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Change NPCs to be slowed in water.

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krillep
Posts: 11

Change NPCs to be slowed in water.

Post#1 » Sun Dec 31, 2017 7:17 pm

I have no idea if it's actually possible to reverse engineer the game to do this, but I think this would be an amazing change. It just doesn't make sense that players get slowed, but not npcs. It would also bring a whole new tactical game to us poor squishy ranged dps'es.
Wolverton / BW
Marqus / KotBS

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dansari
Posts: 2524

Re: Change NPCs to be slowed in water.

Post#2 » Sun Dec 31, 2017 8:22 pm

Are you referring to mob NPCs or player pet NPCs?
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Nefarian78
Posts: 463

Re: Change NPCs to be slowed in water.

Post#3 » Sun Dec 31, 2017 9:35 pm

dansari wrote:Are you referring to mob NPCs or player pet NPCs?
He said NPCs, so i think he means player-pets too, and i couldn't agree more.

I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
They done stole my character's names. Can't have **** in RoR.

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krillep
Posts: 11

Re: Change NPCs to be slowed in water.

Post#4 » Sun Dec 31, 2017 10:02 pm

Nefarian78 wrote:
dansari wrote:Are you referring to mob NPCs or player pet NPCs?
He said NPCs, so i think he means player-pets too, and i couldn't agree more.

I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.
Wolverton / BW
Marqus / KotBS

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Nefarian78
Posts: 463

Re: Change NPCs to be slowed in water.

Post#5 » Sun Dec 31, 2017 11:42 pm

krillep wrote:I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.
I thought live had slower pets while swimming. Guess i'm wrong then.
They done stole my character's names. Can't have **** in RoR.

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Hargrim
Former Staff
Posts: 2465

Re: Change NPCs to be slowed in water.

Post#6 » Sun Dec 31, 2017 11:49 pm

All it would accomplish would be meh low quality kiting from RDPS.
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Thamor
Posts: 113

Re: Change NPCs to be slowed in water.

Post#7 » Mon Jan 01, 2018 12:04 am

Have to admit felt in live my lion swam slower, but if using on WL the speed tactic the lion is just a rocket whatever the situation =)
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krillep
Posts: 11

Re: Change NPCs to be slowed in water.

Post#8 » Mon Jan 01, 2018 1:12 am

Hargrim wrote:All it would accomplish would be meh low quality kiting from RDPS.
Or... logic
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Marqus / KotBS

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Natherul
Developer
Posts: 3219
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Re: Change NPCs to be slowed in water.

Post#9 » Mon Jan 01, 2018 10:52 am

also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)

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krillep
Posts: 11

Re: Change NPCs to be slowed in water.

Post#10 » Mon Jan 01, 2018 1:19 pm

Natherul wrote:also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)
Thanks for giving a clear explanation, instead of just passing it off with a sarcastic statement, like the other dev :)
Last edited by krillep on Mon Jan 01, 2018 10:51 pm, edited 1 time in total.
Wolverton / BW
Marqus / KotBS

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