Dodge Disrupt from the Rear

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Karast
Posts: 554

Re: Dodge Disrupt from the Rear

Post#21 » Sat Feb 11, 2017 2:03 pm

porkstar wrote:I only brought it up because I wanted to make a balance proposal to reduce dodge and disrupt by 50% when calculating from the rear. We cannot submit new proposals however.
I kind of agree with you in that dodge and disrupt are way too high, but I am not sure that your idea would be the best way to fix that, since all a ranged dps would need to do is put pools / aoe behind you to guarantee hits, which could be annoying in certain situations.

But with dodge / disrupt doubled up in renown, plentiful on gear and jewelry, and widely available via skills like htl, and the turrets / daemons on engi / magus it is not hard to push 70-80%. With flame turret I hover above 80% with full stacks which is admittedly a bit silly.

I would really like to see the renown ability split into separate skills for dodge and disrupt, and then the renown costs of anything beyond rank 3 for all avoidance, parry, dodge, disrupt, and block, greatly increased so it is a major investment to cap them out.

On live this was not as much of an issue, namely because people just didn't have points to invest in these skills, everything with into trivial blows first.

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anarchypark
Posts: 2085

Re: Dodge Disrupt from the Rear

Post#22 » Sat Feb 11, 2017 8:36 pm

i have excuse for high dodge. it's wind!
high disrupt? it's magic! sometimes it's magical wind
so high dodge/disrupt from rear is fine in fantasy world i guess
and there are undefendable attacks that completely negate all investments
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ToXoS
Posts: 671

Re: Dodge Disrupt from the Rear

Post#23 » Sat Feb 11, 2017 9:06 pm

anarchypark wrote:i have excuse for high dodge. it's wind!
high disrupt? it's magic! sometimes it's magical wind
so high dodge/disrupt from rear is fine in fantasy world i guess
and there are undefendable attacks that completely negate all investments
XD if this is wind, this is not your doing.
I still don't know how someone can dodge an arrow from the back.
And dodging a bullet from engie? matrix mode.

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blaqwar
Posts: 471

Re: Dodge Disrupt from the Rear

Post#24 » Sat Feb 11, 2017 9:31 pm

ToXoS wrote:
anarchypark wrote:i have excuse for high dodge. it's wind!
high disrupt? it's magic! sometimes it's magical wind
so high dodge/disrupt from rear is fine in fantasy world i guess
and there are undefendable attacks that completely negate all investments
XD if this is wind, this is not your doing.
I still don't know how someone can dodge an arrow from the back.
And dodging a bullet from engie? matrix mode.
Funny you'd compare a character in a fictional setting to another character in a different fictional setting. It's almost like they were created to do unbeliveable cool things like dodge bullets!
Last edited by blaqwar on Sun Feb 12, 2017 12:18 am, edited 1 time in total.

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footpatrol2
Posts: 1093

Re: Dodge Disrupt from the Rear

Post#25 » Sat Feb 11, 2017 10:25 pm

Dude ppl dodge bullets all the time. Haven't you seen the matrix?!?!

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porkstar
Posts: 721

Re: Dodge Disrupt from the Rear

Post#26 » Sun Feb 12, 2017 3:49 am

footpatrol2 wrote:Dude ppl dodge bullets all the time. Haven't you seen the matrix?!?!
Do not try and bend the spoon. That's impossible. Instead... only try to realize the truth...there is no spoon.
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Tesq
Posts: 5713

Re: Dodge Disrupt from the Rear

Post#27 » Sun Feb 12, 2017 8:34 am

it's only better from when dodge work from the back, rkd are less a pain (tough still remain a pain..), if the engi/magus can reach absurd value nerf turret buff not dodge x se......
Also magus/BW have 1 tactic that allow their st stuff to bypass disrupt, engi have a debuff tactc (work also on aoe set up), the only one in the need here is sorc....(no self cleanse, no rkd, no heal debuff, no funnel power, no disrupt ignore....).
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bwdaWAR
Posts: 309

Re: Dodge Disrupt from the Rear

Post#28 » Sun Feb 12, 2017 9:25 am

You are mistaken; it's not dodging bullets, it's the chance to miss due to decades of snorting alcohol fumes. Or eating "magic" mushrooms. Or warp exposure. Or being on fire. Or, er... being distracted by one's own appearance, I suppose.

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RyanMakara
Posts: 1563

Re: Dodge Disrupt from the Rear

Post#29 » Sun Feb 12, 2017 6:11 pm

I think dodge/disrupt works in a 360 degree radius since there is no chance to miss any shot. Compensating for the lack of aim required to fire off a ranged ability, dodge and disrupt are basically substitutes for having the luck of not getting hit.
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sotora
Posts: 320

Re: Dodge Disrupt from the Rear

Post#30 » Sun Feb 12, 2017 6:53 pm

"reduce dodge/disrupt by 50% when from rear/side"

0_o


Not sure if serious. Anyway my opinion is: HELL NO.

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