Change NPCs to be slowed in water.
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Change NPCs to be slowed in water.
I have no idea if it's actually possible to reverse engineer the game to do this, but I think this would be an amazing change. It just doesn't make sense that players get slowed, but not npcs. It would also bring a whole new tactical game to us poor squishy ranged dps'es.
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Re: Change NPCs to be slowed in water.
Are you referring to mob NPCs or player pet NPCs?
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- Nefarian78
- Posts: 463
Re: Change NPCs to be slowed in water.
He said NPCs, so i think he means player-pets too, and i couldn't agree more.dansari wrote:Are you referring to mob NPCs or player pet NPCs?
I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
They done stole my character's names. Can't have **** in RoR.
Re: Change NPCs to be slowed in water.
I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.Nefarian78 wrote:He said NPCs, so i think he means player-pets too, and i couldn't agree more.dansari wrote:Are you referring to mob NPCs or player pet NPCs?
I think Npcs are supposed to be slowed when swimming but it has not been implemented yet.
Wolverton / BW
Marqus / KotBS
Marqus / KotBS
- Nefarian78
- Posts: 463
Re: Change NPCs to be slowed in water.
I thought live had slower pets while swimming. Guess i'm wrong then.krillep wrote:I asked in Advice in-game, and people said the original didn't have slowed down NPCs in water either. But yeah, I'm referring to general NPCs, pets and otherwise.
They done stole my character's names. Can't have **** in RoR.
Re: Change NPCs to be slowed in water.
All it would accomplish would be meh low quality kiting from RDPS.

Re: Change NPCs to be slowed in water.
Have to admit felt in live my lion swam slower, but if using on WL the speed tactic the lion is just a rocket whatever the situation =)
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Re: Change NPCs to be slowed in water.
Or... logicHargrim wrote:All it would accomplish would be meh low quality kiting from RDPS.
Wolverton / BW
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Re: Change NPCs to be slowed in water.
also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)
Re: Change NPCs to be slowed in water.
Thanks for giving a clear explanation, instead of just passing it off with a sarcastic statement, like the other devNatherul wrote:also the method of implementation of detecting water on a player is not possible to apply to NPCs (not saying impossible to do, but not something we are looking into atm and its not a fast copy of a check that players get)

Last edited by krillep on Mon Jan 01, 2018 10:51 pm, edited 1 time in total.
Wolverton / BW
Marqus / KotBS
Marqus / KotBS
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