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What about initiative?

Share your ideas and feedback to help improve the game.
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Azarael
Posts: 5332

Re: What about initiative?

Post#11 » Sat Jan 17, 2015 8:55 pm

I don't mean that I'd support anything dramatic, I'm just saying that I don't buy into the "keep the game 100% exactly as it was on live" mindset. Live wasn't perfect.

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Nishka
Suspended
Posts: 1057

Re: What about initiative?

Post#12 » Sat Jan 17, 2015 8:58 pm

A working copy of WAR first, and then (maybe) devs will think about ways to improve it, without altering the game client...
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Elven
Former Staff
Posts: 5161

Re: What about initiative?

Post#13 » Sat Jan 17, 2015 9:33 pm

As much as it's relevant to debate the aspects of particular features and abilities within the game itself.

Essentially, what it boils down to, is the intention to have the game functioning in a similar manner as it was back in December 2014. That's not to say that we will religiously work/aim towards that exact image of the game. If there is within reason (and for the most part there is) for certain abilities, mechanics and other features that should be adjusted in the fairness of balance, it can be done.

It's just too early to even debate talking on the utopian outcome of the game. First, let's get this **** working. Then we can argue about what isn't fair :lol:

Patience!

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OldPlayer
Former Staff
Posts: 859

Re: What about initiative?

Post#14 » Sat Jan 17, 2015 9:47 pm

As Elven have said.

Just imagine how each side and every class want their side/class buffed and opposite side/class nerfed. Good intentions have paved decline and doom of many "non-official" game servers.
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

Luth
Posts: 2840

Re: What about initiative?

Post#15 » Sat Jan 17, 2015 10:05 pm

Maybe later (far, far in the future :) ) initiative could give also a minor reduce on incoming critdamage.

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