EC already rewards "losers" if they just get even one kill.
The scenario is perfect example of "high risk high reward" mechanism, and I don't see any reason to make it even a bigger pot of cheap fast emblems.
Sometimes you win, sometimes you lose.
EC has its flaws, but it's amazing when there are enough 6mans queuing for it, giving many fast rewarding fights.
[Suggestion] Eternal Citadel thoughts
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Re: [Suggestion] Eternal Citadel thoughts
I don't see how being rewarded for losing would motivate anyone to improve. Sounds like a logical error to me.
Pretty much always afk or tabbed out.
Re: [Suggestion] Eternal Citadel thoughts
Has it been changed since live? The way I remember this is that it is capture the flag type, same as Khaine's Embrace - three floors, three flags, two teleports. Capture two (or three, memory fails here) to trigger Khaine-like wipe of the tower (being on the top floor behind force field saved you from the wipe). Redo till 500 points.peterthepan3 wrote:It's essentially an arena-type scenario: you spawn with your group, ensure you are ready, go through the portal - and fight to the death.
That's the way I remember EC to work. And as far as fast-pace scs go Juggernaut was faster, provided group heals did not work through it's thick gromril steel walls
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Zuriael AM, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing every class in game * * *
Re: [Suggestion] Eternal Citadel thoughts
Can't wait to see Torque's reply 
@NSKaneda: You are thinking of Twisting (twisted?) Tower, a different SC.
@NSKaneda: You are thinking of Twisting (twisted?) Tower, a different SC.
Re: [Suggestion] Eternal Citadel thoughts
I think you should get a little more out of lossing any SC, more times than not in a PUG your gonna lose. However the PUG SC is a nice change to that.
- peterthepan3
- Posts: 6509
Re: [Suggestion] Eternal Citadel thoughts
Druin wrote:I don't see how being rewarded for losing would motivate anyone to improve. Sounds like a logical error to me.
You join a CW/EC with a group, you lose, you queue again, you lose. You think to yourself 'Wow, we've spent the last 20-30minutes getting farmed/beaten, and have nothing to show for it. **** it'. You don't queue the scenario again. Two awesome scenarios that very rarely see the light of day unless two premades arrange to utilise them.
As I said it was just food for thought, it doesnt make a difference to me just an attempt to get more groups going/incentives for smaller scenarios. Ideally making a pug-version of CW/EC with guaranteed healer/tank (know it isn't possible with small server pop) would be the best thing

- Aurandilaz
- Posts: 1896
Re: [Suggestion] Eternal Citadel thoughts
And that's why you should not queue for CW/EC unless you are sure that your setup is professional enough to win against potential enemy premades that have also prepared their best setups. There's a half a dozen different scenarios available if you want non-6v6 fights .peterthepan3 wrote:Druin wrote:I don't see how being rewarded for losing would motivate anyone to improve. Sounds like a logical error to me.
You join a CW/EC with a group, you lose, you queue again, you lose. You think to yourself 'Wow, we've spent the last 20-30minutes getting farmed/beaten, and have nothing to show for it. **** it'. You don't queue the scenario again. Two awesome scenarios that very rarely see the light of day unless two premades arrange to utilise them.
As I said it was just food for thought, it doesnt make a difference to me just an attempt to get more groups going/incentives for smaller scenarios. Ideally making a pug-version of CW/EC with guaranteed healer/tank (know it isn't possible with small server pop) would be the best thing
If you voluntarily choose to play non-fotm setup, expect the average group quality performance to drop; that's how it has always been. The strong eat the weak, since 2008.
CW/EC are awful designs as SCs go, but they fill the niche of 6v6 fights perfectly.
(EC is a nightmare when it comes to punt-deaths and CW becomes easily a slumber-party)
- peterthepan3
- Posts: 6509
Re: [Suggestion] Eternal Citadel thoughts
Good points. Oh well, just brainstorming ideas to get more people doing these scenarios that are otherwise ignored 99% of the time.

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Re: [Suggestion] Eternal Citadel thoughts
I voted yes, but the same should be applied to Caledor Woods, because both scenarios favor different setups.
And the losing side should only get rewards in the 6vs6 version of this scenarios, not in the PuG-version (which is always heavy unbalanced).
With the emblems you can buy mercenary set, which is no longer considered BiS-gear. So the rewards wouldn´t increase the gear gap between the Fotm-groups and us meager pleps.
But it would helps twinks and players who have only few time to play to steady increase their gear and also gives the the incentive to form groups, which is a good thing.
And the losing side should only get rewards in the 6vs6 version of this scenarios, not in the PuG-version (which is always heavy unbalanced).
With the emblems you can buy mercenary set, which is no longer considered BiS-gear. So the rewards wouldn´t increase the gear gap between the Fotm-groups and us meager pleps.
But it would helps twinks and players who have only few time to play to steady increase their gear and also gives the the incentive to form groups, which is a good thing.
Arbich-BW/Xanthippe-WP/Schnipsel-AM
- peterthepan3
- Posts: 6509
Re: [Suggestion] Eternal Citadel thoughts
Arbich wrote:I voted yes, but the same should be applied to Caledor Woods, because both scenarios favor different setups.
And the losing side should only get rewards in the 6vs6 version of this scenarios, not in the PuG-version (which is always heavy unbalanced).
With the emblems you can buy mercenary set, which is no longer considered BiS-gear. So the rewards wouldn´t increase the gear gap between the Fotm-groups and us meager pleps.
But it would helps twinks and players who have only few time to play to steady increase their gear and also gives the the incentive to form groups, which is a good thing.
True.

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