10 years I have waited for it...
Nice to see stuff changing and updating, good job guys
I am refering to this:Torquemadra wrote: ↑Sat Aug 04, 2018 5:42 pmIm not quite sure what you think SW get but it sure isnt anything like the BO and the negative right now is much milder than it was. Why is it BO have the only current ability with a negative? Pretty simple answer really, because thats where Im testing it.Acidic wrote: ↑Sat Aug 04, 2018 2:34 pm Strike 1 for paying attention to feedback in balance forum in my opinion.
BO asked for something to make 2h survivable, we get a version of the SW 15 point skill but with death sentence added, feedback thread all said it was too much, so we get even worse . Hard to phantom the thinking when no justification for even why BO 15 point is the only 15 point with negative side
Is it really "milder than it was"?Torquemadra wrote: ↑Sat Aug 04, 2018 5:42 pmIm not quite sure what you think SW get but it sure isnt anything like the BO and the negative right now is much milder than it was. Why is it BO have the only current ability with a negative? Pretty simple answer really, because thats where Im testing it.
Daamn, I had no idea that slayers/choppas should be constantly hiding behind trees.
Maybe it's me adjusting to the new drawbacks, but atm i'm much more concerned about the crash compared to before.Torquemadra wrote: ↑Sat Aug 04, 2018 7:24 pmSee, when I use it NOW, im much less concerned for the crash and can simply play with awareness as opposed to crapping myself and having to extricate from combat, 25% wound debuff and a 50% incoming heal debuff was severe, the debuff as it stands now SOUNDS severe but really it isnt unless you are some kind of full blown super turtle spec in which case why are you in path of da brawler anyway?
Instead of being a heavy armoured faux tank I have 20s of super defences followed by 10s of being a medium armour class. If i have 16% dodge naturally it becomes 8%, thats not so bad, its significantly less than if you get hit by pierce defenses. If i have 300 resistences then they become 150, again not so bad and if you have a chosen within 100ft they go right back up again or you could swap to Da Greenest maybe.
Now losing 50% of your defense sounds WAY more severe than losing 15% dodge/block/parry/disrupt but it isnt, in almost all cases and builds for a 2h BO its better for you. You could even start to cycle Quit your squabblin' in there to cover the shortfall (which incidentally I dont immediately see why its only dodge and parry and not disrupt)
Re: Your guard analogy, How did it go when you popped YW and guarded someone? Pretty damn sweet right? Like a shield bro who can smack people in the face.
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