Quality of life change for engi / magus
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- roadkillrobin
- Posts: 2773
Re: Quality of life change for engi / magus
So you guys saying the class is fine and don't need any changes???

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Re: Quality of life change for engi / magus
If you wonna instant turrents\daemmons WHy you cant pick tactic for it?
iF THEY WILL BECOME INSTANT WITHOUT TACTIC- we would see new thread about HOW op
magus+engi while KITING by jumping around (turret spawn, dot+dot+dot+snare+JUMP+JUMp - summon new turret).
iF THEY WILL BECOME INSTANT WITHOUT TACTIC- we would see new thread about HOW op
magus+engi while KITING by jumping around (turret spawn, dot+dot+dot+snare+JUMP+JUMp - summon new turret).
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Re: Quality of life change for engi / magus
The pet being immobile is part of the class and I wouldn't like to see them be able to move. But to let this tactic be part of the engineer/magus basically opens up another tactic slot for them. That would be the buff. I'm not so much against this because it doesn't have huge implications atm and engineer/magus are definitely one of the least viable classes in small scale atm. In large scale having 1 as your dps is pretty standard and it would be a slight buff there, but nothing too major I would say.
Either way, I personally would wait until the balance forums where balance changes can be discussed in relation to other possible changes to make the magus/engineer more viable in mostly small scale.
Either way, I personally would wait until the balance forums where balance changes can be discussed in relation to other possible changes to make the magus/engineer more viable in mostly small scale.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: Quality of life change for engi / magus
If that were true they would already be the kings of kiting, as everyone is running that tactic atm. It's not about how strong this tactic is, as much as how strong is the fourth tactic you would take instead of this tactic when it becomes part of the standard kit.jojomen wrote:If you wonna instant turrents\daemmons WHy you cant pick tactic for it?
iF THEY WILL BECOME INSTANT WITHOUT TACTIC- we would see new thread about HOW op
magus+engi while KITING by jumping around (turret spawn, dot+dot+dot+snare+JUMP+JUMp - summon new turret).
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
- roadkillrobin
- Posts: 2773
Re: Quality of life change for engi / magus
They would also need to make a new tactic to replace that one and replace Redeploy and Resummon so it's not just ONE small change that would happen.

Re: Quality of life change for engi / magus
I know but if you play destruction and you want to be ranged, 2 out for 3 choices are pet heavy and the third one is a glass cannon that hurts itself. I'm just a believer in giving people more options i guess. not sure how i would personal play if the option was there to dump the turret, I never did get rid of my lion as a white lion.roadkillrobin wrote:If you arn't to Keen on pets Engie/Magus are defintly not the class for you as they are completly designed around that.chiwen wrote:if mobility is important why not give them a similar tactic to white lion's "Loner" - You will deal 25% more damage when your War Lion is not called forth.
Or perhaps a tactic that lets the dmg bonus of the turrets build up on the player as long as they stand still if you want to keep that "hold in place" play style.
would need to be balanced for the engineer and magus but it let them mix it up in their play style. Also would let people who aren't so keen on pets enjoy the classes.
Re: Quality of life change for engi / magus
If there is a chance to change something atleast 1 sec cast and less ap cost or 0 ap cost, or reduce the cooldown redeploy by default
Re: Quality of life change for engi / magus
What this does is open up a tactic choice since the current tactic is almost mandatory in any build that use pet based tactics. The static nature of the mechanic is still in place. You still have to stay near the turrets and daemons for the buffs. It also does not mean that you can spam turrets willy nilly.
The AP costs on turrets are very high, 55AP to constantly respawn them is a huge drain on AP, and as such balances them out.
If you are not familiar with the mechanics involved I encourage you to go roll an engi / magus.
Also please avoid taking this into a 1v1 thread. No career is balanced via 1v1, because 1v1 balance doesn't exist.
The AP costs on turrets are very high, 55AP to constantly respawn them is a huge drain on AP, and as such balances them out.
If you are not familiar with the mechanics involved I encourage you to go roll an engi / magus.
Also please avoid taking this into a 1v1 thread. No career is balanced via 1v1, because 1v1 balance doesn't exist.
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- roadkillrobin
- Posts: 2773
Re: Quality of life change for engi / magus
I wouldn't call the tactic manditory as you can play the class perfectly fine up til rank 31 when you get it. It's a good tactic that makes the class less clumpsy for sure but the class is playeble without it.
I think making Resummon/Redepoly maybe 5sec CD instead of the massive 20 might be a better change.
I think making Resummon/Redepoly maybe 5sec CD instead of the massive 20 might be a better change.

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- Posts: 54
Re: Quality of life change for engi / magus
we will see as engi or magus going and with them going their turret. no cast = moving turret.
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