I kind of agree with you in that dodge and disrupt are way too high, but I am not sure that your idea would be the best way to fix that, since all a ranged dps would need to do is put pools / aoe behind you to guarantee hits, which could be annoying in certain situations.porkstar wrote:I only brought it up because I wanted to make a balance proposal to reduce dodge and disrupt by 50% when calculating from the rear. We cannot submit new proposals however.
But with dodge / disrupt doubled up in renown, plentiful on gear and jewelry, and widely available via skills like htl, and the turrets / daemons on engi / magus it is not hard to push 70-80%. With flame turret I hover above 80% with full stacks which is admittedly a bit silly.
I would really like to see the renown ability split into separate skills for dodge and disrupt, and then the renown costs of anything beyond rank 3 for all avoidance, parry, dodge, disrupt, and block, greatly increased so it is a major investment to cap them out.
On live this was not as much of an issue, namely because people just didn't have points to invest in these skills, everything with into trivial blows first.