it, find a solution :) Order seems to go down tiers in order to find balanced fights.
lol, no those people die one time in ORVR then don't go out again. They are more concerned about K/D Ratio then anything else. At the same time as Destro started talking over in ORVR yesterday t3 was at 70-30 to order. You call that searcing for ballanced fights????

Also if there's 40 people in the lake and Ratio is 60/40 that means there are 4 more Destro...big deal lol.
Eveen at 100 people 60 people vs 40 are pretty even odds when it comes to large scale fights.
60% of 40 = 24
40% of 40 = 16
24-16 = 8

User avatar
roadkillrobin
Posts: 2773

Re: RvR Factions Balance - Any Idea ?

Post#30 » Sun Jul 10, 2016 3:54 pm

Tankbeardz wrote:
Most of the ORVR guys aren't really interested in strategy or the impact on the long term enjoyment of the game. ORVR is about zerging. They basically only care about their WB size and capping several flags at once. It's the reason they ignore small groups in the open since they are only interested in capturing a keep as soon as possible. This is usually the reason they have to team up with 1-2 WB worth of players. You often see these guys complaining about small groups not doing what they are being told in t4 spam chat. Their group set ups are only optimal if they have several other groups supporting them so it's much easier to roam around with large warbands and fight little resistance. A "safe" environment where there is a limit of how many players they face so it doesn't mess with their ability to hide behind a WB. --See what I did there?

Constantly ****ing about people who enjoy other aspects of the game and thumbing your nose at them...clearly makes them want to help. I was kicked out of a WB because I capped a BO too early. No one said anything in advance and some asshat cussed me out in tells then booted me out of the WB instead of acting like an adult. If you want to bring people together...don't treat them like crap. /steps off soapbox
Nice try except non it is true.

"Most of the ORVR guys aren't really interested in strategy or the impact on the long term enjoyment of the game"
No we don't find any enjoyment in playing this game (Sarcasm if you didn't get it)

"ORVR is about zerging"
ORVR is about outsmarting the enemy and using strategy to split their forces up so you don't have to deal with a Zerg

They basically only care about their WB size and capping several flags at once
What does warband size mather if you need to cap multiple flags at once???

"This is usually the reason they have to team up with 1-2 WB worth of players"
2-4" groups sorry.

"You often see these guys complaining about small groups not doing what they are being told in t4 spam chat"
And then they show up at the keep seiges and leach bags even tho they didn't do anything to help out

"Their group set ups are only optimal if they have several other groups supporting them so it's much easier to roam around with large warbands and fight little resistance"
You make optimized groups baseed on the situation, as a warband in ORVR you prepare to face anything from 12-40 people at once. Ever heard of the tearm, don't bring a knife to a gunfight. Same thing aplies to SC's You don't bring AoE spec into scenario coz then the other side have a clear advantage.

A "safe" environment where there is a limit of how many players they face so it doesn't mess with their ability to hide behind a WB
There's no such thing as a safe envoirment in ORVR again nothing stops the other side from bringing twice your numbers.
Except maybe server capacity.
Image

Who is online

Users browsing this forum: Ramihrdus and 9 guests