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Quality of life change for engi / magus

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Poll: Should well-oiled machine / chaotic attunement be made a core part of the mechanic?

Yes - I agree turrets / daemons should be instant
57
61%
No - It is fine as it is
24
26%
No - We should do something else
11
12%
? - I have no idea what you are talking about
1
1%
Total votes: 93

User avatar
Coffeemakes
Posts: 202

Re: Quality of life change for engi / magus

Post#51 » Wed Jul 13, 2016 4:00 pm

peterthepan3 wrote:
Coffeemakes wrote:
peterthepan3 wrote:The reason why such a trivial change as this would be beneficial is because it would enable engineers/magi to choose an alternate tactic. There is simply no reasoning behind having a stationary DPS as weak as these two (sorc/bw do a better job at 'stationary DPS' than us) having to stand still for a 2-second cast time on a weak pet in fast-paced PvP. As of now, if you want to play competitively (lul...magus/engi competitively!) you need this tactic because you simply can't afford to waste 50 AP every 3 seconds while moving, and the cast time itself is meh (even WL can cast their pet on the move iirc?). People saying 'well you can just spawn the pet somewhere, and resummon it!' That's well and all, but doesn't really translate into live PvP where you can't always anticipate/prepare.

I honestly can't understand why anyone would be opposed to such a trivial change that - as the OT states - would only serve as a QoL change.

Coffee I am unsure as to why you find a 2-second cast time on the pet which requires you to be stationary and has a hefty AP cost 'fun', but to each their own.
Peter Coming from you being a fellow Magus, and a proud fan of Peter Pan im godsmacked your being led down this Path by others of instant gratification!! Why dont we give Shaman constant instant Rez ability why we are at it.. The classes we play are what they are, we all picked them knowing what were up against, there is a delay on pet/turret summons it is what it is. Im This Close <--> To Mailing A LEtter TO Captain HOOK!!! I think to be fair to both the Magus + the Engineer, we must first take into consideration, All of the Renown Abilities Futile Strikes Etc.are fully
functioning in game and can be used in RvR combat. Once these are available to us, along with other Armor sets as it was on live the magus class will be what it was in live very balanced and playable. The 2 second pet summon delay is not nothing or correct me, (was not nothing in Live) when i could take damage during this short period of time, summon my pet and make a quick escape after deploying him. But as you stated to each is own, and you
know i am a bit Nuttier than a slice of White bread, smeared with Some Peter Pan Peanut Butter Extra Crunchy!!! :lol: :lol: :lol:
you know i love you coffee, but if we adopt the attitude of accepting fundamental design flaws inherent to the class we play then glaring imbalances between classes (for example look at how bad the marauder was for the majority of its existence) will never be rectified nor addressed. I fail to see how futile strikes suddenly makes the class viable? :P

Certain classes are just vastly overperforming when compared to their archetype partners. This isn't to say that class X can't be played well (a good Magus can somewhat make a decent addition to a group - but they have to be exceptional); but when class Y can perform 2x as good - at the same archetype role, i.e. Ranged DPS - with 50% the effort, that ought to be addressed.
Hmm.. A Very small % of me may agree.. But im going to stick with what i have stated previously, and on that note
im going to offer this last bit of my Constructive Criticism on this topic, A Caffeine Fueled Scream!! You All Ready??
Here it Goes!! GGGYYAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!! Dont Change
Anything On MAGUS!!!! Phew..ok im going to post a few more screens i think to collect my thoughts and calm myself down a bit. -Good Day friend.
:P Don't RAGE After You Die in War, Make A Screenshot/Wallpaper Instead. War is a Beautiful Game. :P
Screenshots From Yesteryears:> viewtopic.php?t=11458

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User avatar
Jaycub
Posts: 3130

Re: Quality of life change for engi / magus

Post#52 » Wed Jul 13, 2016 4:04 pm

roadkillrobin wrote:
Jaycub wrote:In my opinion the insta cast turret tactic is a must have in any build, whether it be in a rift build where getting off the AoE KD asap, and reducing setup time of pulls is critical. Or when you are trying to do a ST dps build, being able to keep up with the flow of battle is important, the amount of DPS and ground lost while constantly resummoning your pet is too hurtful if it's on a 2 sec cast.

