Recent Topics

Ads

Dont rush T2

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Dont rush T2

Post#31 » Tue Jan 27, 2015 4:19 pm

aeoric wrote:there was a command in DAoC, /xpoff or /expoff that the player was able to set to remain at a certain xp level

Surely that would also be an option and probably not too radically difficult to program5
Twinks killed lower tiers when the book was added. Was fine for those with rr100 and tons of money, consumables and gear. For new players or casuals it was an absolute nightmare.

Game is balanced to 40 allowing people to stay in lower tiers on archmages and squig herders. No thanks.
Image

Ads
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Dont rush T2

Post#32 » Tue Jan 27, 2015 4:45 pm

The deluded fool Barnett. Funny reading the old posts on his videos from 5+ years ago. All the BW hate. Never has a single class made so many people quit a game.
Image

User avatar
Shaman21
Posts: 53

Re: Dont rush T2

Post#33 » Tue Jan 27, 2015 4:53 pm

Tier 1 fully working public quests and renown abilities :)
Chosen Kye
Image

And on the day of great judgement he shall be cast into great fire. The whole earth has been corrupted by Kye through the work's that have been taught by the Chaos God's. Beckon onward to me, my beloved familiar's.
Spoiler:
Image

User avatar
noisestorm
Posts: 1727

Re: Dont rush T2

Post#34 » Tue Jan 27, 2015 5:24 pm

damn i want RR abilites so hard and implementing them gives the ppl enoug to chew until t2 opens.. so really dont rush it!

User avatar
Orcpacolypse
Posts: 533
Contact:

Re: Dont rush T2

Post#35 » Tue Jan 27, 2015 5:40 pm

Good points raised on collision detection. After official servers went offline for good I heard this mentioned as a constant headache for any MMO to implement in a suitable manner. Another problem is the growing number of players from all over the world playing atm. Don't get me wrong it's a nice change in it's own way but presents new challenges that other MMO's in development face - latency bugs and the adverse affect they have on further development and overall player experience. No game I know of, and not necessary MMO's, have managed to balance this problem sufficiently even with all the resources available to them. The only real solution is server's for various regions such as NA/EU, this in itself leaves a gap in service for Australians and people in the very far east, and means another US based devs team would have to take up the reins and responsibility of another server. Yep, it's a real conundrum with no easy fixes.

Either way I would still be content to wander around the Warhammer universe no matter how laggy and buggy, the game doesn't have to perfectly match the performance of the original for me. That's just my opinion, other people may see it differently, or have higher expectations of course.

User avatar
Grolar
Posts: 511

Re: Dont rush T2

Post#36 » Tue Jan 27, 2015 6:30 pm

OldPlayer wrote:Collision detection was obviously the greatest reason of lag.
Without collision detection this game is not WAR.

Programmer here.
What I think makes Warhammer WAR are the class designs and the fact its one of the best PVP/RVR MMO's to be released. It is unique so many ways. I think collision was a great idea in theory, but it should have only existed on the tank class and only against enemy players. :D

I can't wait to see the 100% abilites working, yeah!!
THUMP - "MEDIOCRE!!" ...Who's laughing now?

Image

Sulorie
Posts: 7460

Re: Dont rush T2

Post#37 » Tue Jan 27, 2015 9:33 pm

Grolar wrote:
I don't think you actually read my entire post if you came away from it with that. You also probably don't work in the computer games industry and therefore don't understand the impact player collision has on server client latency. Bottom line, IF it happens. Watch and see.
Sure it has a big impact on performance and other MMOs skip it to get a higher performance but it is one key factor for proper rvr. I'd take the risk of lags over collision-removal any time.
Dying is no option.

Penril
Posts: 4441

Re: Dont rush T2

Post#38 » Tue Jan 27, 2015 9:41 pm

Telen wrote:
aeoric wrote:there was a command in DAoC, /xpoff or /expoff that the player was able to set to remain at a certain xp level

Surely that would also be an option and probably not too radically difficult to program5
Twinks killed lower tiers when the book was added. Was fine for those with rr100 and tons of money, consumables and gear. For new players or casuals it was an absolute nightmare.

Game is balanced to 40 allowing people to stay in lower tiers on archmages and squig herders. No thanks.
I disagree. Money was only useful if you wanted to twink yourself for T1 (buying lvl 10- gear that no longer dropped and therefore was really expensive). With the book, non-rich players were able to stop at lvl 15 and twink themselves by farming T2 zones, in the end having much better characters than rich lvl 10 endless-trial twinks.

However, this didn't happen that much; most people twinked in T3. And pretty much everyone was able to farm LotD for weapons and a backpiece+jewel combo. Not to mention many people stayed there until at least rr70 (Worn Sov) therefore entering T4 being competitive and not just cannon fodder for all the 90+ "pros".

TL;DR: The book was awesome for new players.

Ads
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Dont rush T2

Post#39 » Tue Jan 27, 2015 9:42 pm

Grolar is right though. They took too long to remove friendly collision. The awful server performance in the first year had already caused a ton of people to leave. Collisions ok for mobas and scenarios but in large scale it needs to be off especially friendly collision.
Image

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Dont rush T2

Post#40 » Tue Jan 27, 2015 9:45 pm

Penril wrote:I disagree. Money was only useful if you wanted to twink yourself for T1 (buying lvl 10- gear that no longer dropped and therefore was really expensive). With the book, non-rich players were able to stop at lvl 15 and twink themselves by farming T2 zones, in the end having much better characters than rich lvl 10 endless-trial twinks.

However, this didn't happen that much; most people twinked in T3. And pretty much everyone was able to farm LotD for weapons and a backpiece+jewel combo. Not to mention many people stayed there until at least rr70 (Worn Sov) therefore entering T4 being competitive and not just cannon fodder for all the 90+ "pros".

TL;DR: The book was awesome for new players.
There were tons of archmages and squig herders that just stayed in t3 forever. Farmed for bugged souls had tons of high level consumables bought with gold from their rr100 and had a ridiculous advantage over new players.

I dont mind slower leveling like at launch so people actually have time to gear. But staying forever with bis gear in lower tiers. Thats just aimed at twink trolls.
Image

Who is online

Users browsing this forum: Bing [Bot] and 8 guests