Implement suicide.
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- saupreusse
- Former Staff
- Posts: 2507
Re: Implement suicide.
Yeah we neeeeed screens. Cant fix it if we dont have the exact spot.
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Son - RR 8x AM
Son - RR 8x AM
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Re: Implement suicide.
Just relog, I feel that we are trying to solve a non-issue here, no matter how many stuck points are there on different maps.
Cyrulik, shammy 40/4x
Veratos, chosen 40/5x
Veratos, chosen 40/5x
Re: Implement suicide.
I try to queue now Reikland and Nordenwatch and take screenies and post them on github.
my good deed of the day. Problem will be the proof part, I only got punted so far in these areas, but basically everybody knows when someone is in those spots, just leave him and you play a X vs. X-1.
my good deed of the day. Problem will be the proof part, I only got punted so far in these areas, but basically everybody knows when someone is in those spots, just leave him and you play a X vs. X-1.
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- Lornetorne
- Posts: 18
Re: Implement suicide.
This is an interesting idea. I feel like it would be abused though.
Re: Implement suicide.
No. It can and it will be abused. Always peeps who thinks dying in PvP game has some significance, thus using the command just before dying. I noticed Devs already implemented and instance, if player crashes or forcecrashes during fight, the rewards will be given to attackers.

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Re: Implement suicide.
If you read the thread I linked, I had an idea for that. Code in a /s message whenever someone uses the /die command, and make it unable to be used in combat. If someone uses it to escape combat, take a screen shot and send it to a GM.
Actually, I would like to see more QoL things in game like that. Just input ways to make possible abuses visible. Anyone who abuses it would be looking for ways to exploit anyways, so we just made a nice easy way to let people hang themselves. Darwinian like.
Actually, I would like to see more QoL things in game like that. Just input ways to make possible abuses visible. Anyone who abuses it would be looking for ways to exploit anyways, so we just made a nice easy way to let people hang themselves. Darwinian like.
Re: Implement suicide.
Can you read the original of my post.
You can't use the option if you are tagged in combat. It would have 10 second timer like you have now with when you log out, so if you move you aren't trying to use the suicide option like you can't log out if you move. This option would only help in those stuck situations most of the time, when you don't want to get teleported to nordland with that /stuck /stuck
So people would not be able to abuse this in combat.
You can't use the option if you are tagged in combat. It would have 10 second timer like you have now with when you log out, so if you move you aren't trying to use the suicide option like you can't log out if you move. This option would only help in those stuck situations most of the time, when you don't want to get teleported to nordland with that /stuck /stuck
So people would not be able to abuse this in combat.
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Errandyl - SM
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- spikespiegel84
- Posts: 303
Re: Implement suicide.
Ok.
Example.
I'm at chokethorn. Cap it quickly. Orders on outer door. Postern ganked. /suicide I'm In the keep. Shall I go on?
Example.
I'm at chokethorn. Cap it quickly. Orders on outer door. Postern ganked. /suicide I'm In the keep. Shall I go on?

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- Posts: 1781
Re: Implement suicide.
You could also Just log out or use books scroll etc See no problem therespikespiegel84 wrote:Ok.
Example.
I'm at chokethorn. Cap it quickly. Orders on outer door. Postern ganked. /suicide I'm In the keep. Shall I go on?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
- Collateral
- Posts: 1494
Re: Implement suicide.
How can't you see the problem Daknall? Suiciding teleports you straight to the keep, bypassing any enemies around it.
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