Stationary DPS is a failed archetype in this game.
2 sec cast or instant, you only gain 0.5 sec efficant reduction thanks to the GCD, It not getting interupted on the move is the only reason you take it tbh.

You have to stop moving (bad if your targets are moving away), and during that 2 seconds you are dealing no damage. Other pet classes have a mobile pet and don't even have to deal with that unless their pet is killed. And their pets are castable on the move (at least WL pet is).
<Lords of the Locker Room> <Old School>

User avatar
Jaycub
Posts: 3130

Re: Quality of life change for engi / magus

Post#53 » Wed Jul 13, 2016 4:11 pm

peterthepan3 wrote: you know i love you coffee, but if we adopt the attitude of accepting fundamental design flaws inherent to the class we play then glaring imbalances between classes (for example look at how bad the marauder was for the majority of its existence) will never be rectified nor addressed. I fail to see how futile strikes suddenly makes the class viable? :P

Certain classes are just vastly overperforming when compared to their archetype partners. This isn't to say that class X can't be played well (a good Magus can somewhat make a decent addition to a group - but they have to be exceptional); but when class Y can perform 2x as good - at the same archetype role, i.e. Ranged DPS - with 50% the effort, that ought to be addressed.
Spoiler:
Some people get off to acting as if there is nothing wrong with the class they main, or maybe it's a hipster thing where they want to play the underdog class and in their eyes do well or better than most on a gimp class. You will find this kind of attitude in tons of games. Like for instance all the people on the battle net forums claiming zenyatta is fine and people just suck with him, even though in a recent tournament he literally got picked ZERO times when there was hundreds of opportunities for professional teams to pick him
<Lords of the Locker Room> <Old School>

User avatar
zumos2
Posts: 441

Re: Quality of life change for engi / magus

Post#54 » Wed Jul 13, 2016 4:48 pm

Penril wrote:
zumos2 wrote:
Penril wrote: Your analogy is bad. The best healers are not the ones who have more numbers in a SC, but the ones who can keep their groups alive while taking care of themselves and not requiring much babysitting. Which is the reason why WP/Doks are numero uno (fast group heals, good survivavility) and AM/Shaman are considered the worst (can't really heal their group if they are forced to kite). There are several other factors of course but this is not a healer thread.
Which is exactly my point. The best dps doesn't have to be the dps with the highest numbers if they bring other stuff to the table that can help kill. I won't go in further on what you wrote here, because it's definitely not completely true and so simple as you describe it.
Ahhh... the old "you are wrong but i won't bother discussing why" argument. I concede .
Because it's not relevant to the discussion is it?
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

User avatar
Valfaros
Posts: 260

Re: Quality of life change for engi / magus

Post#55 » Wed Jul 13, 2016 4:59 pm

Make magus able to cast on the move like they first had it in mind in an early state of the game (read this somewhere here in the forums and got amazed by it). All these 3 seconds casts just scream for casting on the move. Best thing is to get interupted every time by a flag, fence and don't forget lanterns the archenemy of every magus.
He will still be forced to stand still for max dmg but could actually participate in the kite meta.
Try it how strong it gets in groups for a few weeks and then make a poll about it if it should stay or not. I know it sounds super strong but what is the worst that can happen people laugh their asses of how strong he got for a week and then things can get reverted.
Magus gains +100% style^^ (and will be hero in 1v1 but who cares about 1v1 balance right)


Just joking (or maybe not because I really like to see it how it feels to play magus just like the devs first had in plan even if it's only for a week)

User avatar
Nameless
Posts: 1459

Re: Quality of life change for engi / magus

Post#56 » Wed Jul 13, 2016 5:57 pm

making these tactics core is a first step into making magus/engi equal to other dps classes.
one free tactic slot atm will help maguses and engies to bring more utility /esp engi since they got pretty good utility tactics which if u use u dont do any dps/, still wont fix these classes but will make the gap abit smaller
Mostly harmless

K8P & Norn - guild Orz

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