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Implemention: /exp off - /rp off

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warkaiser
Posts: 33

Re: Implemention: /exp off - /rp off

Post#11 » Sat Sep 24, 2016 8:41 pm

Azarael wrote:I think that debolster to natural top of tier shouldn't be as highly controlled as it is now. If I were to tweak debolster I'd like to see a return to debolstering to 11/21/31 with a restriction on Item Level and talisman rarity.
This would be great. If we can get a pretty grasp on basically what an "average" player would be limited to (say a fairly new player who doesn't have tons of gold, high level crafters, etc) and be able to place limits with those types of things in mind, it would prevent people from being twinks with a big advantage, but also not penalize them severely for playing in a lower tier which sometimes you're kind of forced to do because of the low population in other tiers.

If we were to look at Tier 1 for example, and wanted to change to allow the natural cap of 11 when debolstered, here is something I think would be a pretty good guideline for it:

Weapons and Armor - Allow up to item level 12. This would allow people to use up to the blue weapons which can be purchased for Recruit's emblems, which are easily accessible to even new players as well as things like helmets, shoulders, and capes that tend to drop from PvP for level 11 requirement.

Talismans - Only allow common and uncommon (white & green). No Blue or purples. Reason behind this is that any beginner can pick up a crafting skill and easily make whites & greens while the blues and purples (aside from being very lucky with crits) tend to require higher crafting levels (for better crit chance mats) or a lot fo gold to buy them.

Buff potions - If this is able to be limited, limit them similar to talismans. Only up to green pot buffs, no blues.

Essentially, this would allow someone to debolster and be on pretty much equal footing with what any other player has rather easy access to, while still allowing non-bolstered players to be able to gain an advantage if they are capable of acquiring higher rarity talis and pots.

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Tesq
Posts: 5713

Re: Implemention: /exp off - /rp off

Post#12 » Sat Sep 24, 2016 8:47 pm

there is no need for such thing aza, in live debolster char had 2x renown level of
normal rank(like t3 rank 39 rr 78 ) here it's equal to your rank (rank 30 = max renown rank 30) that's pretty fine and it's the only way ppl will accept to play in a lower tier, why i should play in t3 instead of t4 if i need have 1 tacti less than others, alredy some classes need x stuff to work if you even limit them then no one gona debolster.
Also, both faction can debolster immidiatly while in live those char where preset due how thing worked on one faction at time.
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Kattastrof
Posts: 56

Re: Implemention: /exp off - /rp off

Post#13 » Wed Sep 28, 2016 10:46 am

Deleted

Edit:
Yeah lasy of me.
Still there are som fun pq gear out there that never are used. Especially t2-t3
Last edited by Kattastrof on Wed Sep 28, 2016 11:00 am, edited 1 time in total.

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Natherul
Developer
Posts: 3219
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Re: Implemention: /exp off - /rp off

Post#14 » Wed Sep 28, 2016 10:48 am

Kattastrof wrote:Easy solution. Make a lock command. But only one who freeze both xp and Rp
Then you can twink a char for fun but you wont make insane rp progression.
If you look earlier in this thread you can see that we dont want twinks, hence the debolster :P

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nein11
Posts: 9
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Re: Implemention: /exp off - /rp off

Post#15 » Wed Sep 28, 2016 11:07 am

I made this point before I learned about the ror debolster , by the way . which IMO is better than exp and rp off for this game to avoid heavy twinking

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StormX2
Game Master
Posts: 1080

Re: Implemention: /exp off - /rp off

Post#16 » Wed Sep 28, 2016 1:40 pm

its already pretty easy to twink a toon. Id love to personally have xp/rp off but il take what I can get.

but when all else fails, I love playing SW in T1 ;p and ive made something like 20 of them so far

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Thelen
Posts: 260

Re: Implemention: /exp off - /rp off

Post#17 » Wed Sep 28, 2016 2:16 pm

I'm glad debolster is the way it is now. Having geared out r11 characters on live absolutely killed the fun for new players on live. DPS Shammy and AM are just way too powerful at that level, and theres always the WE/WH twinks. I think maxing at r10 with the same rules (no-talis) would be bearable, but I still think it would kill the enjoyment of the lower levels.

Personally, when I see people that want to max out in T1, I assume they just want to play god mode against new players.

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StormX2
Game Master
Posts: 1080

Re: Implemention: /exp off - /rp off

Post#18 » Wed Sep 28, 2016 2:32 pm

not gonna lie, when its been a rough day, heavy losses or just a stressful one. Jumping on a T1 toon just feels good. No expectations, nothing to gain nothing to lose, just pure unbridled killing.

It's quite liberating ;p

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dontcomplainx
Posts: 91

Re: Implemention: /exp off - /rp off

Post#19 » Wed Sep 28, 2016 2:47 pm

Tesq wrote:there is no need for such thing aza, in live debolster char had 2x renown level of
normal rank(like t3 rank 39 rr 78 ) here it's equal to your rank (rank 30 = max renown rank 30) that's pretty fine and it's the only way ppl will accept to play in a lower tier, why i should play in t3 instead of t4 if i need have 1 tacti less than others, alredy some classes need x stuff to work if you even limit them then no one gona debolster.
Also, both faction can debolster immidiatly while in live those char where preset due how thing worked on one faction at time.


Tesq explain it well, This ^, and i will add this: a new player will leave this game if he start play this game and face a " god " on t1 and same goes for t2/t3 , live server was %$%%6 about this, theres one reason to have a super twink like this and it is: kick the asses of the new/casual players .
Last edited by dontcomplainx on Wed Sep 28, 2016 3:12 pm, edited 1 time in total.

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Azarael
Posts: 5332

Re: Implemention: /exp off - /rp off

Post#20 » Wed Sep 28, 2016 3:11 pm

Tesq wrote:there is no need for such thing aza, in live debolster char had 2x renown level of
normal rank(like t3 rank 39 rr 78 ) here it's equal to your rank (rank 30 = max renown rank 30) that's pretty fine and it's the only way ppl will accept to play in a lower tier, why i should play in t3 instead of t4 if i need have 1 tacti less than others, alredy some classes need x stuff to work if you even limit them then no one gona debolster.
Also, both faction can debolster immidiatly while in live those char where preset due how thing worked on one faction at time.
You seem to have completely misunderstood.

The conditions at the moment restrict you when you debolster to gear which is a few levels below that of the tier maximum. I believe it would be better to correct the Item Level for gear so that it reflects the actual power of the gear (i.e. stat totals) and then restrict by the item level, so that you could play in T1 with green 11 gear but you'd get chickened for anything with a higher Item Level than that.

I don't see it as a bad thing to have debolstered players having the tier maximum level when this is also the case (and worse!) in T4, and RoR's bolster is already much more aggressive than live anyway.

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