Hmm.. A Very small % of me may agree.. But im going to stick with what i have stated previously, and on that notepeterthepan3 wrote:you know i love you coffee, but if we adopt the attitude of accepting fundamental design flaws inherent to the class we play then glaring imbalances between classes (for example look at how bad the marauder was for the majority of its existence) will never be rectified nor addressed. I fail to see how futile strikes suddenly makes the class viable?Coffeemakes wrote:Peter Coming from you being a fellow Magus, and a proud fan of Peter Pan im godsmacked your being led down this Path by others of instant gratification!! Why dont we give Shaman constant instant Rez ability why we are at it.. The classes we play are what they are, we all picked them knowing what were up against, there is a delay on pet/turret summons it is what it is. Im This Close <--> To Mailing A LEtter TO Captain HOOK!!! I think to be fair to both the Magus + the Engineer, we must first take into consideration, All of the Renown Abilities Futile Strikes Etc.are fullypeterthepan3 wrote:The reason why such a trivial change as this would be beneficial is because it would enable engineers/magi to choose an alternate tactic. There is simply no reasoning behind having a stationary DPS as weak as these two (sorc/bw do a better job at 'stationary DPS' than us) having to stand still for a 2-second cast time on a weak pet in fast-paced PvP. As of now, if you want to play competitively (lul...magus/engi competitively!) you need this tactic because you simply can't afford to waste 50 AP every 3 seconds while moving, and the cast time itself is meh (even WL can cast their pet on the move iirc?). People saying 'well you can just spawn the pet somewhere, and resummon it!' That's well and all, but doesn't really translate into live PvP where you can't always anticipate/prepare.
I honestly can't understand why anyone would be opposed to such a trivial change that - as the OT states - would only serve as a QoL change.
Coffee I am unsure as to why you find a 2-second cast time on the pet which requires you to be stationary and has a hefty AP cost 'fun', but to each their own.
functioning in game and can be used in RvR combat. Once these are available to us, along with other Armor sets as it was on live the magus class will be what it was in live very balanced and playable. The 2 second pet summon delay is not nothing or correct me, (was not nothing in Live) when i could take damage during this short period of time, summon my pet and make a quick escape after deploying him. But as you stated to each is own, and you
know i am a bit Nuttier than a slice of White bread, smeared with Some Peter Pan Peanut Butter Extra Crunchy!!!![]()
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Certain classes are just vastly overperforming when compared to their archetype partners. This isn't to say that class X can't be played well (a good Magus can somewhat make a decent addition to a group - but they have to be exceptional); but when class Y can perform 2x as good - at the same archetype role, i.e. Ranged DPS - with 50% the effort, that ought to be addressed.
im going to offer this last bit of my Constructive Criticism on this topic, A Caffeine Fueled Scream!! You All Ready??
Here it Goes!! GGGYYAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!! Dont Change
Anything On MAGUS!!!! Phew..ok im going to post a few more screens i think to collect my thoughts and calm myself down a bit. -Good Day friend.