Sorry for this heretic post, but i just want to know opinions of other players regarding some aspects of the game.
Like all of you here, i've been playing WHO a lot since its official launch. What i always liked about WHO - RvR: shieldwalls inside the keeps, 30-minutes long sieges, ganks and roaming groups - so much fun.
But what i never liked in WHO: PvE, scenarios, additional RVR zones in T3 (due to the low population in T3) and T1.
What if RoR will get rid of PvE/SC at all, focusing on balancing RvR?
Imagine you have warcamps, PERFECTLY balanced RvR, 100% of people participating in RvR battles - do you really need anything else?
Let's be honest:
1) I don't think anyone enjoy PvE in WHO. If i need PvE - i go to other PVE-focused games. Yes, some things are linked to PvE (craftings, PvE sets), but they can be moved to RvR?
Or even more heretic thoughts - remove crafting at all, let us buy potions for gold from the merchants? Why not?
2) SC - what are their pros over RvR?
3) Additional RvR zones - T1 has 1 zone - which is fine; dunno about T3 - is it the same? If no, i think leaving only 1 RvR zone would be nice, taking in to account low population of T3.
These 3 points above will allow to save developers resources, improve RvR quality, increase RvR lakes population at the cost of removing some unnecessary game content

Instead of spending resources on the areas where WHO was always weak (PvE, crafting), focus on those areas where WHO really shines (RvR)?
What do you think guys?
Thanks.