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Why?

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Grobbok
Posts: 420

Re: Why?

Post#51 » Wed Jul 18, 2018 6:10 pm

Eathisword wrote: Tue Jul 17, 2018 12:43 pm Strange that not one person mentionned the campaign. One of the thing thatdrives the entire RvR thing on live. People wanted to push for city / forts.

This was opening the need to split between zones to protect at least 2 pairings. It was giving meaning to the zone push, cause #1 city fight could be epic. #2 if they were not, they were a massive freemown and gear boost.

Othher than that, I tend to agree that one
thing that was driving great movements in zones was Resources carriers. Tying money quests or medallions quest or rare gear quest to them could be a good carrot to make people move and incentivize smaller groups to participate more.

So to answer OP: why? Because we are still only playing half the game.
100% right,
we need some attention on campaign, some love for rvr
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Raggaz
Posts: 136

Re: Why?

Post#52 » Wed Jul 18, 2018 6:46 pm

Today in praag was a good example of how things are. Hardly anyone defending BOs.

WBs running around, avoiding each other, trying to gank whoever they can. Even if its 5:1 odds.
Wbs hiding in dumb places just to catch another WB off guard and roll over them..

These are not fights, this is not PvP. Its crap. There is no point to sit on Bos when no one else does. Then you say its a player problem.
No its a game design problem, when the game allows this kind of pointless behavior that has nothing to do with progressing the zone. Its like a form of exploiting, your not actually doing anything, just running around, sneaking, playing like trash. Not helping the zone at all.

The change you propose to BOs will do nothing. 2 minutes is nothing. And 1 person still has to sit there.. Here comes the wb..
Its like no thought goes into this, its not that difficult to figure out.

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adamthelc
Posts: 832

Re: Why?

Post#53 » Wed Jul 18, 2018 7:35 pm

Raggaz wrote: Wed Jul 18, 2018 6:46 pm Today in praag was a good example of how things are. Hardly anyone defending BOs.

WBs running around, avoiding each other, trying to gank whoever they can. Even if its 5:1 odds.
Wbs hiding in dumb places just to catch another WB off guard and roll over them..

These are not fights, this is not PvP. Its crap. There is no point to sit on Bos when no one else does. Then you say its a player problem.
No its a game design problem, when the game allows this kind of pointless behavior that has nothing to do with progressing the zone. Its like a form of exploiting, your not actually doing anything, just running around, sneaking, playing like trash. Not helping the zone at all.

The change you propose to BOs will do nothing. 2 minutes is nothing. And 1 person still has to sit there.. Here comes the wb..
Its like no thought goes into this, its not that difficult to figure out.
You say it's not a player problem, but then complain that the design let's them "play like trash".

All you need for good PvP is the lake. If people dont want to be competitive and want to WB gank, that is a player problem, not a game problem.

I remember playing with 2 or 3 groups only wanting to find a wb or more, because anything else would be too easy. Realistically, I dont know if that was all bravado or people were just better. Either way we would rush into a bad fight thinking we could always win, even when we just lost.

Now players in WBs wont actually fight unless it's a group or less. If they get caught by a larger blob half of them will run instead of trying to fight.

It's a player problem, design could always be better. But the lame way in which people play here, does not have design to blame.

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Tesq
Posts: 5713

Re: Why?

Post#54 » Wed Jul 18, 2018 7:52 pm

Yaliskah wrote: Wed Jul 18, 2018 3:00 pm As Hargrim said, some little changes about BO system will come soon (?). And general ORvR rework will be finished.

It doesn't mean we will make some tweak and improvments later here and there, but we must think and focus about next part of the ORvR : Fortresses / Capitals.

About BO, -ideally- here is planned change :

When a BO is left, it will continu to produce resource to rank up for 2 minutes. Then, it will become neutral. During this period, if possible (devs) portal will be desactivated, meaning to keep a portal open, you will need atleast 1 player keeping the BO.
Ah ok thx

Some hint on fortress then ? Camon be generoua you won the world cup 😀
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Cylwen
Posts: 84

Re: Why?

Post#55 » Thu Jul 19, 2018 1:37 am

Raggaz wrote: Wed Jul 18, 2018 6:46 pm Today in praag was a good example of how things are. Hardly anyone defending BOs.

