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Implement suicide.

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saupreusse
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Posts: 2507

Re: Implement suicide.

Post#11 » Thu Apr 27, 2017 9:21 am

Yeah we neeeeed screens. Cant fix it if we dont have the exact spot.
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daevar
Posts: 29

Re: Implement suicide.

Post#12 » Thu Apr 27, 2017 9:41 am

Just relog, I feel that we are trying to solve a non-issue here, no matter how many stuck points are there on different maps.
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ragafury
Posts: 684

Re: Implement suicide.

Post#13 » Thu Apr 27, 2017 10:04 am

I try to queue now Reikland and Nordenwatch and take screenies and post them on github.

my good deed of the day. Problem will be the proof part, I only got punted so far in these areas, but basically everybody knows when someone is in those spots, just leave him and you play a X vs. X-1.
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Lornetorne
Posts: 18

Re: Implement suicide.

Post#14 » Thu Apr 27, 2017 1:08 pm

This is an interesting idea. I feel like it would be abused though.

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Saftdryck
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Posts: 208

Re: Implement suicide.

Post#15 » Thu Apr 27, 2017 6:27 pm

No. It can and it will be abused. Always peeps who thinks dying in PvP game has some significance, thus using the command just before dying. I noticed Devs already implemented and instance, if player crashes or forcecrashes during fight, the rewards will be given to attackers.
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Dabbart
Posts: 2251

Re: Implement suicide.

Post#16 » Thu Apr 27, 2017 7:34 pm

If you read the thread I linked, I had an idea for that. Code in a /s message whenever someone uses the /die command, and make it unable to be used in combat. If someone uses it to escape combat, take a screen shot and send it to a GM.

Actually, I would like to see more QoL things in game like that. Just input ways to make possible abuses visible. Anyone who abuses it would be looking for ways to exploit anyways, so we just made a nice easy way to let people hang themselves. Darwinian like.
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Thamor
Posts: 113

Re: Implement suicide.

Post#17 » Fri Apr 28, 2017 2:27 am

Can you read the original of my post.

You can't use the option if you are tagged in combat. It would have 10 second timer like you have now with when you log out, so if you move you aren't trying to use the suicide option like you can't log out if you move. This option would only help in those stuck situations most of the time, when you don't want to get teleported to nordland with that /stuck /stuck

So people would not be able to abuse this in combat.
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spikespiegel84
Posts: 303

Re: Implement suicide.

Post#18 » Fri Apr 28, 2017 6:57 am

Ok.

Example.

I'm at chokethorn. Cap it quickly. Orders on outer door. Postern ganked. /suicide I'm In the keep. Shall I go on?
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Daknallbomb
Posts: 1781

Re: Implement suicide.

Post#19 » Fri Apr 28, 2017 7:22 am

spikespiegel84 wrote:Ok.

Example.

I'm at chokethorn. Cap it quickly. Orders on outer door. Postern ganked. /suicide I'm In the keep. Shall I go on?
You could also Just log out or use books scroll etc See no problem there
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Collateral
Posts: 1494

Re: Implement suicide.

Post#20 » Fri Apr 28, 2017 8:12 am

How can't you see the problem Daknall? Suiciding teleports you straight to the keep, bypassing any enemies around it.

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