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Stealth - NPC not resetting

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Dana
Former Staff
Posts: 2300

Stealth - NPC not resetting

Post#1 » Fri Sep 14, 2018 6:44 pm

Hello everyone,

when I stealth on Return of Reckoning NPCs still follow me. Isn't that a bug?

I think on the original servers it was different? Maybe someone can remember it? Or have a proof? Like a video?

Greetings and thank you in advance.

( My report on the Bugtracker https://github.com/WarEmu/WarBugs/issues/12302 )
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Sulorie
Posts: 7461

Re: Stealth - NPC not resetting

Post#2 » Fri Sep 14, 2018 6:57 pm

Might have to do with npc not resetting position at all. Happens often near warcamps. In some rvr lakes or scenario npc can get pulled near an objective, limiting the playable space.
Dying is no option.

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Hargrim
Former Staff
Posts: 2465

Re: Stealth - NPC not resetting

Post#3 » Fri Sep 14, 2018 7:24 pm

It is a bug. Max introduced waypoints recently, it's probably connected. Thanks for report Dana.
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wdesu
Posts: 66

Re: Stealth - NPC not resetting

Post#4 » Fri Sep 14, 2018 7:47 pm

It was different. I think, on live it would do a typical stealth/initiative check - most of the time a pulled mob would reset. All I could find for proof is a post from an old gamespot thread (post #10) https://gamefaqs.gamespot.com/boards/52 ... g/45422975 with the poster wondering if this is a bug. Couldn't find any videos, it's too time-consuming.
I don't think it's connected to any recent changes, a year ago NPCs here wouldn't drop stealthed players either.

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Dana
Former Staff
Posts: 2300

Re: Stealth - NPC not resetting

Post#5 » Sat Sep 15, 2018 7:30 am

Thank you Hargrim. I only opened this thread because I was asked to collect some proofs :)

Can be locked then.
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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