WBs running around, avoiding each other, trying to gank whoever they can. Even if its 5:1 odds.
Wbs hiding in dumb places just to catch another WB off guard and roll over them..
I missed the battle but this is a description of what I enjoy about this game. I love this kind of stuff as it reminds me of playing cops and robbers when I was a kid or playing paintball. Defending BOs might be good but very often not as much fun as ambushing your opponent. It sounds like a lot fun.
I love this game and the server community. Thank you to the RoR staff.

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hammerhead
Posts: 308

Re: Why?

Post#56 » Thu Jul 19, 2018 4:09 am

Yesterday in Praag, fought for 5+ hours with a superior in number destro zerg. Three times we repel an attack on keep. Destro lock zone with 5 stars. As a result, neither a bag nor medals nor even influence...

Hence it turns out that it was better to surrender the keep in the first attack and change the zone than to fight five hours with a huge zerg and not get anything.

upd.i apologies nor influence but renown point
Last edited by hammerhead on Thu Jul 19, 2018 5:48 am, edited 1 time in total.
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njin
Posts: 32

Re: Why?

Post#57 » Thu Jul 19, 2018 5:32 am

again, again again, stupid/idiots pve mechanic… **** around bo, stars on keep and hero in keep… pve mechanics should be only an add-on, not a determine win the battle...

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Cylwen
Posts: 84

Re: Why?

Post#58 » Thu Jul 19, 2018 5:40 am

OK yes I understand that stalemate. Defenders should get rewards, and the zone should be locked in the defender's favour if they successfully defend several times. I think this could be resolved if a rule to require all BOs to be capped before a ram can damage the door or spawned. Therefore the attackers must able to dominate the zone before they can attack with the ram. The main part of the battle should be over obtaining control of all BOs. Therefore the attackers will have to hunt down the defenders and keep them away from the BOs.
I love this game and the server community. Thank you to the RoR staff.

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mogt
Posts: 476

Re: Why?

Post#59 » Thu Jul 19, 2018 5:54 am

njin wrote: Thu Jul 19, 2018 5:32 am again, again again, stupid/idiots pve mechanic… **** around bo, stars on keep and hero in keep… pve mechanics should be only an add-on, not a determine win the battle...
what are you talking about, what have you for a problem, the rvr was ever a combination between pve and pvp why you crying that the pve mechanics are bad in the rvr. both things are very good, because the players must learn the mechanics, if they dont do that, that are the dirst players that crying in the next dungeons "oh that is to hard to do this dungeon".and the other thing is why you want just pvp in the rvr? without pve mechanics, that you can do a "weapon-style country" for the city sieges in the future, without fights the players get a reward, that is the big joke, if you want rewards, you must do anything for this reard, and not going the easiet way.if you want do that, go away and play another game, strategy and "look beyond the box" that are important things, and this points forget the players, for the future.

M0rw47h
Posts: 898

Re: Why?

Post#60 » Thu Jul 19, 2018 8:19 am

Raggaz wrote: Wed Jul 18, 2018 6:46 pm Today in praag was a good example of how things are. Hardly anyone defending BOs.

WBs running around, avoiding each other, trying to gank whoever they can. Even if its 5:1 odds.
Wbs hiding in dumb places just to catch another WB off guard and roll over them..

These are not fights, this is not PvP. Its crap. There is no point to sit on Bos when no one else does. Then you say its a player problem.
No its a game design problem, when the game allows this kind of pointless behavior that has nothing to do with progressing the zone. Its like a form of exploiting, your not actually doing anything, just running around, sneaking, playing like trash. Not helping the zone at all.

The change you propose to BOs will do nothing. 2 minutes is nothing. And 1 person still has to sit there.. Here comes the wb..
Its like no thought goes into this, its not that difficult to figure out.
I disagree. What you describe is easy to avoid and as you mentioned it's "100% player problem".

WBs hide in dumb places? Other realm can easily play around that. You just need scouts who will report enemy movements as you will obviously run into traps if you will move as one big blob without scouts.

I don't get complain about going for 5:1 odds, as we see everyday premade SC parties roaming in RvR hunting singles and duos as 6 man groups. Lets be honest, attacking one WB with two WBs isn't much different than attacking 3 players with 6 players.

What is real issue in RvR for me, is how much renown small roaming groups and soloers get. Those people in most cases will just play for themselves, ignoring their realm. Gonna just gank and not co-ordinate or report enemy movement, as they gain more renown and loot by playing in their small X-man group than actualy playing with their realm. It's even more annoying when enemy has AAO, but you can't beat their numbers, because you have too many "premades" running around not interested in progressing zone as they just want to gank soloers.

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