Quality of life change for engi / magus

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Poll: Should well-oiled machine / chaotic attunement be made a core part of the mechanic?

Yes - I agree turrets / daemons should be instant
57
61%
No - It is fine as it is
24
26%
No - We should do something else
11
12%
? - I have no idea what you are talking about
1
1%
Total votes: 93

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roadkillrobin
Posts: 2773

Re: Quality of life change for engi / magus

Post#11 » Wed Jul 13, 2016 10:38 am

So you guys saying the class is fine and don't need any changes???
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jojomen
Posts: 143

Re: Quality of life change for engi / magus

Post#12 » Wed Jul 13, 2016 10:39 am

If you wonna instant turrents\daemmons WHy you cant pick tactic for it?
iF THEY WILL BECOME INSTANT WITHOUT TACTIC- we would see new thread about HOW op
magus+engi while KITING by jumping around (turret spawn, dot+dot+dot+snare+JUMP+JUMp - summon new turret).
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.

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zumos2
Posts: 441

Re: Quality of life change for engi / magus

Post#13 » Wed Jul 13, 2016 10:45 am

The pet being immobile is part of the class and I wouldn't like to see them be able to move. But to let this tactic be part of the engineer/magus basically opens up another tactic slot for them. That would be the buff. I'm not so much against this because it doesn't have huge implications atm and engineer/magus are definitely one of the least viable classes in small scale atm. In large scale having 1 as your dps is pretty standard and it would be a slight buff there, but nothing too major I would say.

Either way, I personally would wait until the balance forums where balance changes can be discussed in relation to other possible changes to make the magus/engineer more viable in mostly small scale.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

User avatar
zumos2
Posts: 441

Re: Quality of life change for engi / magus

Post#14 » Wed Jul 13, 2016 10:46 am

jojomen wrote:If you wonna instant turrents\daemmons WHy you cant pick tactic for it?
iF THEY WILL BECOME INSTANT WITHOUT TACTIC- we would see new thread about HOW op
magus+engi while KITING by jumping around (turret spawn, dot+dot+dot+snare+JUMP+JUMp - summon new turret).
If that were true they would already be the kings of kiting, as everyone is running that tactic atm. It's not about how strong this tactic is, as much as how strong is the fourth tactic you would take instead of this tactic when it becomes part of the standard kit.
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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roadkillrobin
Posts: 2773

Re: Quality of life change for engi / magus

Post#15 » Wed Jul 13, 2016 10:55 am

They would also need to make a new tactic to replace that one and replace Redeploy and Resummon so it's not just ONE small change that would happen.
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chiwen
Posts: 3

Re: Quality of life change for engi / magus

Post#16 » Wed Jul 13, 2016 11:09 am

roadkillrobin wrote:
chiwen wrote:if mobility is important why not give them a similar tactic to white lion's "Loner" - You will deal 25% more damage when your War Lion is not called forth.
Or perhaps a tactic that lets the dmg bonus of the turrets build up on the player as long as they stand still if you want to keep that "hold in place" play style.
would need to be balanced for the engineer and magus but it let them mix it up in their play style. Also would let people who aren't so keen on pets enjoy the classes.
If you arn't to Keen on pets Engie/Magus are defintly not the class for you as they are completly designed around that.
I know but if you play destruction and you want to be ranged, 2 out for 3 choices are pet heavy and the third one is a glass cannon that hurts itself. I'm just a believer in giving people more options i guess. not sure how i would personal play if the option was there to dump the turret, I never did get rid of my lion as a white lion.

User avatar
Loans
Posts: 416

Re: Quality of life change for engi / magus

Post#17 » Wed Jul 13, 2016 11:21 am

If there is a chance to change something atleast 1 sec cast and less ap cost or 0 ap cost, or reduce the cooldown redeploy by default

User avatar
Karast
Posts: 554

Re: Quality of life change for engi / magus

Post#18 » Wed Jul 13, 2016 11:29 am

What this does is open up a tactic choice since the current tactic is almost mandatory in any build that use pet based tactics. The static nature of the mechanic is still in place. You still have to stay near the turrets and daemons for the buffs. It also does not mean that you can spam turrets willy nilly.

The AP costs on turrets are very high, 55AP to constantly respawn them is a huge drain on AP, and as such balances them out.

If you are not familiar with the mechanics involved I encourage you to go roll an engi / magus.

Also please avoid taking this into a 1v1 thread. No career is balanced via 1v1, because 1v1 balance doesn't exist.

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roadkillrobin
Posts: 2773

Re: Quality of life change for engi / magus

Post#19 » Wed Jul 13, 2016 11:41 am

I wouldn't call the tactic manditory as you can play the class perfectly fine up til rank 31 when you get it. It's a good tactic that makes the class less clumpsy for sure but the class is playeble without it.
I think making Resummon/Redepoly maybe 5sec CD instead of the massive 20 might be a better change.
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powerheads
Posts: 54

Re: Quality of life change for engi / magus

Post#20 » Wed Jul 13, 2016 11:58 am

we will see as engi or magus going and with them going their turret. no cast = moving turret.

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